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About Uffz-Prien

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  1. I'm not flying FC online until the proper map is out. I have no idea how many others are of the same mind but I hope it's a lot, otherwise I pretty much threw fifty quid down the drain.
  2. Not even remotely an issue for me, it's almost literally rivet-counting. Who notices it in a combat mission anyway and why would you want to or care?
  3. "Boschemobile" Lol. 😄
  4. My Warthog stick and throttle have had seriously extensive use over the years I've had them and I've seen absolutely zero degradation in their performance. The "loose" operation of the throttle, is that not just the friction dial needing some adjustment?
  5. RTX, ray-tracing, otherwise save yourself a big lump of money and get a 2nd-hand 1080ti because the minor percentage bump in grunt of the RTX isn't even remotely worth the massive price premium. NVidia are way overdue for a big wake-up call on their rampant greed.
  6. Probably down to how different bits were stored differently (more/less exposure to light/oxygen).
  7. It didn't help that some genius thought holding back the 2-seaters until last would be a good idea. Probably down to 'technical limitations' or something I guess.
  8. Easy there tiger, holding your breath on this ain't recommended. Lol.
  9. Gotta hold out for the map and a 2-seater for each side and hope somebody puts up a server that gives anything better than air-quake crap.
  10. So if I was to calibrate my monitor so it saw a red as a green, then sampled a cherry in PS and saved and uploaded it to the web, somebody with a correctly calibrated monitor would see a green cherry?
  11. Maybe *a* solution would be to remove the option from server admins to set AI gunner skill and have it hard set to do random, from rookie to vet (no ace), per gunner (ground and air). And fix where gunners don't die when lit up with rounds and/or the gun doesn't continue to fire when the gunner is wounded/dead (if that's anything more than an occasional code glitch).
  12. From where do you have this information? You are saying that different monitors/different monitor calibrations effect the code in the PS swatch selection?? I don't believe it.
  13. I assume that no matter how a monitor is calibrated, the colour-picker in a prog like PS (photoshop) does so at the exact same code level on all computers and thus sampling the red in the strut posted above would produce the same code output onto any skin. The only issue then would be how faithfully the camera captured the colour on the strut. NB: I'd say the most right-hand skin of the three has it right, it matches the piece of strut almost perfectly.
  14. The problem (a growing one) is the general ethos of "I don't have sufficient gaming time to fly long missions" which has lead to a predominance of servers giving take-off to target routes lasting no longer than a few minutes. That obviously leads to little more than air-quake outcomes unfortunately. The WW1 Arras map might mitigate against that, as it'll have a hard front line with realistic airfield positioning, but I don't think it'll accommodate heavy bomber missions. I recall trying the Gotha a few times in RoF and it took forever to get it up to a sensible altitude (if and when I could get it off the ground at all), only to most often have it shot down before getting anywhere near a target. 2-seaters will rule in that case.
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