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About J3Hetzer

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  1. So you don't "do this", I clearly mentioned the use of AI.
  2. Do you provide AI planes in your Thursday night missions?
  3. We'll agree to disagree on that one, rather than get into a pointless tit-for-tat debate.
  4. So, the whole kill-streak parser-stats record thing seems to be a...thing. Lol. Flying, fighting, making ace and staying alive to bask in the glory etc. There's a debate going on elsewhere about the validity of AI. My vision has them counting just as well as human kills, so I'll proceed on that basis. In which case, vehemently PvP-only players can stop reading now. A bunch of components come into this. a) A stand-alone box, run as either a dedicated server (special IL2 software required) or a Listen Server (run on a box from within the game). Run 24/7 (crashes and admin bed-time etc allowing). b) A realistic scenario, including AI. Air-superiority oriented. Persona-based. c) Facebook. d) A realistic kill-confirmation regime. e) Discord for the group, to include comms (yeah, I know, but it's a social gig too). Facebook is ideal for players to record their career progress, using new names for each pilot or just a call sign. Capture or death = end of career (streak). Kill claims require confirmation of one other human pilot. Each pilot would have a specific time-slot within any 24-hour period to edit a master kill-board. Or nominate a person within his squadron to do it on his behalf. The map would have a squadron on its own airfield for each plane type. From each of which a flight of three AI would take off. Plus a bunch of AI recon 2-seaters (air-started) to fly the line at varying altitudes. This would field approx. 30 AI planes in total. Waypoints could be regularly varied to keep things fresh (ditto weather, time etc). It would require one guy to run it, more if possible to give others access to the server PC. Are there enough players interested to fund the box and play it? I'm happy to do it, I'm retired and have plenty of time, imagination, organizational skills and ME knowledge (finally) to make it happen but the cost needs to be shared. Which, if enough players chipped in, would be individually inconsequential. Open to all. Right now me and my brother are having a blast doing pretty much exactly what's printed on the tin above but having a healthy number of humans joining in would vastly improve the experience, for anyone and everyone involved. Over to ya'll.
  5. It certainly wouldn't help to denigrate their AI kills as "noob fodder" and tell them they deserved a lesser score because they counted for nothing. Anymore than it would have helped to foster morale amongst the real pilots if their reports had included a requirement to assess their victim's skill, with "apparent novice" meaning it wouldn't count towards ace status and awards. "Sorry Eric/Hub, 90% of your kills were poorly trained and tactically naïve sprogs, no medals for you. And wipe those bars off your rudder, you wannabe." 😀 One of the greatest things about having AI in the mix (having had approx. 200 members flying for over a year in a war I ran, who loved it) was never knowing if the plane you were stalking (or being attacked by) was human or AI. That tension was a big plus to the experience.
  6. That's talking about how one sees as opposed to what one sees. Here's the thing, as I see it (my opinion)...all you veteran sim flyers, who have championed the PvP-only scenario, be it on fast-food air-quake servers or mission-oriented ones, have done more to drive away newcomers to the MP scene than probably any single other reason (there are others in the mix). While you were whooping it up and having fun clubbing them you killed your own environment. Most likely if they'd had targets they could cope with (AI) and a way to both grow their confidence and skills they'd have stuck around. Own the consequences, a moribund MP scene.
  7. Icons are arcade, period. I'd rather be myopic AND have grease smeared on my goggles (VR). Lol. But when the setup is e-sport I can't see that it matters.
  8. There's no valid reason not to have the halbs doing high-alt recon flights, any more than using the Bristols for the same. As for servers, I've had a little go using my PC as a VR-only venue on two nights of the week. I think it probably had all the WW1 VR players on it (less than two handfuls, lol). So the thing there is trying to justify spending a bunch of cash on a dedicated box that can be run 24/7 when next to nobody would make use of it (and that's talking about throwing it open to all, not VR-only). I have no idea if the e-sport emphasis has driven people away from MP and thus no way to gauge if running realistic scenarios would bring them back and justify the cost.
  9. Me and my brother are regularly flying against a mix of high and ace AI and while the AI certainly doesn't fly like a novice its gunnery isn't particularly good or bad. Going into a fight against five of them is no cake-walk but neither is it insta-death. We've not tackled the 2-seaters yet though (they're set to normal, to nerf the arcade rear gunners hopefully). Flying around for half an hour, try two hours and seeing nothing (the common lot of the WW1 pilot). My brother got bored of that so I turned on the AV. Lol. I guess the difference is e-sport vs simulated combat experience and I totally get why most are into the former. But call stuff accurately and stop pretending the AI is unrealistic. If it is it's only because it actually flies and fights better than most of the real pilots did. Most of them were too scared to do more than a standard bank when attacked, if they even saw their attacker coming. Pretending otherwise is sheer snobbery in my opinion. "Good photographs required both skilled flying and an operator who could devote time to handle the camera and the unwieldy and heavy glass plates it required. In time, longer focal length lenses were used, cameras and gear grew lighter and bigger, and for survival, operating altitudes increased up to the 12-18,000 foot level. Driven high, aircrews began to use oxygen and heated clothing items."
  10. Did any of you who won medals playing strictly pvp still feel proud when you were pulling UFO Gs against noobs? Now we have physiology AND a vastly improved AI, that flys combat better than many of the real novices ever did until they were killed, the AI is most certainly legit. Killing it is no more easy than seal-clubbing noobs. PvP-only servers present about as bogus a sim experience as I can think of. It's not a simulation of WW1 air combat, it's an e-sport. No thanks, I'd rather watch a plank warp.
  11. Hunting AI, no different to the likes of Manfred going out hunting easy meat. That's how the real aces 'padded their stats'.
  12. Are you saying the WW1 and WW2 pilots who shot down pilots of significantly lesser skill (rookies etc) were bogus aces? The AI in this sim flies better than most of the rookies could.
  13. That is basic. Very basic. It's pretty much the first thing you do after setting all the map's terrain parameters (map properties box after selecting the map you want). Those parameters have to match each other.
  14. Open Composite is what you want, also the Oculus Tray Tool.
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