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QB.Gordon200

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About QB.Gordon200

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    gordon20024@msn.com

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    Virginia, USA

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  1. @NakedSquirrel Windows updates often rest USB devices to power off to save battery life. It is intended for laptops but is applied across the board. Open Device Manager and scroll down to Universal Serial Bus Controllers. Then right click on each line and open Properties. Under Power Management tab make sure the box Allow computer to turn off device" is unchecked. Not all lines will have Power Management and you may need to do this again after a future Windows update. Hope this solves your problem.
  2. Yes, it's in Windows Settings > Mixed Reality > Headset Display - the last item Input Switching should be "Manually switch using win + Y".
  3. I no longer have that computer or I'd take screen shots of the bios settings. The first thing I did was enable XMP for the ram. Second I increased the cpu timing in stages beginning with 4.5 while keeping the voltage at 1.35v. With a 360mm AIO cooler I was stable at 5.2 with a little head room. Everything else was auto or default. Keep an eye on your temps and you should be safe. CPU-Z is a good utility for monitoring your components. https://www.cpuid.com/softwares/cpu-z.html
  4. @cmorris975 This is the reference I used to oc my 8086k. Luckily he uses the same motherboard as in your rig. Good luck. https://www.youtube.com/watch?v=bD1Ze80GpLo
  5. The top number is frame per second and the bottom number is field of view.
  6. @SCG_Fenris_Wolf I am waiting on a power supply to complete my AMD build this afternoon. I have 32GB (2x16) Trident Z Neo 3600 and plan to aim for 3800 C16. What other timings do you suggest? My new build will include a MSI MEG X570 Unify mobo, Ryzen 7 5800X, RX 6800XT, 2 EVO 980Pro 250Gb M.2 SSD, 32Gb DDR4 3600 C16 and EVGA 1,000W Gold PSU.
  7. @LukeFF I have a Ryzen 5 X4-950 (3.5Mhz) I'm not using. You're welcome to it. PM me your address and I'm ship it out tomorrow.
  8. You need to install Steam and SteamVR for Windows Mixed Reality. No need to launch Steam and SteamVR will start on it's own when VR begins. First step is launch WMR and move the headset up/down/left/right for it to orient to your space. Minimize WMR window. Then, holding the headset up to eye level, click on IL2 icon on your monitor. As the game is loading put your headset on and adjust for fit. That's it. The headset has a sensor that detects your face in the HMD and switches control of your mouse from desktop to VR. This doesn't always work and you need to press Win + Y to switch. You'll need to adjust your SteamVR settings for the G2. For some reason they have the resolution 150% higher than native and it puts an undue load on your GPU. I'm currently using 48% with excellent results. Let me know if you need help with Super Sampling adjustments. Cheers
  9. @martinlb You need to install Steam and SteamVR for Windows Mixed Reality. No need to launch Steam and SteamVR will start on it's own when VR begins. First step is launch WMR and move the headset up/down/left/right for it to orient to your space. Minimize WMR window. Then, holding the headset up to eye level, click on IL2 icon on your monitor. As the game is loading put your headset on and adjust for fit. That's it. The headset has a sensor that detects your face in the HMD and switches control of your mouse from desktop to VR. This doesn't always work and you need to press Win + Y to switch. You'll need to adjust your SteamVR settings for the G2. For some reason they have the resolution 150% higher than native and it puts an undue load on your GPU. I'm currently using 48% with excellent results. Let me know if you need help with Super Sampling adjustments. Cheers
  10. @unlikely_spider @hedger72 @CDRSEABEE Widmovr, a supplier of prescription VR lenses I have relied on for years, has announced they are taking orders for Reverb G2 lenses. I ordered a moment ago. Although there is plenty of room for eye glasses in the G2 headset I have progressive bifocal lenses. In VR you only use distant vision so in order to see my instruments I need to tilt my head down. Widmovr lenses solve that problem. https://widmovr.com/product/hp-reverb-g2-prescription-lens-adapters/
  11. Yes, I noticed that too when first trying the G2. As documented here I have been having problems with my G2. HP is sending a replacement but in the meantime I've been reading through various forum postings. One thing I learned is the new lenses in the G2 take 3 - 5 mins to warm up and be fully operational. Not a problem with flying in IL2 since it'll take you that long to get in the cockpit etc before flight. Nvidia is addressing the stutters we experience in Steamvr with their next update to be released soon.
  12. @71st_AH_statuskuo I was experiencing the same problem last night. Found you need to sync the controller in both OVR and Drive4VR. In Drive4VR you misidentify the controller as a Vive. Go to the SteamVR settings, Controllers and Show Old Binding UI. Click Show more settings and select Drive4VR. There you click on the controller window and a pop-up will appear. Designate the controller as Vive and then assign a property to the grip button to function as a left (or right whichever you chose in OVR) grip. Save the profile and close.
  13. That could be because your WMR was turned on while you were attempting to set up OVR. If OVR doesn't see a controller it will assign Vive controllers as default. Make sure the controlled is not powered and try again.
  14. Good to hear that Don. Just finished a chat with HP tech support. Explained my problem in detail and they asked if I could use the cable from my G1 on the G2 to see if it works. Apparently HP tech support hasn't been trained on the G2 yet. I tried to bring them up to date on their latest product and how it's tied to microsoft and valve etc. Long story short they're sending me a new headset Monday. While waiting for tech support it occurred to me that Microsoft embraced the idea of including VR support for their MS Flight 2020 at the last minute before release. MS Flight 2020 is a power hungry and demanding beast. On the day Reverb G2 was released Windows issued an update aimed at VR and the Reverb G2. It is my suspicion MS gave Reverb a boost to compensate while Valve and HP continued to march with G2 based on existing Windows Mixed Reality. That would explain the 200% increase over previous settings. SteamVR tech support wasn't aware of the Windows update (Feature update to Windows 10, version 20H2) until they asked if I had latest drivers.
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