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HBB*Hunger

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Everything posted by HBB*Hunger

  1. Sadly, I can't make them as df missions, cause that would not correspond to my statistic system. But if nothing helps, I will have to try that out. Thank you!
  2. That seriously can't be. If check zones don't work anymore, I can throw over 150 Coops to garbage. Have you experienced the same problem as I'm having right now???
  3. Salute Community! Since the latest patch, I'm not able to select a plane in my coop missions anymore. As soon as I try to select a plane, the whole game hangs up in endless loading. As our weekly coop mission is starting in 8 hours, I have exactly 8 hours left to solve the problem. What I did so far: resaved the mission completely rebuild the mission build a whole new scenario with just one plane to test if its caused by my mission structure, but didn't work out there either Nothing was the solution. Do you guys experience the same
  4. Thank you so much for your work devteam! Thank you from our whole COOP community!
  5. windows screen scale was the solution for me. Try to scale down, you'll proberbly see your editor as it used to be
  6. Flugtage haben sich geändert. COOPs finden ab sofort jeden Donnerstag, ~2000-2200 statt. Zweiter Termin ist Sonntags Abends, der ist jedoch nicht garantiert. Wir haben letzten Donnerstag die 100'te COOP geflogen.
  7. Salute community! My question is, if there is any option or possible way to trigger an event by chat message in coop missions. I basically want to simulate communication with an artillery observer, so I asked myself if there is maybe a way to do it. Horridoh, Hunger
  8. No this is the way you do it. You should make yourself very familiar with the mission tree on the left side. A well organized mission tree is an important first step. For Buildings etc, remember to set the correct durability. I think everything under 2000 can be destroyed by machineguns, while values over 2000 are set for bombs etc. But you have to try that out maybe or have a look at THIS EXCELLENT GUIDE
  9. @Thad, @BlackSix, the "media translator - stop media" was indeed the solution! Works like a charm now! Thank you guys! Tested;
  10. Sadly, that hasnt been the solution. Has anything changed ragarding the media translator since the last patch? The media translator is the only one, wich gets not repeated correctly, everything else does. Or did I miss something completely?
  11. You are right, the reactivation timer is triggered when the 2s timer has fired. Sorry, didnt want to confuse you. I always use a lot of timers and never had any problems. Very strange. The very strange thing is, that the text message gets triggered correctly, even if its target linked from the same checker as the audiomessage.
  12. Hello again guys! I'm encountering a new, strange problem in my "free hunt" missions, wich I am not able to explain right now. Maybe you guys have a hint on what I am actually doing wrong here. The funktion I'm showing you here checks every 3,5 minutes, if a specific type of group gets close to "checkzone area mcu". It then triggers a text message as well as a radio call (Enemy observer in Sector XYZ). However, only the text message gets repeated as soon as the system is active again, but not the audio message. Thats strange, since the checkzone area MUST have been triggered
  13. Sorry guys, but as already said, convergence is just the spot where your bullets actually cross, you do not zero your sight with convergence. It should not affect deflection shooting or anything. If you set your convergence to 200, your bullets will fly, cross their flight paths (not your line of sight!) at 200, will travel futher and reach their original "spread" (?) again at 400. After they reach 400m, they will further spread. To make it clear another example: Imagine a Plane wich has two Machineguns on each wing tip. If you set your convergence to 50 and press the fire trigger
  14. To keep you guys posted: We found the convoy heading to stalingrad with headlights on. As soon as a proximity mcu was triggered, the convoi emedeately panic stopped and left the street in all directions. Then, they turned the theadlights off! AAA set in as soon as we got reeeeeaaaaly close to the convoy. Horridoh, Hunger
  15. Of course, I use the "force complete low" MCU. We'll fly the COOP today evening, so I can tell you tomorrow if it works
  16. Salute community! First, as I'm about to build my first nightfighter COOP (Fighter bombers hunt for enemy convoys at night), I have to ask if there is a way to turn the truck and tank headlights off at night. Second, is there a way to make convoy AAA fire even at night? Thank you and greetings, Hunger
  17. I`ve built about 150 COOps now, and used to built a lot more in `46 an some for CloDo. The only thing I really miss is the undo button as well as a rearm/refuel option. I`ve managed to learn the editor in one day, at least to get the basics to run. Everything else came step by step. The editor GUI is simple as soon as you understand how the tree works. Thats my opinion.
  18. What about spending a little bit of time to learn how to handle it? You seriously underestimate this powerful ME.
  19. Flugtage haben sich geändert. COOPs finden ab sofort im SP nur Mittwochs, wenn ein Paar der Herren Zeit haben oder sich finden Montags statt. In der Regel zwischen 2000 und 2200 Uhr.
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