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ATAG_kiwiflieger

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Posts posted by ATAG_kiwiflieger


  1. Got to admit it's news to me that it was an ATAG-only feature, anyone can use it (and could previously) provided they have an ATAG Forum account and they request access in the forum thread here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=1782&page=46

     

    The track editor itself is located here: https://theairtacticalassaultgroup.com/tracks/cgi-bin/enableexternals.php

     

    Have fun movie makers :salute:

     

    EDIT: Thought you may have meant only ATAG members could use it, not that it was limited to the ATAG server, which was the case previously :fool:  That's what I get for late-night posting...

    • Like 1

  2. 43 minutes ago, Sublime said:

    The gondolas?  Theyre really deadly in SP havent tried em in MP...

     

    Provided you can shoot straight and stick to mostly boom and zoom tactics it's great and it only takes a short burst for them to make like grandmother's shortbread in your mouth. Naturally I forget that they do come with a weight/aerodynamics penalty and try to turnfight with them and get my rear end handed to me :hunter:

     

    They make a nice dual role escort/ secondary ground attacker when combined with 110s or 88s too.


  3. Yep, the Spitfire and Hurricane approach speed is about 100-110 mph on final, slowing to 80-90 with full flaps down as you are touching down. The 109 at 110 are even faster than that due to the higher wingloading, their approach speeds are more like 200 km/h (125 mph). Also when recovering from a spin I find pushing the stick forward a bit to get the nose down quicker assists getting back to normal flight.

     

    This link is for the Team Fusion wiki flight manuals, these list a number of useful figures and procedures for flying each aircraft: https://www.theairtacticalassaultgroup.com/wiki/doku.php?id=flight_manuals

    • Thanks 1

  4. Hi ladlon,

    Are you unplugging the controller at all in between flight sessions? Sometimes this will cause the joystick ID to reset in the config files.

    Also make sure that in the Device manager properties for the stick that the 'Allow Windows to turn off device to save power' option in the Power Management tab is off. It might take a little bit of searching to find the stick, mine was under Human Interface Devices.

    • Thanks 1

  5. Hi ladlon, here's a few quick answers:

     

    1 - Check in your realism settings that "Allow Takeoff and Landing" is ticked, this will make you start on the ground in most missions (not all, some are airspawns like the free flight ones).

     

    2 - Check this thread out - https://theairtacticalassaultgroup.com/forum/showthread.php?t=20987 You will also need to unbind the key conflict between 'Fire Current Weapon' in General keybindings and 'Hold to Offset Camera' in Camera keybindings to make sure you can move the gun while firing.

     

    3 - Currently there is no way to give a random spawn radius to enemy units or aircraft - you're not the only one to request it though so it's a possibility it might happen.

     

    4 - AFAIK there is no way to do this, although you can use the FMB to place lights on runways.

     

    5 - The FMB is best for livening up airports with more objects and it is relatively easy (especially if you have experience in the 1946 FMB, they have similarities). You can't make any permanent changes to the base map though, these have to be saved as a mission.

     

    6 - Don't think there is a way of centering the map on your aircraft automatically.

     

    It's true that starting out on multiplayer is a significant challenge, but there are people willing to give up time to help new guys out with getting up and running without going straight into combat. If you're comfortable with using Teamspeak then feel free to PM me about it - please don't feel any pressure to do so if you're not interested.

     

    Salute :salute:

    • Thanks 1

  6. Check out some of SpiritusMortem's work - unless this is for the GB series in which case don't mind me :salute:

    On 10/23/2018 at 6:43 AM, Bonkin said:

    And just before I close this months update here are a few extra snippets for you that didn't make it into the video... enjoy!

    Martlet01.thumb.jpg.3abde56bf51cebcd75947884ab931817.jpg

     

    Martlet02.thumb.jpg.be89d720970dae911511fd5e88b4f55e.jpg

     

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    Martlet04.thumb.jpg.3a428f14c3d3f7d97a93201ac07fae4a.jpg

     

    Martlet06.thumb.jpg.80cc997515b632776e169ef4bda6022b.jpg

     

    Martlet07.thumb.jpg.87ce7818de52312fa7936cf5336c9047.jpg

     

    Martlet09.thumb.jpg.d183feaa7fca35941d189f8f14fed147.jpg

     

     

     

     

    • Like 4

  7. I've never had an issue with mine, runs flawlessly in both Cliffs and BoX.

    Make sure that in the gamesettings.ini (AppData/TSNotifier) you have these lines in the file:

    [IL-2.exe]
    game.enabled=1
    font.size=15
    speaker.offsetY=70

    Also make sure that in the tray right-click menu > General that 'Show Speaker' and non-speaker are ticked. Running as admin may help as well.

    • Upvote 1

  8. Hi BlitzPig

     

    It is possible to copy over the old config .ini files with some minor modification necessary to get it to work straight away. I wrote a guide to doing so here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=27296

     

    Quote

    Hi all,
    Have figured out a way of fairly painlessly remapping your controls on 4.5 Blitz Edition, instead of manually going through and rebinding everything, which can be a bit of a pain if you have many controllers. If you like what you see, read on.

    You will require a text editor that is capable of finding and replacing text (Notepad included with Windows will do this) and your old 4.3 config files. This method will work with buttons and axes binded to joysticks, throttles, pedals and any other sort of USB controller used by CloD. Keyboard bindings have not changed format and will require no editing. 

    Instructions are as follows:

    1. Start Blitz and go into Options>Controls. There, find the unique ID for each controller you use ingame by binding a button or axis to any setting you like. Doesn't matter which, as all you are doing is noting down what the ID's for each controller are and not actually binding controls at this point.


    2. Make notes of which ID corresponds to which controller on BOTH versions of CloD, i.e. write down "TWCSThrottle34GR5EA" = "Joystick2" for all the controllers. This task will be much easier if you can refer back to 4.3 to check which controller is which, but you may be able to remember or make an educated guess by looking at the .ini files.


    3. Make a copy of your 4.3 confUser.ini (located in Documents/1C SoftClub/il-2 sturmovik cliffs of dover - MOD) and place it in an accessible location. There, open it with your text editor of choice and use the Find and Replace feature to swap out all the "Joystick#" entries for the corresponding controller entries. For example, entries that previously were "Joystick2+Key4=dropbombs" should now appear as "TWCSThrottle34GR5EA+Key4=dropbombs".


    4. Overwrite the Blitz confUser.ini with the copied 4.3 one you just modified with the new IDs.


    5. Launch Blitz. All your control settings should be working.


    Also note that you can carry over your other conf/confs/bldconf.ini (graphics, net settings etc) with no issues, and your user.ini is mostly intact insofar that it keeps squadrons, identification codes and gun convergences but gun loadouts may be changed due to the new/removed loadout options, and different skins may show up. New 4.5 aircraft will also be on default settings.

    Hope this helps get people up and running - have fun all th_salute.gif

     

     

    If you need a hand getting up to speed on the Cliffs planes and other features don't hesitate to hop on the ATAG TeamSpeak server and ask, we're a friendly bunch. :salute:

    • Upvote 1

  9. S! all,

     

    The Antipodean evening timezones tend to have things a bit harder when it comes to seeing numbers on servers as the more flight-simmer-populated side of the globe is asleep and consequently not flying. Setting a time when us from down under can rally round gives us a bit more of a chance of seeing some action on comms and in the skies.

     

    That said - there is an upcoming gathering for this purpose on Sunday 20th January 0800GMT on the ATAG Axis vs. Allies Cliffs of Dover Blitz server. In relevant timezones that is: 2100 NZDT - 1900 AEDT - 1830 ACDT - 1600 AWST - 0900 CET (if we have any interested EUR flyers).

     

    This is informal and as such there are no plans for missions or raids - but no matter if you are a hardened Battle of Britain veteran or just getting started with Cliffs, feel free to turn up if you can and fly, people will be on TeamSpeak to talk with and to help out.

     

    More information in this thread here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=12641

     

    ATAG Teamspeak address: 216.52.148.29 Password available here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=23120

     

    Blue skies :dance:

    • Like 1

  10. S! all,

    I've noticed recently flying the 'Last Assault' 1941 mission on Wings of Liberty that it seems to have a significantly higher number of lag and desync issues than any other missions. On one occasion I was flying a 110 sortie to the Russian airfield target - I made my first pass dropping my 250's and noticed no flak was firing. The bombs, upon explosion, did not damage any targets. About 60 seconds later I saw the flak open up and the targets that I had bombed flashed into dust and appeared destroyed, along with the accompanying messages. A few times during my attack I noticed the aircraft received a number of sporadic hits while the flak appeared to lag behind to shoot at my position ~60 seconds ago. and the messages 'Outdated hit data - SERVER-WINGS > ATAG_kiwiflieger 62.7 sec' (or some similar time) would appear. I also noticed these messages originating from a number of other people during the sortie.

     

    On another sortie I engaged a Pe-2 and, seeing no gunner fire, parked on his 6 and fired the entirety of my cannon ammo and about 1/2 of my MG ammo (I was in 109E7) into the aircraft. I noticed the hit puffs appearing but no visual damage was occuring on his aircraft. I broke off and engaged a MiG-3 firing MG ammo and the same thing occured - hit puffs but no apparent damage. After ~120 seconds I received light damage to my aircraft that appeared to originate from thin air, but the 'Outdated hit data' messages that appeared indicated I was being hit by the Pe-2 rear gunner. Not wanting to risk catastrophic damage I bailed out.

     

    In both these sorties I used my navigation lights to verify position to my other fliers on TeamSpeak, which did not appear while I had them illuminated but instead about 2 minutes later, which was roughly consistent with the delay time appearing in 'Outdated hit data' messages.

     

    I hope this helps the mission builders in some way.


  11. Toss up between the Bf 110 and the Fw 190... I prefer the 110 in Cliffs because it's more competitive against RAF but still enjoy it very much in BoX for groundpounding. The 190 though has to be my favourite single-engine, for glorious speed and armament :pilot:

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