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ATAG_kiwiflieger

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Everything posted by ATAG_kiwiflieger

  1. ATAG_kiwiflieger

    BoS always fails to login first time

    I have the same issue, ever since I got IL-2 GB in February. I noticed both of the firewall rules are different, one is for UDP protocol and the other for TCP. Tried deleting either one but still no joy with the relogin.
  2. ATAG_kiwiflieger

    TWC kicks off new campaign for Blitz

    Just had a chance to fly this for the first time this afternoon. Only a few people on due to timing but still huge fun, the versatility of the Cliffs coding and scripting really shows through with all that TWC have done here. to you guys
  3. ATAG_kiwiflieger

    Why the World is Running Out of Pilots

    Interesting solution here that the Aussies across the ditch are coming up with for lower pilot training costs. I hear that the regional Australian airlines have been very hard-hit by shortages recently and are forcing some out of business. The low cost is very helpful for pilot training but in Australia lots of their electricity is coal-fire plant generated and emissions are still there. This could have major emission savings in countries with higher proportions of renewable/clean power generation though. Petrol engines may roar today, but I think electric engines whisper of the future...
  4. ATAG_kiwiflieger

    TFS Developer Update – September 2018

    I think if Cliffs clouds were just 3D volumetric with the current textures they would be fantastic. The cumulus are already pretty good as they are now. Perfection would be a coded weather engine where weather fronts and pressure areas could be created in the FMB for missions, along with more cloud types - cirrus, stratus, nimbus and so forth - and precipitation too. I can dream Mind you with Libya coming up, clouds and rain won't be making appearances that could be described as regular...
  5. ATAG_kiwiflieger

    What version do I need?

    Cliffs has been updated to the 4.5 version as Spiritus_Mortem says, this is under a different game in your Steam library, "IL-2 Sturmovik Cliffs of Dover Blitz" and is separate to the old 4.3 and earlier Cliffs.
  6. ATAG_kiwiflieger

    BOS TS not working

    Try this IP: 108.61.114.3:9407 Same password I think.
  7. ATAG_kiwiflieger

    TFS Developer Update – September 2018

    The 110 had it's speed corrected to be more in line with real-life in 4.5, it was much slower beforehand. With a 110C-4N I can attain 450km/h on the deck, rads closed up, and about 410 at 5-6km of altitude. This is IAS though, I suspect Chuck's guide refers to TAS, in which case the speed is pretty much correct for its altitude.
  8. ATAG_kiwiflieger

    Actual Spitfire.

    Nice! Where in NZ, if you don't mind me asking?
  9. ATAG_kiwiflieger

    Gypsy Major

    *googles Gypsy Major* I noticed the pilot reaches his arm up out of the cockpit to flick the magnetos on, I only just realised that they were there when flying the Tiger Moth a few days ago. Always learning stuff with IL-2. I agree about the engine sound though, would be good to see.
  10. ATAG_kiwiflieger

    New "Quick Tabs" for IL-2 Forum

    Looks great!
  11. ATAG_kiwiflieger

    Reinstall BOS

    You might get more help in the Technical section in the IL-2 GB section, this is for Cliffs of Dover. I believe you can go to this link here: https://il2sturmovik.com/download/ and re-download the game installer program though?
  12. ATAG_kiwiflieger

    best 109 discussion for all to argue about

    I was just thinking something along those lines yesterday. What would be even cooler is clicking on the map/documents sleeve hideyhole thing that you get on some aircraft (or have a keybinding for it) and then opening a pilot's notes document to check while in the aircraft... I can dream can't I?
  13. ATAG_kiwiflieger

    Live-streaming CLOD BLITZ....?

    If XSplit Gamecaster is causing issues you could try using OBS Studio? I know one guy who uses it for streaming all sorts of combat flight sims and it looks like it works well. Interface is very in-depth and customisable as well, I use it for recording videos and it certainly does the job. https://obsproject.com/ These threads might help with the 'no-click' issue: https://theairtacticalassaultgroup.com/forum/showthread.php?t=22261&p=229937&viewfull=1#post229937
  14. ATAG_kiwiflieger

    The future of Clod after v5.00, just a few thoughts.

    It may be that your TrackIR curves need adjusting so that it is more sensitive on the translation axes if it requires a large amount of movement to get the view to move ingame.
  15. ATAG_kiwiflieger

    bf109 violent shake

    Is this Cliffs of Dover Blitz? I think this may be in the wrong forum section. The shake stopping when the magnetos are off is because your engine is no longer on and generating any power. Engine stopping and won't turn back on? Also very likely damage related. In the 109E, you will be seeing this cockpit (hopefully): The two temperature dials below the gear indicator (two green lights in this pic) should both read 90-95 deg C when you hover the cursor over them. If they are higher than that, then this is likely the cause of engine failure. Also note that as this is the 109E-3, there is no automatic prop-pitch and it has to be managed constantly below 2400 RPM to keep the engine happy.
  16. ATAG_kiwiflieger

    bf109 violent shake

    Hi syncromash, Is this shake only temporary or permanent? If it's permanent, it's probably damage to the engine. Keep your RPMs at 2300 or below in normal flight as much as possible, the issue may be an overrev of the engine. I would recommend reading up on the aircraft engine limits here: https://www.theairtacticalassaultgroup.com/wiki/doku.php?id=bf109e34 Lots of other good info on that wiki for someone starting out too. See you in the skies
  17. ATAG_kiwiflieger

    You know you are addicted to il2 when.......

    Actual conversation between myself and non-flight simmer. "Hey, what's that bird over there?" "Oh, it's a Stuka bird." Silence. "Kingfisher, I mean."
  18. I think the Bf 110 E-2 had DB601B engines - almost the same as a DB601A, but different reduction gear, something like 1:1.88 on the B vs 1:1.55 on the A. Some 110s also had the DB601P, the changed-reduction gear version of the DB601N, used in the 109 E-7N and F-2. I guess that might explain it?
  19. ATAG_kiwiflieger

    CloD Beginner Needs Tips

    109/110 continuous cruise I usually hold 1.2 ATA 2300 RPM. Combat mode can be anything up to 1.3 ATA 2450 RPM, but wouldn't hold this for any more than 7 minutes. I think the emergency power is modelled different to BoX in that you have to assign a button to "Toggle Emergency Power", which in the German fighters is on a 1-minute timer, instead of just moving the throttle fully forwards. Don't let the RPM go above 2500 unless short bursts only and then never take it above 2700 if you want to keep your engine spinning. At high altitudes (6K and up) the 601N engines in the 109E4N/110C4N can go up to 2600RPM in the cruise but watch the temperatures to make sure they don't go above 105 degC for the oil and 100 degC for the water. Recommended oil temperature to keep it at is about 95 and water I usually keep around 90. If you are playing multiplayer, hop on Teamspeak and just ask around, people will help out 99% of the time to get you up and running and are always glad to have bait a wingman. Do note that if you are bombing anything you will need to select the bombs you are using and the appropriate fusing for those bombs, otherwise if they are dropped too low they won't go off. The HUD instruments you refer to I believe can be removed by unticking the box in Realism settings for "Turn cockpit off" or something like that. Most MP servers are full real and won't have this anyway if that's the route you're taking. Good luck and see you in the skies
  20. ATAG_kiwiflieger

    The future of Clod after v5.00, just a few thoughts.

    It does use a geodetic model. This thread talks about it a bit - https://theairtacticalassaultgroup.com/forum/showthread.php?t=26483 This video also shows it - you can see it increasing as the Spit moves higher so I'm guessing it's not FOV causing that. https://youtu.be/uv-6cJR1RSU?t=35s I think someone made an online radar console for Cliffs that to get correct altitude for plotted contacts at a known angle and range to 'level' ground you had to factor in the curvature. Exciting stuff. If I understand you correctly you mean a large number of different maps could eventually form an all-encompassing European scenery? That would be absolutely fascinating to fly in, but I think that having everything in one engine just means that the limitations of that engine (however small) would be inescapable. Cliffs and BoX have both got their pros and cons, and I think it's good to get a taste of both, switch between them now and again. As am I
  21. ATAG_kiwiflieger

    The future of Clod after v5.00, just a few thoughts.

    - Cliffs can handle up to and probably beyond 130 players on a server with 4.5 - this is no secret. Never seen BoX do that before. - Cliffs does model the curvature of the Earth, if you get high enough in a warping plane then you can see the curve. How is Cliffs actively hurting BoX? Ultimately they are owned by the same company. I bought BoX after getting Cliffs, and a lot have people have probably done that or vice versa. I think it's important to have content in more game engines to deliver variability, and not have a 'one engine for all' approach.
  22. ATAG_kiwiflieger

    TFS Developer Update - July 2018

    Massive 109F skin screenshot dump here https://theairtacticalassaultgroup.com/forum/showthread.php?t=29487
  23. ATAG_kiwiflieger

    Game CTD

    You could also try Buzzsaw's advice here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=29040&p=317661#post317661 This is probably located in the _CommonRedist/DotNet folder of your game install, otherwise you could download it from the internet. Hope this helps
  24. Took the words right out of my mouth...
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