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Everything posted by ATAG_kiwiflieger

  1. Got to admit it's news to me that it was an ATAG-only feature, anyone can use it (and could previously) provided they have an ATAG Forum account and they request access in the forum thread here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=1782&page=46 The track editor itself is located here: https://theairtacticalassaultgroup.com/tracks/cgi-bin/enableexternals.php Have fun movie makers EDIT: Thought you may have meant only ATAG members could use it, not that it was limited to the ATAG server, which was the case previously That's what I get for late-night posting...
  2. Could be a realism settings thing, make sure that in Options > Realism you have everything under "Aircraft Switching" turned OFF. These settings are better used for some multiplayer servers and have little relevance in singleplayer.
  3. How is this relevant? TFS already have people working on those things alongside their day-jobs and personal lives. If you've got the spare time to post about it and the urge to see CloD improve then I'd encourage you to join.
  4. Wow, 262 is looking great Can't wait for it, keep up the good work 1C
  5. Provided you can shoot straight and stick to mostly boom and zoom tactics it's great and it only takes a short burst for them to make like grandmother's shortbread in your mouth. Naturally I forget that they do come with a weight/aerodynamics penalty and try to turnfight with them and get my rear end handed to me They make a nice dual role escort/ secondary ground attacker when combined with 110s or 88s too.
  6. Dead-On Awesome - damn right
  7. Yep, the Spitfire and Hurricane approach speed is about 100-110 mph on final, slowing to 80-90 with full flaps down as you are touching down. The 109 at 110 are even faster than that due to the higher wingloading, their approach speeds are more like 200 km/h (125 mph). Also when recovering from a spin I find pushing the stick forward a bit to get the nose down quicker assists getting back to normal flight. This link is for the Team Fusion wiki flight manuals, these list a number of useful figures and procedures for flying each aircraft: https://www.theairtacticalassaultgroup.com/wiki/doku.php?id=flight_manuals
  8. Hi ladlon, Are you unplugging the controller at all in between flight sessions? Sometimes this will cause the joystick ID to reset in the config files. Also make sure that in the Device manager properties for the stick that the 'Allow Windows to turn off device to save power' option in the Power Management tab is off. It might take a little bit of searching to find the stick, mine was under Human Interface Devices.
  9. Hi ladlon, here's a few quick answers: 1 - Check in your realism settings that "Allow Takeoff and Landing" is ticked, this will make you start on the ground in most missions (not all, some are airspawns like the free flight ones). 2 - Check this thread out - https://theairtacticalassaultgroup.com/forum/showthread.php?t=20987 You will also need to unbind the key conflict between 'Fire Current Weapon' in General keybindings and 'Hold to Offset Camera' in Camera keybindings to make sure you can move the gun while firing. 3 - Currently there is no way to give a random spawn radius to enemy units or aircraft - you're not the only one to request it though so it's a possibility it might happen. 4 - AFAIK there is no way to do this, although you can use the FMB to place lights on runways. 5 - The FMB is best for livening up airports with more objects and it is relatively easy (especially if you have experience in the 1946 FMB, they have similarities). You can't make any permanent changes to the base map though, these have to be saved as a mission. 6 - Don't think there is a way of centering the map on your aircraft automatically. It's true that starting out on multiplayer is a significant challenge, but there are people willing to give up time to help new guys out with getting up and running without going straight into combat. If you're comfortable with using Teamspeak then feel free to PM me about it - please don't feel any pressure to do so if you're not interested. Salute
  10. Looks like a US mail plane... Northrop Delta?
  11. Password should be 'pathfinder' as per this thread I think. https://theairtacticalassaultgroup.com/forum/showthread.php?t=30571
  12. @ironk79 AMD FX-4100 3.6GHz (OC to 4.2GHz) ~ 8GB RAM (DDR3 1333MHz) ~ ASUS GTX1050Ti Phoenix 4GB ~ 250GB WD HDD (No USB3 connections) Runs Cliffs and BoX just fine with a couple of settings turned down, but not sure it would be able to handle VR.
  13. I would love to try VR - but then I'm worried I won't be able to fly any other way and then have to save for months to get a rig that will actually run it, not to mention the VR set itself. Living on the bottom of the world is not good for tech prices
  14. Check out some of SpiritusMortem's work - unless this is for the GB series in which case don't mind me
  15. I've never had an issue with mine, runs flawlessly in both Cliffs and BoX. Make sure that in the gamesettings.ini (AppData/TSNotifier) you have these lines in the file: [IL-2.exe] game.enabled=1 font.size=15 speaker.offsetY=70 Also make sure that in the tray right-click menu > General that 'Show Speaker' and non-speaker are ticked. Running as admin may help as well.
  16. It might be the little chat message notification bells. Do they sync up with server messages?
  17. Might be in your realism settings, uncheck all the boxes that say 'Cannot select side, group, aircraft, position' etc.
  18. Hi BlitzPig It is possible to copy over the old config .ini files with some minor modification necessary to get it to work straight away. I wrote a guide to doing so here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=27296 If you need a hand getting up to speed on the Cliffs planes and other features don't hesitate to hop on the ATAG TeamSpeak server and ask, we're a friendly bunch.
  19. Are you daljac on Steam community hub? I am replying there with some links that may help.
  20. S! all, The Antipodean evening timezones tend to have things a bit harder when it comes to seeing numbers on servers as the more flight-simmer-populated side of the globe is asleep and consequently not flying. Setting a time when us from down under can rally round gives us a bit more of a chance of seeing some action on comms and in the skies. That said - there is an upcoming gathering for this purpose on Sunday 20th January 0800GMT on the ATAG Axis vs. Allies Cliffs of Dover Blitz server. In relevant timezones that is: 2100 NZDT - 1900 AEDT - 1830 ACDT - 1600 AWST - 0900 CET (if we have any interested EUR flyers). This is informal and as such there are no plans for missions or raids - but no matter if you are a hardened Battle of Britain veteran or just getting started with Cliffs, feel free to turn up if you can and fly, people will be on TeamSpeak to talk with and to help out. More information in this thread here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=12641 ATAG Teamspeak address: Password available here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=23120 Blue skies
  21. S! all, I've noticed recently flying the 'Last Assault' 1941 mission on Wings of Liberty that it seems to have a significantly higher number of lag and desync issues than any other missions. On one occasion I was flying a 110 sortie to the Russian airfield target - I made my first pass dropping my 250's and noticed no flak was firing. The bombs, upon explosion, did not damage any targets. About 60 seconds later I saw the flak open up and the targets that I had bombed flashed into dust and appeared destroyed, along with the accompanying messages. A few times during my attack I noticed the aircraft received a number of sporadic hits while the flak appeared to lag behind to shoot at my position ~60 seconds ago. and the messages 'Outdated hit data - SERVER-WINGS > ATAG_kiwiflieger 62.7 sec' (or some similar time) would appear. I also noticed these messages originating from a number of other people during the sortie. On another sortie I engaged a Pe-2 and, seeing no gunner fire, parked on his 6 and fired the entirety of my cannon ammo and about 1/2 of my MG ammo (I was in 109E7) into the aircraft. I noticed the hit puffs appearing but no visual damage was occuring on his aircraft. I broke off and engaged a MiG-3 firing MG ammo and the same thing occured - hit puffs but no apparent damage. After ~120 seconds I received light damage to my aircraft that appeared to originate from thin air, but the 'Outdated hit data' messages that appeared indicated I was being hit by the Pe-2 rear gunner. Not wanting to risk catastrophic damage I bailed out. In both these sorties I used my navigation lights to verify position to my other fliers on TeamSpeak, which did not appear while I had them illuminated but instead about 2 minutes later, which was roughly consistent with the delay time appearing in 'Outdated hit data' messages. I hope this helps the mission builders in some way.
  22. Toss up between the Bf 110 and the Fw 190... I prefer the 110 in Cliffs because it's more competitive against RAF but still enjoy it very much in BoX for groundpounding. The 190 though has to be my favourite single-engine, for glorious speed and armament
  23. Looking up the Satellite C870-198 model shows that it only has an Intel integrated graphics card, which is way below the minimum specification. To play Cliffs of Dover Blitz, you will need a computer than can support dedicated graphics chips/cards. Sorry
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