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ATAG_kiwiflieger

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About ATAG_kiwiflieger

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  1. ATAG_kiwiflieger

    bf109 violent shake

    Is this Cliffs of Dover Blitz? I think this may be in the wrong forum section. The shake stopping when the magnetos are off is because your engine is no longer on and generating any power. Engine stopping and won't turn back on? Also very likely damage related. In the 109E, you will be seeing this cockpit (hopefully): The two temperature dials below the gear indicator (two green lights in this pic) should both read 90-95 deg C when you hover the cursor over them. If they are higher than that, then this is likely the cause of engine failure. Also note that as this is the 109E-3, there is no automatic prop-pitch and it has to be managed constantly below 2400 RPM to keep the engine happy.
  2. ATAG_kiwiflieger

    bf109 violent shake

    Hi syncromash, Is this shake only temporary or permanent? If it's permanent, it's probably damage to the engine. Keep your RPMs at 2300 or below in normal flight as much as possible, the issue may be an overrev of the engine. I would recommend reading up on the aircraft engine limits here: https://www.theairtacticalassaultgroup.com/wiki/doku.php?id=bf109e34 Lots of other good info on that wiki for someone starting out too. See you in the skies
  3. ATAG_kiwiflieger

    You know you are addicted to il2 when.......

    Actual conversation between myself and non-flight simmer. "Hey, what's that bird over there?" "Oh, it's a Stuka bird." Silence. "Kingfisher, I mean."
  4. I think the Bf 110 E-2 had DB601B engines - almost the same as a DB601A, but different reduction gear, something like 1:1.88 on the B vs 1:1.55 on the A. Some 110s also had the DB601P, the changed-reduction gear version of the DB601N, used in the 109 E-7N and F-2. I guess that might explain it?
  5. ATAG_kiwiflieger

    CloD Beginner Needs Tips

    109/110 continuous cruise I usually hold 1.2 ATA 2300 RPM. Combat mode can be anything up to 1.3 ATA 2450 RPM, but wouldn't hold this for any more than 7 minutes. I think the emergency power is modelled different to BoX in that you have to assign a button to "Toggle Emergency Power", which in the German fighters is on a 1-minute timer, instead of just moving the throttle fully forwards. Don't let the RPM go above 2500 unless short bursts only and then never take it above 2700 if you want to keep your engine spinning. At high altitudes (6K and up) the 601N engines in the 109E4N/110C4N can go up to 2600RPM in the cruise but watch the temperatures to make sure they don't go above 105 degC for the oil and 100 degC for the water. Recommended oil temperature to keep it at is about 95 and water I usually keep around 90. If you are playing multiplayer, hop on Teamspeak and just ask around, people will help out 99% of the time to get you up and running and are always glad to have bait a wingman. Do note that if you are bombing anything you will need to select the bombs you are using and the appropriate fusing for those bombs, otherwise if they are dropped too low they won't go off. The HUD instruments you refer to I believe can be removed by unticking the box in Realism settings for "Turn cockpit off" or something like that. Most MP servers are full real and won't have this anyway if that's the route you're taking. Good luck and see you in the skies
  6. ATAG_kiwiflieger

    The future of Clod after v5.00, just a few thoughts.

    It does use a geodetic model. This thread talks about it a bit - https://theairtacticalassaultgroup.com/forum/showthread.php?t=26483 This video also shows it - you can see it increasing as the Spit moves higher so I'm guessing it's not FOV causing that. https://youtu.be/uv-6cJR1RSU?t=35s I think someone made an online radar console for Cliffs that to get correct altitude for plotted contacts at a known angle and range to 'level' ground you had to factor in the curvature. Exciting stuff. If I understand you correctly you mean a large number of different maps could eventually form an all-encompassing European scenery? That would be absolutely fascinating to fly in, but I think that having everything in one engine just means that the limitations of that engine (however small) would be inescapable. Cliffs and BoX have both got their pros and cons, and I think it's good to get a taste of both, switch between them now and again. As am I
  7. ATAG_kiwiflieger

    The future of Clod after v5.00, just a few thoughts.

    - Cliffs can handle up to and probably beyond 130 players on a server with 4.5 - this is no secret. Never seen BoX do that before. - Cliffs does model the curvature of the Earth, if you get high enough in a warping plane then you can see the curve. How is Cliffs actively hurting BoX? Ultimately they are owned by the same company. I bought BoX after getting Cliffs, and a lot have people have probably done that or vice versa. I think it's important to have content in more game engines to deliver variability, and not have a 'one engine for all' approach.
  8. ATAG_kiwiflieger

    TFS Developer Update - July 2018

    Massive 109F skin screenshot dump here https://theairtacticalassaultgroup.com/forum/showthread.php?t=29487
  9. ATAG_kiwiflieger

    Game CTD

    You could also try Buzzsaw's advice here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=29040&p=317661#post317661 This is probably located in the _CommonRedist/DotNet folder of your game install, otherwise you could download it from the internet. Hope this helps
  10. Took the words right out of my mouth...
  11. ATAG_kiwiflieger

    Game CTD

    Ok, a few more things - this section of the log here, "Exception Info: System.AccessViolationException" means that the game can't access a file or memory and it can't handle it. You could try verifying the integrity of game files in game Properties > Local Files in Steam library, or even entirely reinstalling the game with anti-virus off. I solved this issue for me by following the steps outlined in my post #3 in this thread here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=24476 (try at your own risk) How much RAM do you have? Is this being almost fully used when you're ingame?
  12. ATAG_kiwiflieger

    Game CTD

    Pasting those errors here so others can take a look at them: I would suggest checking out this thread first: I will see if I can find any more related information this afternoon
  13. Inspiring stuff Plank, I'm starting to wonder why I bought a set of TFRP pedals when I could have made some... Made my own IR headtracking setup and works like a charm. Keep cracking on with the No.8 wire
  14. ATAG_kiwiflieger

    IL2 Sands of Tobruk Tank Battles

    Definitely think AA guns should be improved (with a background priority, there's more important stuff to do as well) but not sure about tanks.
  15. ATAG_kiwiflieger

    Looking for a pictures of the cockpits labeled.

    Changing Full Screen to 'Pseudo' mode in the Video settings may allow you to take screenshots - not sure. Otherwise you can hit 'Print Screen' and that will put it on the clipboard, where it can be pasted into Paint or GIMP or something similar and saved as an image. It's possible that the simplified controls feature might be causing the up and right-hand movement, try flying with it off to see if that makes a difference. You will have to at some point or another For video capture look up OBS studio, that works well for what it does although there are other more simple programs out there. Hope this helps
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