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=MERCS=Firestorm*

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About =MERCS=Firestorm*

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  1. Thanks so much for your help with this Sketch, it was driving me crazy.
  2. Hi Gents, I have a problem that I just can’t solve. I have been at this for over a week and it's driving me nuts. The attached test map shows a capturable airfield, objectives and artillery. What I need is the artillery to fire on the objective once the airfield has been captured by the other faction and then deactivate after the objective has been completed. In other words, I don’t want the artillery spawning on mission start and want it gone after it/players done their job. Currently, the artillery spawns once the airfield has changed to the opposite faction, i.e. a
  3. Not to worry as I have xbox x controller and it works perfectly. Thanks for the tip
  4. Ok great, and thanks Just one thing, does this work on xbox X controllers or just xbox 360?
  5. How well does this work on xbox X controllers?
  6. Why didnt I think of a circle...damn, good work guys and thanks to all.
  7. Thanks so much Sketch I only need one set of warnings for both sides as we will use this in an event. I really appreciate the time its took you to do this. Thanks again
  8. Another issue I face now is that the map is rectangle and the checkzone area is a circle so areas that are out of bounds do not trigger until they are well over the boundary, which defeats the purpose worseluck.
  9. Thanks so much Sketch, I'm trying to get that working now so will let you know if I get it working.
  10. Hi all, I'm relatively new to mapping compared to the talent here but have a problem I have been trying to fix and need assistance. What I want to do with squad events is once a player goes out of the border that has been set , they get a warning message on the screen stating they are going out of bounds. If someone could point me in the right direction or have a group that already does this I'll be very grateful. Thanks in advance
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