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Sambot88

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About Sambot88

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  1. A homeless simulator could be pretty useful for teaching people empathy if it was done well. The one in that video is, uh... not. It looks like an exploitation game instead of an insightful and entertaining simulator. The Long Dark is really a good lone survival wilderness game if people are into that. Not super realistic, but realistic and atmospheric enough to be a really good time if you're into that.
  2. I've been using "scattered" settings and if this is happening its been so slight that I can't really notice it. Doesn't mean it's not happening though.
  3. For me, the trick is to get very close. As close to point blank as possible. This puts less of an emphasis on practicing your aim and more of an emphasis on your reflexes. It works better in RoF than in BoX, though. In BoX you need to get the hang of deflection shooting to have any hope at all whether you get close or not, unless you're coming in straight and level from behind.
  4. It does make the video easier to follow along with though. A realistic approach to operations is rarely fair! That was brutal. I bet these kinds of missions in Bodenplatte with an Me 262 fighter-bomber would be great fun.
  5. That's probably better as a warning against the value of IQ tests than anything else.
  6. It depends on what kind of shot you're going for. If you have it in F2 mode and you're trying to keep a certain part of the action in view without using padlocks then I find the best way to do that is to have high sensitivity and very careful/slow movements with your actual hand. It does take practice and editing for best results but if your sensitivity is too low then you have to lift the mouse up more often than you'd like in order to keep the desired part of the action in view.
  7. OBS Studio is a good one, that is also what I use. Nvidia also has built-in stuff that I've seen people use. For editing the videos I use Shotcut. You can download it for free and there's some good free tutorials on YouTube for how to use it. It requires virtually no knowledge of video editing to start using it. Some minor tips from me would be: 1.) Set your mouse sensitivity high so that you can use your mouse to manually pan around without having to lift it up. 2.) There are keys for viewing the action from the perspective of nearby allies and enemies on the ground and air, or for padlocking the view to certain allies and enemies whether the camera is on you, an ally/enemy, or just "free." 3.) You can use F11 to "free" the camera and set up a spot on your own to watch the action from. You can then use keys like F8 and RShft + F8 to keep the view focused on the unit you want. There's a ton of hotkeys in the key bindings menu that you can experiment with and there's some pretty good tutorials hidden around the forums too. I'm still figuring out some of the finer points, but you can see what some of the really good editors are able to do with the recordings over in the videos section. It is a very cool and powerful feature.
  8. This is one of the better IL-2: BoX let's plays on YouTube right now. Keep up the good stuff!
  9. I see XCOM2 is on your list. Give Xenonauts a shot if you haven't already. It's a more in-depth version of the same kind of game if you don't mind stylized 2-D graphics.
  10. And if you don't want to use the auto-level when looking at the "O" map, the other trick is to set your trims before opening it so that you don't drift too much while looking at it.
  11. I still rely on it heavily but I would look forward to flying without if it were in the options. A plethora of options is something this game does well.
  12. This explains something that I saw in the career mode the other day and could not figure out what had caused the explosions as I was landing. I may even have the video handy, they lit up the forest right behind the hangars as I was touching down. Is it possible that the AI expects you to land in order? If so that's actually pretty cool and would explain it. If the AI is programmed to ditch its rockets before landing, and you cut ahead of it and get blown up, then the best way to avoid it would be to wait your turn. When you're a wingman instead of a flight leader you have to try and think like the AI a little bit, and cut it some slack.
  13. Well, I was gonna, then you posted this. It doesn't really matter who he is or how long he's been doing it. Allowing people in positions of pseudo-authority to use him as a punching bag is really not okay.
  14. Brief description: When viewing a flight recording some markings will stay on the ground after you "rewind." Detailed description, conditions: I was watching a replay of a mission from the career mode where one of my wingmates crashed into the ground. After I "rewound" the replay to watch the crash again I noticed that the markings were still on the ground. Exiting the recording and starting it fresh fixed it. My graphics settings were balanced.
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