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Bies

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About Bies

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  • Gender
    Male
  • Location
    Poland, Kielce
  • Interests
    Aviation, Mechanical engineering, Military technology

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  1. Yes, it is realistic but not using mouse - since mouse doesn't have any neutral position you can easily find, when in real tank you simply stop rotating the cranks That's new system is realistic but it is usable only with keyboard or joystick or encoders or crank replicas or everything except the pc mouse. With mouse you are not able to reliably stop cranking in any chosen moment, you are overcompensating all the time and you are not able to aim efficiently. It is meant to operate with keyboard keys or yoystick like all pc tank sims to this day.👍 Not by mouse like WoT.
  2. New system is diffenately far more realistic but without an option to bind keys or joystick it is (unnecessarily) very hard to use. When they will add other binding options (instead of mouse) and electro/hydraulic fast turret rotation as separate control it will be great as it was in every single tank simulators to this day.
  3. Yes, new system requires fine tuning and keyboard control option but it is far better than derived from WoT mouse director mode.
  4. When it comes to aiming alone this new system is great and allow to simulate cranks in real tanks. It is better to operate using keys than mouse. (and now i can't bind keys to operate it, but the game is still WiP). It have been used previously in all tank simulators like Panzer Elite, Panzer Commander, T-34 vs Tiger, Balkans on Fire, Steel Armor, Steel Fury: Kharkov 1942 and so on. The old Tank Crew "mouse" aiming was derived from arcade shooters like WoT and WT and it gives precision incomparably greater than this of real tanks and it works only in shooters, not in sims. This system alone is responsible for hunting tiniest weakspots in armor crucial in WoT or WT but irrelevant in sims or real WW 2 tank warfare. So overall when it comes to realism new system is great and universally used in all tank sims in history but devs should add option to bind keys i.e. arrows, to operate it.
  5. When it comes to aiming alone this new system is great and allow to simulate cranks in real tanks. It is better to operate using keys than mouse. It have been used previously in all tank Sims like Panzer Elite, Panzer Commander, T-34 vs Tiger, Steel Fury: Kharkov 1942 and so on. The old Tank Crew "mouse" aiming was derived from arcade shooters like WoT and WT and it gives precision incomparably greater than this of real tanks and it works only in shooters, not in sims. This system alone is responsible for hunting tiniest weakspots in armor crucial in WoT or WT but irrelevant in sims or real WW 2 tank warfare.
  6. It is very important for me when in ground vehicle. In plane min. to increase the framerate.
  7. Many great news in this DD, but this one looks the best. Thanks a lot! You have great priorities, not only adding the new content but improving the game as a whole. cheers
  8. Coral Sea, Midway, Philippines, Rabaul - battles when the chances and planes were comparable. And some battle with carrier operations.
  9. More realistic servere like TAW, Coconut Expert, Finnish without technochat, more casual servers like Wings of Liberty or Berloga with technochat. BTW. TAW very often has more players than WoL. cheers
  10. What setup did you use before? I'm interested in comparing overclocked 9900K and overclocked 3900X in IL-2 or DCS in virtual reality. I want to decide to the end of this week between 9900K and 3900X. cheers
  11. Do you have some VR headset? I'm curious how new Ryzen will perform in IL-2/DCS VR in compare with 9900k. Both overclocked obviously. BTW. I didn't know new Ryzens are available for purchase already.
  12. I'm waiting for some review of new Ryzens for IL-2 or DCS. I have to decide between 9900k and the new Ryzen.
  13. At this moment full technochat with all helpers is available in every server and server admins can't restrict it, even partially. And some of them, i.e. TAW admins want to disable technochat in their servers but they are not able to do that. I've made a topic about this sitation in Suggestions:
  14. In russian forum devs wrote they want to get rid of mandatory technochat eventually. I don't have the quote. Throttle, mix, rpm positions are not cheats. The helpers added after RoF with damages, overheatings fuel state and so on, they should be an option for server admin.
  15. All your "IL-2: Great Battles" games are integrated into one game. You can fly using all airplanes and maps your games included. In MP you can fly any map which is being used by the server.
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