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Bies

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About Bies

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    Male
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    Europe
  • Interests
    Aviation, Mechanical engineering, Military technology

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  1. Great work. Developing the core of the sim is the best choice. (BTW. Is the new DM going to be implemented for Flying Circus?) cheers
  2. Depends what particular headset you want. HP Reverb seems to have the best opinion right now, this one is being sold with controllers anyway and uses internal tracking cameras so you need only one HP Reverb factory set in one box, nothing more. And strong PC obviously. I've been using Pimax 5k+ before and i needed to buy separate laser station, but the image clarity in Reverb i'm using now is simply great, far better than Pimax 5k+.
  3. Most definitely. Image in Reverb is so sharp and crisp, i can tell the difference at the first glance.
  4. Pacific Lightings fighting with A6M3 didn't have aileron boosters and dive flaps - only late 1944 last J variants and L variants had - it means very easy evading his dive attacks, easy evasion with roll and easy win in rolling scissors - it would be like evading Me-262 with Spitfire IX. In late 1944 they were some last Zeros in some Japanese units but they were totally hopelesly outdated at this period of the war replaced by other, far more modern fighters. First i would outturn Lighting but without losing the whole energy: if he follow Zero win; if he separete in vertical i keep my energy and my nose on him with lag pursuit. Than if he would refuse to turn with me and deny me a shoot using speed and vertical climb i would descent in a tight spiral denying him a shoot: he can follow me to low alt where the drag of his big airframe equals our speed and acceleration and lose; or he can stay high and stop being an immediate danger - diving Lighting without boosters and speed brakes is very easy to evade (and it is a bigger danger to his own pilot than some nimble target prepared to evade). It's only 1v1 scenario, IRL there were many vs many and far more chaotic combat so the outcome would be different, speed and armament prevailed.
  5. Looks like it's the most supported suggestion in the whole history of this forum. https://forum.il2sturmovik.com/topic/37905-using-cockpit-gauges-vs-technochat-adding-an-option-to-turn-off-the-“technochat”-in-realism-menu-by-server-administrator/
  6. Can i already multicrew a tank in Tank Crew MP?
  7. Sounds like a great idea. This could be a gap closer for the Pacific in the future. Carrier operations without need of modeling Japanese planes with scarce data. Actually it sounds brilliant.
  8. For me both are smooth and looks great.
  9. I hate to be this discouraging guy, but when it comes to german side all planes you mentioned, except Bf-109G-10 and maybe FW-190A-9, are low serie, some close to prototype fighters. Good luck obtaining precise data, cockpits, test flight parameters documentation, manuals and other stuff. And He-219 was a night fighter and we don't have any night bombers. Not to mention the concept of domnating in some 750km/h Ta-152 or Do-335 when there were between 44 - 67 Ta-152H-1 and about 40, partially unfinished Do-335 prototypes of all variants and no evidence of a singe use of Do-335 in any combat. I read a book of a German pilot from that period, they had over 100 fighters at their airport, but they could only send patrols of 2 or 4 machines because they had no fuel and not many pilots.
  10. From: Center of Strategic and Budgetary Assessments TRENDS IN AIR-TO-AIR COMBAT IMPLICATIONS FOR FUTURE AIR SUPERIORITY https://csbaonline.org/uploads/documents/Air-to-Air-Report-.pdf 13. See S. Schallhorn et al., Visual Search in Air Combat (Pensacola, FL: Naval Aerospace Medical Research Laboratory, 1990), particularly 5–11, for the discussion on visual search and the practical use of the human eye as an air-to-air sensor. FIGURE 5. VISUAL SEARCH LIMITS 15. When not focused on a distant object, the eye muscles tend to relax, resulting in a focus distance of 10 feet or less. 16. Disciplined search patterns consist of eight to twelve relatively widely spaced fixations per 90-degree horizontal sector. Aircrew in a formation are generally assigned to search a specific sector and do so in a systematic manner usually proceeding from the front to the rear of the sector slightly above the horizon, then from the rear to the front of the sector slightly below the horizon, or vice versa. The goal is to cover the sector in a reasonable amount of time with fixations spaced about 15 degrees apart. This maximizes the chances of detecting a target with peripheral vision while sacrificing little in terms of relatively low-probability long-range detections.
  11. Unfortunately one main core optimisation is the problem of nearly all current flight simulators, nothing specific to IL-2 serie, all it's competittion suffers the very same issue. I guess all this simulators will evolve to use many cores/threads in following years - this will add huge jump in performace and ability to simulate many more things like advanced weather, big amount of AI planes, even more detailed flight physics, high intensity ground combat below etc.
  12. IRL visibility was good. VR and having two offset eyes makes the bars to look far thinner and overall visibility lot better than i.e. TrackIr. When it comes to Soviets; most original Soviet made planes suffered from poor manufacturing quality (i.e. being made in furniture factories by unqualified children and women - this was really hard time for the Soviet Union) and had performance lower than official specifications or specially prepared prototypes which won government contracts. Every plane was different. P-39s made in save US with all quality control had reliable preformance close to the manual and high quality, that's the reason.
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