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About I./ZG1_feuervogel

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    Frankfurt, Germany
  • Interests
    Music, listening & playing; my car; history ... and of course Flight Sim with mustard

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  1. I really do hope for the ability to bind "turning turret" and "elevate gun" to separate input control or axis in tank settings (Expert settings). So you could manage turret and gun with joystick or even pedals (I guess many IL2 players own pedals or trim wheel). Just like the real thing (i.e. Tiger). Of course this will be more challenging to aim at target but it would be closer to the real thing. What do you think? I could live with this "plane-gunner-like" mouse aiming, but I cannot accept this drunken cursor thing! Let's make this Tank Crew game a simulation, make it special and define a new way of experience for the player aside from the "FPS- games" like WOT.
  2. No I do not like it! Instead of fixing existing bugs, we got this crazy, uncontrollable aiming. For me it is a(nother) step away from the sim I was dreaming of to an armored ego-shooter thing.
  3. Me too! That main gun damage appears much too often.
  4. I think he was making fun of me in his own sarcastic way because I am always complaining and ranting about TC ... He is a hard working tank multiplayer and does know what it is about.
  5. Well, thanks for replying and trying to help. Today I ve been on a server with normal realism settings and found out that there is a "aiming assist icon" (little orange circle and arrows showing direction) which is working like a "mouse pointer", barrel/turret follows this icon. I really never realized this when playing tank missions (mostly expert settings) until now. So if you move mouse too quickly the whole thing gets crazy. Things getting clearer but I don't know if i could get used to that, guess I will get crazy earlier. And that re-centering turret will finish me off. As Finkeren said, this is like toy playing, if TC aim to be a serious simulation this is the wrong way in my opinion. But hope is the last to die ...
  6. I have tested with Tiger (mouse control), turret/gun seems to turn a direction by itself, aiming is very hard with that sluggish controls, I cannot imagine that was reality and I do not understand what the developers trying to reach. For me Tank Crew with that new "feature" is getting even worser than before. It's not understandable why the are coming with such a thing around but dont fix the present problems and bugs. There is so much to do in development and they coming with this hilarious change and no word about all the construction zones. I have had high hopes on this Tank Sim, but it is such a disappointing experience.
  7. I think this new "!main gun out of service" bullshit will kill my interest finally. Closely followed by tracks damaged, left and right with one shot lately ... No, TIGERS are not made for easily conquering the map, TIGERS are lot more vulnerable since last update ... Unfortunately most sound bugs been on this server, dont know your experience, but talking to my buddies in TS they do have sound bugs quite frequently as well. This is another thing to be fixed.
  8. I appreciate the EFront server and I have had some good fun playing WoRM's missions. I am glad he is creating missions providing to the community and to be true: For me it is THE ONLY SERVER for serious tanking. (I hope Action DF & tanks or the Finish don't get me wrong). But - aside to the always prominent IL2 wonder weapon - I am losing interest more and more because of that long train of "bugs". You can kill a tiger better with HE than AP? Sorry, that could be just a joke. The Tigers main gun is out of service after 2nd hit, the tracks are broken by first hit almost always, AT guns hit you through forest or hillls, a turret that returns to 12oc position (again) and so on ... From my point of view the problem is the changing "reality" from update to update. that state of unfinished development and the mix of tanks from two different development stages. Meanwhile I doubt the strategy of releasing a project of work in progress for such a very long time. Obviously this status is transferring to the missions and i believe its not an easy job to build challenging missions. I can really understand why players chose the HE over the AP or the old T-34 over the new one, why, shouldn't you use an inferior version of the weapon? But that's my point. I am hoping for a "final" reality considering all historical facts and playability. And I hope this day is near or I guess this project Tank Crew will die before its final release.
  9. Hm ..., Top Gun was great back then ..., I was a teenager and found this movie stunning to watch in cinema. But if it needs a part two after decades? I really don't know. Anyhow, I am not very excited about it, but hey, Tom Cruise is really looking freshly pulled out of the fountain of youth. Wish I would do like him or is that a wonder of CGI as well 😁??? Poor Kelly ... As for the Mustang: I've been to Duxford last weekend and there was a booth presenting a new movie about the P-51 called "American Warhorse". It's a more documentary one (no Tom, no Val ....) scheduled for summer 2020, maybe some of you heard about that already. I am defintitely interested in watching that one! There's not much on the web yet, but there's a FC site: https://www.facebook.com/AmericanWarhorse/
  10. Doch das geht schon, musste gestern nur selbst erst mal suchen, da nicht auf den ersten Blick erkenntlich Habe mein Setting in English, hier der Befehl "Change Firing Position". Kommt in der Waffensteuerung unter "zur nächsten Geschützstellung wechseln/switch to next free combat post". Dann ist es natürlich sinnvoll, die weapon group 1 und 2 separat zu belegen, aber was erzähl ich Dir ... Viel Spaß beim Angriff von unten ...
  11. Stupor, I have experienced the same in multiplayer what you describe a few times, once confirmed by mates in TS, watching my shot/hit. The round (mainly PzGr39) seems to fly right through the tank without visible explosion/smoke caused by hit and you could follow the tracers further path. My thoughts were similar to yours, maybe the round went underneath the vehicle, very implausible and hard to reproduce from distance (unfortunately no vid). I have read in a DD it is possible a round penetrate one side of a tank and pass out the other side without damaging any vital decvices or crew, (reportedly that was historical) maybe thats a reason but also hard to believe. BUT: If you referring this particular situation yesterday when you appeared at my left flank in the tree line close to the red base I can confirm that you hit me 3 times (to be heard/seen for me) before I managed to turn/shoot at you. Could be that your rounds hit and it is an ingame flaw in rendering the effect. Just a trial to explain.
  12. Same here, was able to login a few hours ago, hotfix done, but now I cannot even access offline.
  13. Haza, I was watching described situation from my position yesterday. It is a matter of mission building and I have experienced similar situations vice versa when blue side tried to reach flag and the reds were spawning over and over again, easy prey but it is going to be a bit stupid. I am hoping for new alternative mission types. The T34 and Tiger are from different "generations" in development, I am sure controls will be adapted when the TC T34 will be available finally. I think this is the main reason for that unexpected effect of ammo types/armor for example. It's an annoying thing but be patient and wait for the final release of TC and content.
  14. Just started again today, too. Was wondering, some 124Mb's DL and installation, but it seems to work fine now so far ... Edit: Fuel percentages now showing.
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