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About spamRoast

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  1. No undo is pretty frustrating, especially when you do Ctrl-C (intending to Ctrl-V after) but accidentally hit Ctrl-X first which isn't exactly a hard mistake to make. I guess I'll just save regularly and make alternate saves often. Just to elaborate on this if someone wanted to use Git and automate their commits of the mission file, there are a couple ways I can think of although these may be more developer-centric: Watchman - Watches for changes in a directory or file and then runs something. In this case you'd configure it to watch for changes in the .Missi
  2. I didn't notice that and that's a good question actually. I'm curious too. If you compare their stats they have the same engine and many of the same specs. The A-5 is barely heavier, barely slower, and has a slightly slower climb rate but they seem like negligible differences. At 3K the A-5 does turn slower though. But aside from all of that, the A-5 with the U17 Mod (the F-3) has a significantly better weapons load along with the engine boost which makes it superior to me. I love flying the F-3 in Kuban. Maybe it's just because the A-3 was a collector plane and was pr
  3. Same. TC is becoming more and more intriguing. Love that things are fully modeled, or at least the important stuff, and I'm curious how battles play out and how mission builder can/has been used. Definitely gonna be checking this out soon. Might be worth the price to me.
  4. Cool, yeah that's how I thought it was. Just making sure I didn't miss a change or a new option in campaign mode.
  5. Type of improvement: Graphics Explanation of proposals: Add lights to some city buildings and roads at night. When flying at night the cities can seem a bit lifeless and they're also harder to see. [Edit] I know cities would often be blacked out, but I doubt that all light were always out. Benefits: The cities would look more realistic at night and would be easier to see, even if there was just a small amount of city lights. --------- Since the forum merged my two suggestions, here's another ----------------- Type of improvement: Grap
  6. Cliche or not, I love the Yak's maneuverability and I've spent countless hours not even fighting but doing aerobatics in that thing. I love it and I hope we can see the Yak-3 some day. But I'm all for "whatever I'm flying now"
  7. Couldn't agree more! And I keep seeing "AI Improvements" in their DDs. I kind of assume that AI in flight sims is tougher to do than AI in other types of games because there are so many variables involved to make it realistic, but they just keep making things better and better.
  8. But if we're just talking about campaigns you can't do a cold start up and taxi can you? I thought campaign missions always start on the runway. I know custom PWCG or custom missions can do cold starts though. I'm only asking because I'd love to be able to start campaign missions from the ramp!
  9. Hi @SYN_Vander, so I set this to 1 but I was still getting the same error. I did a lot of testing and it looks to be related to a character limit in the mission names. If I create a mission with fewer characters in the name then the flight records play fine. But for longer mission names, when I try to open the flight record, I get the same error that the mission isn't found. I can see the mission in data\Missions and I can see the flight record is named the same. It just seems to be a character limit somewhere. I like to be descriptive in mission names but I can lessen the character count for
  10. I guess this partially answers some questions in a way Was this historically accurate for them to have binoculars? I assumed some crew of some planes would. Just curious how accurate that is and still haven't really found a proper answer. I'll leave my annoying questions at that lol. Def would be cool to have this implemented in game if it was historically accurate though.
  11. Interesting that they did in Korean War. I'm curious about WWII too. And I was thinking same as Samikatz. Even If a fighter didn't use them in WWII (if), there could still be other crew members on other planes that might've used them. I was thinking of maybe gunners or other crew on bombers or transports for example.
  12. Hi @Syn_Vander, yeah I did have this set to "0" for some reason. I don't remember changing that, but who knows what kinda random nonsense I was doing. I'm not sure what that setting does, but I'm assuming it should be 1? I'll try that out next time I fly a mission. Thanks!
  13. I am curious of this from a historical standpoint too. Everything I've read from other forums so far has mixed thoughts (but this is the internet so...). Some say that fighter pilots would not have had them due to their danger which makes sense. Something moving loosely around a fighter cockpit doesn't sound like a good idea lol, but others disagree and say that pilots did have them, at least in some planes. Could they have been secured somehow? Dunno, it totally makes sense that they'd be potentially dangerous, but I'm still curious of the reality, even if they were in limited use
  14. Hmm, haven't touched config recently, but it's always possible. I'll check next time I'm in game, probably tonight, and let you know. I will say that I didn't have this problem before. I've been able to look at replays from earlier versions of your mission builder, at least as far as I can remember, but it's possible I changed something. I'll let you know and go from there.
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