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CountZero

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Everything posted by CountZero

  1. They forghet about it but well sure get Tempest MkV wioth 13lbs boost as modification like 1.98K4, just wait and see 😄 Be lucky we get Spitfire 9 and not Spitfire V to fight 1945 D9s 1.98K4s and no engine problems 262s
  2. nah , no dd today that is written in stars, but 262 is coming on 28th next week at 10:56 moscow time, and then acouncment of Battle of Midway on june 7th in Florida to celebrate 77th anniversary, you can bet a house on it 😄
  3. Clod already have map for it, and will probably cover 1942 channal battles after tf5 that covers 1941 there ( already said they plan to do 190s ad spit9s next so, Dieppe is covered then ) So then Normandy that is 1944 is better option if both games should exist at same time, to not make same things as it would take long time to get to normandy cronologicly for clod. Also it would be imposible to have 5v5 type of airplanes that BoX needs for DLCs. But all this is what if as Midway is next 100% ;D
  4. Thanks for making this, i like this style of turtorial, should help a lot fighter guys coming in to online enviroment, many important points in one not to long video.
  5. If they do PTO there will have to be many compromises, i also think that amount of flaks on carriers or battleships is big problem but you can give mission makers options to have only what ever % they decide of flak active on ships, ( we would do that in il-2 1946 with simple mods) you dont need 60-100 flaks tracking and shooting, 10-15 is more then enought per ship, or not every ship needs to be shooting at historic rates, in 1946 you could adjust that also. And for big distances they can just make islands in 1:1 scale, and then distances betwen far islands shorter, so insted 400km betwen okinawa and closest bases you get them to be 100km, and so on, no one will be missing 4h flying times that they would just fly on autopilot at 16x speed in SP, and then you do it all on one map, not mutch bigger then BoBp map. Or you can make Battle of Midway bt you include more maps for it to cover campaign from paqrl harbor to midway with more then just midway, plansets are basicly the same... so its not just few days battle but many months... and just call it what ever name is more atractive, like they do with BoBp, its not just one day its almost 1 year of campaig. Also you dont have info about every gauge or what ever stuff for japan airplane, just do best you think it would look/work and its enought. How ships looked and operated in 1946 was more then enought i dont need more complex ships then that in my flying game, spawn me on deck and lets roll, i dont need working elevators or detailed stuff inside the ship, it can be empty shell as far i care, just make it so flying expiriance is good. If they wont to do it they can do it, and ppl will understand why things need to be done that way, full realistic pto is imposible, and to not have carrier battles when going in pto would be waist.
  6. First pictures of B-25 flying in todays DD, no other option 😄 then update with 262 on 28 may 12:38min moscow time, just after the lunch brake
  7. Your not delusional your just ill informed to say it politly, your comparing early lagg3 to lagg3 we have in game, its like me saying look how P-51C is so good but pilots complained about how poor it was early when they flew P-51A, or same for early P-38Fs compared to later P-38Js and so on... Lagg3 we have in game has better engine, and its lighter then early lagg3 that some uninformed or troll ppl say lagg3 in game should behave like. "Under management Gorbunov in 1942-1943 have conducted activities on increase of fighting capacity LaGG-3. On a fighter have put more high-power motor M-105PF, have facilitated a plane, have removed a part of armament, have reduced a reserve of fuel and have improved aerodynamics. In result under main flight performances LaGG-3 it was practically equal to the Yak-1." Comparing lagg3 that we have in game vs la5 that we have in game: you can clearly see La5 is faster at all alts and mutch faster up high, first red line to left is lagg3 when not overheating (2nd is 0% rads) They have same roll rate of ~3s, La5 outclimbs lagg3 easy at all alts and its clear why they say la5 was quantum leap forward (Lagg3 overheats even on winter maps when climbing, and on summer you have to climb with 100% open rads and 90% power to avoid overheat, and its slow climb, compared to la5 ) Lagg3 turns better (21s compared to 23s) Lagg3 will start losing alerons and brake on higher speed, ~780kmh compared to ~750kmh of la5 (and that 30kmh comes handy vs poor players axis running in dive, they brake at 900kmh but still dont know how to run properly in dives ) They can take same amount of damage in hull, and la5 engine will last longer when damaged and dont overheat as easy. They both have same overall cockpit view, and same speed penalty for open canopy ~12kmh. Lagg3 is more stable as it has inline engine compared to radial so no suprise there also. If you fly alone, La5 is your best option comparing two, if you fly as group and there is 23mm avialable you can take lagg3 to eliminate enemys faster with 23mm, comes handy when your constantly outnumbered to finish df encounter fast. If there is no 23mm there is no reason to take lagg3 when you have la5 as option.
  8. Didnt tought ts3 would be big problem, its just easyer then both of us typing and i tought you already have some speakers no need for mic, but you dont have to have it if you wont we can do all on chat only. The way i see it with something like this time is only problem, as we both probably dont play on same times, so i just need to know when you have time to play on what days so i can see when that is good for me and we can meet to do what you planed to do so when your rdy you just PM and well arange something no hury. Also dont worry about your abilitys you already have right mentality by asking for help to faster advance to be able to enjoy MP insted trying alone longer way and probably just end up quiting on MP.
  9. You need to use "unGTP-IL2.exe" program located somewhere in mods section and then open "Swf.gtp" file in your games "data" folder with that program. and then new (null) folder will be created in your main game folder, and then go in your: "...data\(null)\swf\il2\preloader\images" and they are in this folder, there is 17 of them there in dds format
  10. Theyz watch to mutch GoT and gona subvert our expectations and release Tempest V this month, before any other airplane 😄
  11. its il-2 compare program made for il-2 1946, that i removed data for il-2 1946 airplanes and add data from my speed tests in Il-2 BoX. Il-2 compare you have here http://www.mission4today.com/index.php?name=Downloads&file=details&id=329 and ill send u in pm my test data that you can just add to original stuff that you can keep or remove and just have il-2 box stuff, i like that program as i can easy see differances. and you can easy adjust numbers to your test resoults if they are more accurate and so on...
  12. update with 262 on 28 may at 14:28min moscow time, you can bet on it 😄
  13. CountZero

    Spit XIV

    Well MP is all about balance, show me server in this game that is not balancing things and have players playing on it.
  14. when asked before admins said its game bug, so devs need to fix it
  15. i can try to do what you wont, just pm me what time you plan to do it, just instal ts3 and you can join me on ts3 without mic so i can easy comunicate to you and you can replay in chat, rest is easy
  16. Sublime have you try use hatswitch on your stick for looking around if you dont have head tracker.
  17. CountZero

    Spit XIV

    What ill suprse me, its good and stable gun platform with nice veiw, great turner, good climber on full power, good roll, big wide target, slower then any bobp allied airplane on all alts. Only thing that will suprise me on P-38J, that i know and liked from il-2 1946, is how bad his engines wil be in this game, 5min emergancy and 15min combat, your basicly flying only on continues all the time. So what i know P-38 is good for will not be of any use in this game exept on berloga, like other usaf airplanes now, while spits, 109s 190s vvs can fly all day long on combat power usaf are continues mode as normal option.
  18. CountZero

    Spit XIV

    P-38 is old airplane even in 44, squadrons are geting rid of it, Spitfire XIV is new airplane that is coming. When you have k4s d9 and 262s on one side with all best posible engine regimes, and then you dont give other side same best posible and call it its because of numbers of airplanes ? example of switching P-38 for Spitfire XIV shows how easy is to give best posible airplane and have numbers also on your side. Its same as if axis got 109g14, 109g10, 190a8, 190a9 and ar234, its all good as they were there, but it aint best posible option like they got now while only way it could got wors for allieds if tempest was also replaced by typhoon, when you dont have best posible engine or fuels given to them on top of that for airplanes that should have that mods also like axis have, and axis side could not get any better in bobp planset when you look at performance
  19. CountZero

    Spit XIV

    and 367th is not in game map area for bobp so its just 2 FG and 6 squadrons then, compared to 5 Spitfire XIV squadrons (not counting recons if you wont ), and only one FG stayed on P-38s, 370th switched to P-51s sone in feb 45.
  20. CountZero

    Spit XIV

    And there was 5 Spitfire XIV squadrons + 2 reccon squadrons, it could easy be replaced by Spitfire XIV as premium airplane for bobp and would be better planset matchup. But when we get it as next separat collectable, it wont mather what come with bobp.
  21. CountZero

    Spit XIV

    i would take MkXIV insted Tempest any time for game like this, Tempest V is good when compared to what allied side gets with BoBp(depending how mest up P-51 timers are maybe even best), but not better then Spitfire MkXIV. But i see concernes as it would be first time in game axis side would have to face fighter with eaqual abilitys to their best props, they would only have 262 to fall back to.
  22. BoBp is : "The reachable zone of the map is 129859 square kilometers (400.8 x 324 km) while the entire map is 176947 square km (460.8 x 384 km)." and what you sugesst is ~700x400km and populated with many citys, that area could be split in 3-4 smaller maps with each depicting battles there late in war, its unneccesary to go for that big area. only thing problematic would be finding airplanes to fill in 5v5 when you split that area in smaller battles
  23. imposible on 1 map, Berlin to Milano is 900km
  24. CountZero

    Spit XIV

    Like some posted before it could easy replace P-38J that was also not there in big numbers, axis got 2x109s and 2x190s in 5, allieds could easy get 2xspits. But then people would be asking for P-38 and so on, when plansets have to be 5v5 allied side will be hard to fill in to please all with all differant types, on axis is basicly only 109 or 190. 109G10 dont have 1.98 so it would be diff if its insted 109K4, thats the other thing axis got even best posible engine regime and allieds didnt, so just having basic Spitfire XIV would be plus I also think so, you cant have better collector airplane (P-38J is premium one in BoBp now) it end up good for them , i would be suprised if XIV is not next collectors airplane
  25. CountZero

    Spit XIV

    like i say "and when you see what axis side got its even more strange" meaning its even more strange that Spitfire Mk XIV is not in allied planset from start, as its best allied side fighter that was used in battle, and axis got their best posible. axis get 109k4, 190d9 262 allieds get p51 and tempest only from what can be considered top fighters, so Spitfire XIV is missing for balance planset
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