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Everything posted by CountZero

  1. looking at stats says differant story, even when check your ones i see your geting shoot down by 109k4s all time in p-47, or maybe red side dont have any capable p-47 or Spitfire 9 players, and all capable players are in axis side in 109k4s and this has nothing to do with magic performance of k4s when they are unlimited to be used but just sub par allied players.
  2. If there is no other objects exept human players i bet it would work with 200players, but what would they do
  3. What G14 lol only 109 youll see is K4 baby, servers that have P-47s have unlimited K4s with all mods on, so its 1.98K4s bananza. And the way ground targets are usealy set, even one like AF, factory and so on ... are better to be bombed from low alt, so even if we get B-17, bomber guys would just use them at 1000m top, and bomb like any bombers now online. Even now axis bomber guys who would benefit from attacking targets from high, have to bomb from low if they wont to finish objectives before other side. I offten fly high online and i do nothing to help my team to win map by flying high, maybe by acidant i save some high flying bomber or shoot down some high flying bomber from enemy side, but usealy is waist of airplane and slot for my team by flying high online.
  4. Yes they would be best option, as we could use existing A-20B and probably by that time existing B-25C/D from BoBp, so B-26C is better option for Allied bomber type ( when B-17s and B-24s are out of question even though they saw heavy use over italy also ). What i see as problematic is that B-26C operated from north Tunisia and Sardinia bases during 1943 and early 1944 operations over Italy. So map should be then extended 200km towards West to include that parts and their bases. Even that big area should not be problem as map that they are now making for BoBp is around 400x360km but its all over land, and would have more citys, towns, roads, rails, and so on... then this proposed map for Battle of Rome, as more then 50% of area is sea, and even expanded to include sardinia and north tip of Tunisia would not be to hard. My only concern would be number of naval units, and that big naval operations impact on game.
  5. recent video from meow in P-47, should help in how to fly it effectivly online ( hint have good aim and use the flaps : ) ) :
  6. Hi Craven, it would be great to have map of area of Italy in this game, when it can make maps with so mutch bigger detail on hights then old 1946 its shame to spend it on mostly flat maps . I dont expect anything similar to amount of units or detail in ground war is posible here for SP or MP, but air war and maps they can cover for some simpler campaigns then SEOW did in il-2 1946.
  7. I dont remenber they said Italy is out of question, i know africa is out of the picture now, but before Salerno operations there is more then few big operations in MTO and maps that can last for years to fill that gap for TFS. ( from history point if they go by timeline its Torch landings, Tunisia camppaign in early 43, Malta+Sicily for Husky and previous operations, thats 3 maps to make before geting to place i recomend in first post i think it would take them few expantions till they get near. But if this is still to close, maybe late Italy campaign starting with Gothic line push in late 1944 and 1945 Italy campaign is also good, but problem there is most airplanes used are already in game with BoBp, so not big choice but something like this could fit there and be interesting: for Axis: G.55 Serie I , MC.205V Serie III , Bf-109G-10 , Me-410B-3, Ar-234B-2 for Allieds: P-39Q-20 , P-47D-30 ( or razerback P-47D-22 or P-51C-10 ) , Spitfire Mk.VIII , B-26G-5 , B-25J-15 ( or Mosquito NF MK.XIX or P-61B-2 ) Map area would be around 450x500km but more populated with big citys but bonus would be no naval operations , something like this ( all airplanes on list had bases in area and operated in operations in late 44 early 45) : and you can use it for operations from after Rome is liberated till end of war in Italy, dont know what would be good name for it Battle of ?. https://history.army.mil/brochures/nap/72-34.htm https://history.army.mil/brochures/po/72-33.htm https://ww2db.com/battle_spec.php?battle_id=315 https://standwheretheyfought.jimdo.com/italy-2012-2014-the-gothic-line-campaign-1944-futa-pass-and-giogo-pass-then-and-now/ I think with going to Italy there is stil room for both, one does early med and one late ops in Italy, like its for West front now.
  8. DLC could focus on Allied landings at Salerno, landings at Taranto, and ground advances to Gustav line trought toe of South Italy area. https://history.army.mil/books/wwii/salerno/sal-fm.htm https://history.army.mil/books/wwii/salerno/sal-prep.htm https://history.army.mil/brochures/naples/72-17.htm https://history.army.mil/html/books/006/6-3-1/index.html Airfields in Italy in ww2: http://www.ww2.dk/Airfields - Italy Sicily and Sardinia.pdf Proposed map area for game could be around 550x550km ( depending on bases neccesary could be 50km+ to north or south ) : This area is not extra big and it covers battles from the time Allieds already landed in Sicily July 1943 and have bases there up to landings in Anzio January 1944, with main focus on Salerno landings and Operation Avalanch. And map is with interesting terain with big variations in altitudes offering chalange to fight over. Airplanes that operated in that area and battle that could be in proposed DLC ( i try to check as best i could for all airplanes in list, and from what i see they operated in battle and from bases in area on proposed map ) : A-36A ( or P-40L ) Spitfire Mk.VIII ( or Spitfire Mk.IXC ) Seafire Mk.IIc ( or Martlet Mk.IV ) P-38G ( or A-20G ) Beaufighter Mk.VI ( or Mosquito NF Mk.VI / or B-25D if not already flyable from BoBp / B-26C from Sardinia only also if not already flyable from BoN ) MC.205V Serie III Re.2002 Serie II ( or Re.2001 Series IV / or Re.2005 Series 0, not many used ) Bf-109G5 ( or Fw-190A4 not many used, mostly A5s / or G.55 Serie 0, not many used if used ) SM.79bis ( or CantZ.1007bis not many used ) Ju-88A-17 ( or Me-410A-1 / or Do-217K-2 used Fritz X and hs293 as interesting novalty, but from far north bases in Istria and south east France) I think atleast one german bomber or fighter would be neccesary, in brackets i placed some other options, some bombers like B-26C or Do-217K-2 operated in battle but did not flew from bases in that 550x550km area from what i could reserch. Carrier operations could be introduced and torpedo loudouts, or it could be just continuation of it, if it comes after PTO DLC with naval battles. There is also good number of airplanes that can be used from BoM/BoS/BoK/BoBp/BoN and some collector airplanes now in offer: MC.202 Bf-109G2 Bf-109G4 Bf-109G6 Fw-190A5 Bf-110G2 Ju-52 Ju-87D3 Ju-88A4 Ju-88C6 He-111H6 He-111H16 Me-410A/B P-40E ( not exact version but close ) A-20B ( not exact version but close ) P-39L ( not exact version but close ) Hurricane MK.II ( not exact version but close, Mk.IV used in area) Spitfire Mk.Vb Mosquito Mk.VI B-25C/D B-26B/C
  9. So i still dont see evidance that when your in cockpit and you look for other airplanes like all normal players would do, that your able to see them from more then 9,5km like all other players and devs say limit is. Some pictures from outside static cameras have no meaning to player playing in airplane, your just confusing others with your insisting that if they buy 4k monitor they would have double the visibility range, when game does not alow players to see from more then 9,5km when they play. I realy dont know whats your point in all this, or how hard it is to show picture from cockpit, and if its not posible why confuse people who dont understand all the deatails with stuff about some f11 views only alowing this so visbility bubble is somehow 20km if you just get better equipment, when that will help them 0% and just trow their money at nothing. Also then when people have normal complain that range of bubble should be more then 10km, others will see this and say but it is 20km or more, and dont understand why people complain about short bubble. Show how from cockpit as most of us play from cockpit and importance of visibility range is there as you need to spot your oponent that you can see contacts from 20km (icons on as i see from first pictures of a-20s that was not even 10km ), and then start to wrongly tell people that if they have 4k monitors they can see from more in situations that mather. To me this looks just like troiling guys who have complain that visibility range of 10km that is now in game is to small, with your claims of 20km.
  10. I would like to see that also, and i ask for that before when he claimed this, as hes only person on this game forum saying that he can see airplanes from 20km, wehen even devs say limit is 10km, so i hope to see picture or video with icons showing this, as all videos or pictures clearly show contacts just disapere when icon say ~9,6km. didnt saw any pictures like that posted showing contacts from more then 10km in game, with icons (without using mods)
  11. Also belive that when 51 comes solution to strange timers and recharges and what not will get found, as its easy to have it like this when its 39 or 40 in question and not many ppl care, but give same mess of engine limits to most iconic usa ww2 airplane and will be riots like you say.
  12. and with all thouse fighters i still wont Spitfire XIV, 109G10 190A9 Typhoon as collectable just to complete BoBp missing fighters, and few more for east front, and thats only fighters, i can se also more bombers that i could put before recon or transport, so if time for them is insted spend on C-47 or Storch or similar then it bothers me, as in my view A-20 or pe-2 can easy do transport missions same way C-47 can ( with no mehancs added to reword them with ju52 now, same could be done with he-111 insted). But if people buy u-2 in big numbers then it pay off, if not i hope they stick with missing fighters and bombers as cllectables. Few months ago they had demo in USA nevada if i remenber corectly, and it was civilian sim games mostly there, did they decided to demo ju-52 ? or Spitfire IX ? it was 3xSpitfire IX boots as this is ww2 combat sim, i never understod apeal of civilian sim and still see no need for more then simple AI ju52 or c-47 at max...
  13. ok then some other bomber or ga if do-217 dont fit. Its just my view from customer who has 0 interest in geting u-2, ju52, or maybe planed c-47 or axis recon airplane, when i see how long it takes to make one of thouse, and things/type of missions that thouse airplanes can do in game to give varaiti to players, can easy be done with combat airlanes strip of bombs and send on recon, supply or what not mission people think they need time be wasted on thouse airplanes. I-153 would be better choice to spend 1 year to make then u-2 in my opinion. I hope that ppl who wonted thouse airplane buy them 2-3 times so it pays off for making them, i see they are offten being gifted so thats good atleast, to offset grumpy ppl like me who dont get them.
  14. Yes , and next time something gets broken after update people just need to relax and remenber that this dev team fix things as fast as posible, this one got fixed 12h after problems got reported. Not like some other games, so i guess people are not used to this speed we get here
  15. Does that book say when 812 iap start use Yak-9T, and from what bases in 1943, its time they could be operating at bases in Kuban map. "The ensuing three chapters chart the combat history of the 812th Fighter Regiment from spring 1943 through May 1944 in the Kuban, the southern Ukraine, and over the Crimea. " http://stonebooks.com/~bstone/archives/061105.shtml
  16. I was not able to fined that Yak-9M used that M-105PF2 engine, could only see it on Yak-3 and Yak-9U prototype. Also where ever i look Yak-9T is faster, better climber and better turner, so maybe just add 20mm option and its set for 1944 ops also to represent M if needed.
  17. since vall relised 1.2.28 web stats update on WoL server airplanes landing not on their airbases and having ditch in stats are now corectly counted as kill from what i could see after they updated it, like in game stats do it. KOTA is still using old 1.2.27 from what i see on their web stats, so untill they update problem will exist there, and if TAW has same problem that will probably have to be fixed by Kathon.
  18. Thats topic best fit for many topics about 3.008 DM descusions, as you can see from devs respons and quick MP fix they didnt do any changes in DM in 3.009
  19. i use 5s fuze delay on vvs bombs and no problem from any alt then
  20. For The British Pacific Fleet TASK FORCE 57 Sakishima Gunto, Okinawa Campaign, 1945 http://www.armouredcarriers.com/task-force-57-british-pacific-fleet/ http://www.armouredcarriers.com/task-force-57-iceberg-oolong-british-pacific-fleet/ nice picture of area they were operating: http://taiwanairpower.org/blog/?p=7782#more-7782 we can then also get in mood by making some oolang tea to smooth out tricky landings of Seafire on moving deck: https://www.youtube.com/watch?v=FXKV9cde_y4
  21. info from dev on russian forum, no need to panic it will be fixed : https://forum.il2sturmovik.ru/topic/8056-обсуждение-версии-3009-у-2вс-крепость-на-волге-бостоны-над-кубанью/?do=findComment&comment=658923 We confirm the problem in a multiplayer game, something is wrong with the network (in a single-player game, everything is OK), we understand, there will be a hot fix ...
  22. what i see from videos and stats it exactly what was before happening online in small cases when data of bullet would be delayed, you would then have this violent damage recived on guy being shoot at. I try to expalain that to guys complaining about that DM is somehow changed, as this is only happening online. Most online players dont play SP so usealy what they see online they think happends also in SP. If people pay atention on how they are trying to fix MP since 3.007, they would see that this could easy be problem of them trying to fix outdated data online bug. Now probably data is not so mutch delayed(they maybe found fix to minimise delay) , but effect of when enemy airplane recive that bullet data is still there ( 100% damage). look at this video from before 3.007, look how 190 just explods (in same way as shown in clips of a20vs190 from 3.009) when it recives bullet data from il-2 who shoot at him in 23s of video: (same as what people see now, just it happends withextra small delay in 3.009) they dont have ability to run big online beta tests so this things are expectable, but if people complain to strongly and then even miss ID whats happening, they could not be so wiling to continue fixing MP in future, and there was some noticable fixes to mp since 3.007.
  23. just wait till morning and they will look at it and fix it, best just avoid MP till then
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