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Everything posted by 77.CountZero

  1. To me thats whats the problem, if two formations of 4xIl-2s can pass behined you, and you dont even see them as they are so small, can you see with icons on if thats replay whats that exact distance, its not to far looks to me like they are only around 6-7km from you at best. You can only see them on full zoom and if you know they are there, or probably if they come to less then 4km from you, if thats ok with you then ok, to me thats to small radious to detect airplanes.
  2. Undestand it better now, yes i think thats ok then, if criticalspeed is bigger on one airplane, then aditional margin could be bigger on it also, and on airplane with less limit for critical speed aditional margine could be less, also probably strenght of construction of airplane should have some impact on it.
  3. Lagg is only 50+ , not 150+, from Hans post, so your wrong there :D how so, why it should not be eaqual for all, why yak less 109 more?
  4. Even then color of airplane skin would be problem :D
  5. Didnt know about this button, but after reading this i had to see how it works for my self, is it as magical as op is saying or hes just dramatic about it. So if you press it it sets all trims airplane has to 0%. AND it dosent go instantly from lets say -60 to 0% for example, it goes at same speed if you press + trim button and hold it for few seconds, its not instant. All airplanes that have trims have this enabled, ju88, he111 bf 110 ... all have it, 109 and 190 in game use stabilaiser so thats why that key dont effect them,it reset trims, also airplanes without trims like i-16 dont have it working, so there is no big conspiracy ugenst Axis only. I dont know why that key is neccesary in game, i see no use of it, but to say its giving some magical ability and instantly gives you nose up out of dives and in turns that you cant get with pressing trim up is fals, it goes up at same speed as when you press trim up key no faster or slower.
  6. After last patch what helps me see contacts better is seting gamma = 0.70000 and post_sharpen = 1in startup.cfg. This just makes it easer to see contacts it can not make them visable from 9.5km limit, i can usealy see contacts then from 7-8km on default zoom (that i usealy use when scaning skys). The way i test it is just run quick mission where i can set enemy airplanes to start 10000m from me on head on, and enable icons option, so when i start im 10km from them at same alt, and when i first see contact i press H to turn icons and see whats distance, its differant if weather is clear or cloudy.
  7. Old sims had one AI brain for gunners, and here they have each gunner his own AI brain using aditional resorces, answer in QA from last year Also probably that AI airplanes use complex FM and CEM like humans airplanes do in this game have aditional impact, i dont think old sims had that aproch with AI
  8. Just had this happening trying to join WoL, Me and my tm8 also, it seams its happening when server is 82 or 83 of max 84, so we try to join in, but some one els is before us, mission loads and then its just black screan, only fix crash game. I see its reported also in MP problems,
  9. In my view its most demanding fighter airplane in game, kudos to players doing good as fighters in it online ugenst 190s and 109s
  10. Your data about A-20 squadrons locations is correct. If they are ment to be only AI in campaign then if its easeyer yust have them to spawn in air and despawn in air in map edge close to direction where B-50 is suposed to be, this is what i usealy do with squadrons that are located on bases outside of map area. B-61 was all Spitfire squadron base from what i see (correct me if there was any bombers there), so maybe just use for both no.88 and no.342 same B-58 airbase as at time of BoBp from what i can see it had Mosquitos, Wellingtons and Mitchells squadrons, so its better fit for A-20s. To me best option is just to use B-58 as you can then later have easy option to alow players to fly A-20s from Kuban in BoBp campaign also without big aditional changes to campaign if you just decide to have them air spawned/despawned from start.
  11. Big yes to AI B-17s, or B-24s, i would even ditch that every AI gunner position has to have their own AI brain like we have now, just use one AI brain for all AI gunner positions on big airplanes to save resources like previous games do. Even use simple CEM for AI engines so we can have more then just few of bombers in same place in formation, benefits are worth it. I would just try to make them as reasorce frendly as posible, as from what i understand thats the main reason of not making them, they would be to heavy for game if done like other bombers we have now, there has to be some solution to have them in game in bigger numbers atleast as AI.
  12. Stalingrad Map: ~230x360km ~82800 sq.km Moscow Map: ~280x250km ~70000 sq.km (280x280km, if you count area where you cant fly, over Moscow) Kuban Map: ~290x416km ~120640 sq.km So BoBp map is bigest one, and most demanding when you look how many citys are in that area, and most of it is land, big task
  13. Map area is bigger then i expected as area is heavy populated, good job! and amount of battles we can use it for is great, cant wait.
  14. No with unGTP program in mods section So if you realy belive devs are trying to srew us up by changing stuff under the table just for shits and giggles and not saying they change it, im expecting youll imidiatly go and download that program! hurry! and extract every .gtp file from game, and copy extracted data on some secure hard drive and store it in some safe, and call it 3.002 extracted data... aaaaaaaannnnndddddd then wait and wait and wait for them to relise 3.027 patch, and try to screw you up by changing 20mm guns bullet so its porked, you can open your 3.002 data you stored, and extract 3.027 datas .gtp, and compare it. Then you can show us what exactly was changed to that bullet insted expecting people to belive your fealings when they are saying nothing is changed. I also get fealing P-40 guns are to good now, but i see nothing is changed regarding its guns or ammo
  15. LOL and still i dont see any changes in files regarding german bullets when i extract data from game and compare it to previous, it seams your just as prone to placebo as anyone els no mather of your high skills in axis airplanes
  16. Chat area and waiting players area in coop lobby: Something like on this picture could be added to Coop lobby we now have in game (im lazy so i just used hyperlobby parts to show how it could look). 1. It would alow players to see who is waiting in lobby for some coop fun ( part on right side of picture). Player can see if there is some players he likes to play with or hosts in lobby at same time he is there, and stay or leve and go in dogfight mode, now you dont know if anyone is even waiting to play some coops when you select coop section of multiplayer. 2. Chat window on bottom of picture would give oportunity for players to easy interact (not many people falow forums). People wonting to host can type what mission they plan to host with what airplanes, or ask people waiting if they have any requests, and people waiting could see if some one plans to host and when is planed start and so on... Now thouse things are missing, and just by adding them we could get what HL in 1946 did good in alowing quick interaction betwen coop hosts and players.
  17. Balanced preset and no mather if low medium or high clouds on that preset far contacts (4-5km+) you dont see if you dont zoom in because of cloud problem, recent video showing this thing, and if you look at what mod that fixes this to some extent does its more problem in presets then in clouds option.
  18. I dont like this cloud problem, devs say they cant fix it so dont post about it, so how do you know thouse 99.99% are all people who dont mined it or who dont like it but dont post about it as devs said they cant fix it. Atleast to eliminate this in SP for people who dont like to expiriance this in SP there should be option in realisam to turn off clouds in missions, i dont wont to play it like Sturm when airplanes disapear infront of clouds because of this problem, so atleast for SP there can be solution, just easy switch clouds on or off.
  19. That problem on 190s in box is fixed since 2014 (you should check pictures of original BoX Fw190 cocpit in spoiler and see how bad it loked, video also explaining fix), Devs raised fw190s gunsight and make low and side bars less tick. So what you wont to be fixed on 190 in BoX, is already fixed like it should be fixed. But problem is they decided to only fix this for 190s, but not to fix it for other airplanes that would have same problem you show in that video when tick armored glass is used at big angles. So now you have in BoX that ONLY one airplane gets special treatment, while others like new La5FN for example, deosent get this fix even though he have same problem and because of it its gunsight is opstructed. Its bad when you decide to fix things that effect all airplanes to some extent on only one airplane, just because that airplane have more fans, thats not how things should work, and shows bias. If you already do it correctly for one airplane it should be done corectly for all to keep same level of quality. Tick armor glass on Spitfires and 109Gs would also make side and bottom bars look not tick as they look whitout refraction acounted, so they should also have corect real view. I hope CloD will not make same mistake BoX is making, and make cockpit adjustments neccesary for more real views on all airplanes that expiriance this, and not just for one fan selected airplane like its in BoX now.
  20. Not many of late ones, but i think they would have to just go for something new and differant as if you go by numbers you would have 109g4-g6s and 190a4-5s insted of mc205s and g55s, and i dont belive you would be coming back to do other italy so just go for all italian fighters as you already have late and early german airplanes covered.
  21. I would go also for Italy next, posted here my proposal month ago: "I would go for Battle of Anzio , small map like this for example: around 340-420km 1:1 scale https://ibb.co/k6nFyS Half is sea and tarain is interesting to fly over with all hills and mountains, and you could do few 43-44 operations on it. And this planset: RE.2002 Serie II ( bombs and torpedo) M.C.205V Serie III (bombs, droptanks) SM.79bis (bombs and torpedo) Do-217K ( bombs, Fritz-X guided bombs, Hs 293 guided rockets) G.55 Serie I (Colectable, torpedo, bombs) Seafire LF Mk.III (droptank, bombs) Hurricane Mk.IV ( rockets, bombs, 40mm gunpods) B-26C-25 (bombs ) P-51C-10 (droptank, bombs ) or Spitfire Mk.VIII (droptank, bombs) Mosquito B Mk.IV (colectable, bombs)" And still think that would give interesting options with airplanes we would already have, and would be oportunity to avoid repet of 109&190 for axis all the time, and give some requested airplanes to game, with some new and interesting weapon options. Call it Battle of Rome, if that would make more buzz, but on that map area you could do some interesting operations. Not mutch repeting types, you can even go for A-36 insted P-51C, and you get some carriers ops with landings on Salerno or Anzio. And if it comes after some PTO you would already have F4Fs to use on it also.
  22. And what would that prove, only that im better or worst 1v1 player then you, its clear from data that yak can outturn fw190 in 1 on 1 if you didnt get that trigered imidiatly you could see that i say its best at thouse things out of all axis airplanes funny how its tabo to point out some more then useal abilitys of axis airplanes but its all ok to do so for russian ones
  23. You posted in open forum for all to see and respond to, cant blaim me for interacting with your post and defending devs choices (and i see im not only one doing so ). If you realy wont/need answer from devs on this its easy to ask by email, but thats "probably" not what you wont And if you bather to check data other users presented to you, youll see that 9 fits from historical point of view perfectly. And still my bias to one or other side didnt prevent me to see that Allied side is geting better 5 airplanes then Axis when you look at historical data of airplanes used in that operation.
  24. Nah i just need to read few post abow my and see how things are going with this, planty of bias there Also im not suprised with Spit or other but im suprised with 190 so why should i not coment on its majic abilitys
  25. I try and its not posible to take slots as it says that airplane is not available for your account... , so its some bug and reported as that
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