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Everything posted by 77.CountZero

  1. also bottom one is probably two seater so pilot is more forward quick serch:
  2. Also you can turn on instrument panel in realisam settings, and youll be informed in techchat when time limit expired and its recharged, so you can track better why engine brakes on airplanes with timers, on experet realisam this stil dont work for some od reason.
  3. There is atleast ~15 playing on wol reguraly from nbsi and 343 and maybe more, maybe one of them see this
  4. Here is data from my top speed test on Il-2 Great Battle airplanes for original Il-2 1946 compare program. Original IL2 Compare was created by ROSS Youss ( as far as i know ), and you need to have that program first, you can get it from this link: http://www.mission4today.com/index.php?name=Downloads&file=details&id=329 Here is link for my test data files ( DataCraft, DataSpeed and DataTurn, size 35.63KB ) : http://www.mediafire.com/file/sn9a20qiugoumau/Il-2BoXtestrdat_v3.zip/file First download original IL-2 Compare program from Mission 4 Today link (if you already dont have it with your old Il-2 1946 game ), instal it, delete or rename original DataCraft, DataSpeed and DataTurn foders containing Il-2 1946 airplane data. Then download my test data files for IL-2 GB "Il-2BoXtestrdatav3.zip". Extract it and place its DataCraft, DataSpeed and DataTurn folders inside original "Il-2 Compare" folder. And then when you double click on that "il2c.exe" inside "IL2 Compare" folder, you should only have listed airplanes from Il-2 GB game when program starts, and their data. If all was done correctly it should look like this: Data for Il-2 GB is manualy edited (its not generated by FM extractor mod like it was for original il-2 1946 version from my understanding, i dont know if that mode for Il-2 1946 still exist, and if it would even work with Il-2 Great Battle game). I use this for refreance for how airplanes in this game relate to each other in top speed, if you see something strange or wrong its probably because of my mistakes in tests or IAS to TAS conversion, test it your self and you can easy edit files with your test data to what you get as correct numbers. Chart data for MAX TAS by Altitude is taken on Kuban Autumn map (no wind, no clouds), same for all tested airplanes. Mostly at 1000m intervals ( for some airplanes also 500m or less intervls ) IAS is taken from game HUD when auto level is turned on, and airplane is spawned in air in QM at desired alt, flying strait on set power for 5-10min depending on alowed power setting. TAS neccesary for speed chart is then calculated with this: https://aerotoolbox.net/airspeed-conversions/ ,( IAS from game is placed in "Equivalent Airspeed:" field ) Airplanes engine power, and condition: Bf-109s = first line is combat, 2nd line is emergency. (on 109G2 2nd line is manual rpm up to 2800 for 1-2min) , (Default loudout, with 50% fuel). Fw-190s = first line is combat, 2nd line is emergency (A8boost = boost on, A5U17 = boost on, no bombs ). (default, 50%) Bf-110s = first line is combat, 2nd line is emergency. (default, 50%) Me-262A = first line is continuous, 2nd line is emergency. (default, 50%) Ju88 = first line is combat (Climb power), 2nd line is emergancy (Take off power). (default without bombs, 50%), (no overheat conditions) He-111s = first line is combat (Climb power), 2nd line is emergancy (Take off power). (default without bombs, 50%), (no overheat conditions) Ju87 = first line is combat (Climb power), 2nd line is emergancy (Take off power). (default without bombs, 50%), (no overheat conditions) Il-2s = first line is continuous, 2nd line is boosted. (default, 50%), (no overheat conditions) Yaks = first line is continuous (no overheat), 2nd line is continuous with 0% rads and overheat (only short time posible to fly like that). (default, 50%),(On Yak7 top speed is 0% oil, 45% watter). Lagg3 = first line is continuous (no overheat), 2nd line is continuous with 0% rads and overheat (only short time posible to fly like that). (default, 50%) La5 = first line is continuous, 2nd line is boosted. (default, 50%), (no overheat) La5supmax = first line is continuous (sup1 up to 4.5km), 2nd line is boosted (sup2 from 2.5km). (default, 50%), (no overheat) La5FN = first line is continuous, 2nd line is boosted. (default, 50%), (no overheat) I-16 = first line is continuous, 2nd line is boosted. (default, 50%), (no overheat) Mig3 = first line is continuous, 2nd line is boosted. (default, 50%), (no overheat) P-40 = first line is continuous (no overheat), 2nd line is emergancy (Take off on overheat low ). (default, 50%) P-39 = first line is combat (no overheat), 2nd line is emergency (Max Posible on overheat low ). (default, 50%), (40%/60% O/W rads for best speed ) P-47 = first line is combat, 2nd line is boosted. (default, 50%), (no overheat) , (P-47D-28rpmmax = 2550RPM below 7km, 2850rpm abow 7000m) Spitfires = first line is combat, 2nd line is emergency (boost). (default, 50%), (no overheat) Pe2s = continuous power (default without bombs, 50%), (no overheat) A-20 = first line is continuous (up to ~95ยฐC oil), 2nd line is emergancy (up to ~105ยฐC oil). (default without bombs, 50%) -MC.202, Bf-109G6, Hs-129, Ju52, U2VS top speed numbers are taken from extracted game data files in ai folder ( luascripts>ai folder , 0 is for no data for that altitude ) , as i dont have that airplanes yet. -Max ROC chart data is taken from extracted data files in ai folder (luascripts>ai folder) for each airplane, and not from in game test ( so thats mostly climb rate for airplanes at combat power or nominal if they dont have combat ). -Charts for turn time by speed and ROC at constant TAS have no data taken, so they are empty. -In general airplane info (+) is value for turn rate for each airplane taken from : , or extracted data files from ai folder (luascripts>ai folder) at 0m altitude for airplanes not on JtD test. -Data in general info (+) for each airplanes is taken from ai extracted data files ( take off weight value is standard weight taken from airplane in game specs ). Dive max speed values for each airplane are taken from in game dive test from high alt. ( its max speed at point when you first start to lose control parts of airplane , its not max dive speed numbers from in game spec ). Weapons data is not icluded so its not active.
  5. their base is only 5km off map border, if they decide to make mosquito FB VI they can easy extend map area and make their home base and use them in SP campaign for SP missions, so if they wont to make Mosquito they can easy make it and fit all historical aspects neccesary for SP campaign. But i dont think next bunch of collectable airplanes is Mosquito.
  6. But then youll just link your steam acount to this, and youll have all in game at one place even when you start it from steam. For what you buy from web store (exept this BoS), you dont need steam keys then and they would not give it to you. I think it should work for you same as it works for others who have Bos from steam and rest from web store. And you can free buy stuff from steam then when coversion its to mutch in web store.
  7. yes Kuban map is best map in game, and i forghot A-20 also, its good practice for P-38 if im him i would get thngs now when they are on 50-66% sale BoM premium 27$ BoK premium 40$ BoBp premium 70$ and then you still have option to later get BoS either on steam (and link all from web with it) if you wont to play all on steam or here on web store if you like how vvs stuf is in game
  8. Also do you wont t play game with steam, or not. As if you plan to play it with steam, then you have to buy BoS there as thats base game by steam, and rest you can then buy from web store and all would be linked together. I remenber you as online player so you dont have to worry about geting maps for battle of moscow or battle of stalingrad or kuban if you dont wont thouse airplanes,, as like other say online you can fly on any maps even if you dont have them, only thing you need is that mission have atleast one of airplanes you buy. So if you dont wont to use steam you just buy Battle of Bodenplatte 70$ till preorder ends: https://il2sturmovik.com/store/battle-of-bodenplatte/ and separate P-40 and Spitfire V from here, 20$ each: https://il2sturmovik.com/store/collector-planes/ one more airplane you miss is P-39 that comes with standard Kuban, and its only 25$ now,( but if you now buy premium kuban you also get spit v for only 15$ more): https://il2sturmovik.com/store/battle-of-kuban/ Also as BoM is on sale, you can get premium version with P-40 for 27$, so you get 9 more airplanes, for only 7$ more, insted buying only P-40 for 20$(if your not waiting for sale for collector airplanes). https://il2sturmovik.com/store/battle-of-moscow/ Online on most servers ( if you aim is to not have russian airplanes ) you would be able to play on early missions with P-40, so P-40 is one you have to get if only DLC you wont is Bodenplatte, to be able to play on early missions also as allied player.
  9. and they said they dont wont to do just simple thing like make things in artificial dot , they are doing it right way, so no need to worry. Insted big airplanes like bombers just jumping in existance from 9km youll be able to see them gradualy apearing, and so on... dont expect things like in old il-2 1946 or other flying games, i expect same principal as now just with longer posible range, now that dont mean youll always for example see fighter from 15km, or bomber from 25km, it will depend on conditions and positions on maps and so on... it will not always be black dot if contact is more then 10km from you and so on. What ever incress is im sure it will be worth it. Just to be able to see contrails and ships from more then 10km is big +
  10. From what we see from existing maps and its accuracy,, i have no concernes that new maps will be as accurate as humanly posible for ww2 maps, and wip pictures of airbases shows whats to expect from bobp area. Most pictures of airplanes are from kuban as thats best looking map, so why not show it
  11. My wish is : Spitfire Mk. XIV, Yak-9T and Gloster Meteor F Mk.III What i expect to happend is: Li-2, Yak-9 and B-25
  12. i think you would have to buy bos again from steam, maybe on next 66%+ sale. I dont think they give steam keys for BoS from here, but maybe ask support as your one of early founders by the look of your silver BoS so you realy didnt have any option when you got it long time ago.
  13. It looks better then now so its good work, i was sure that was bunch of bombers there, it seams i dont just see double i see sextuplet ๐Ÿ˜„
  14. original picture is good quality, but maybe its that even on that picture. for example on first picture it looks like formation of atleast 6 bombers with either enemy or frendly escort abow them.
  15. That one in top left can be clearly sean as airplane, but i dont know what other black dots are then if not contacts some sure look like they are chasing each other in distance. But just from picture its hard to know for sure, so if its only one then its only one
  16. on that picture you posted there is like 6 bomber formation, and probably fighter diving on them, middle of your picture if visibility improvments work as intended it will be big change in online play, more relaxed play
  17. from 2nd picture where you can see dots and some are brighter depending on light at them if im not mistaken PS. its better to look at original picture as this one lost on quality on first picture i could count 12 airplanes in there
  18. thats more like scrach on window, but in propeler area you can see 4 small contacts, and in original picture there is few more same like that, its hard to see from picture it would be more noticable in real play
  19. going to PTO for first time without navy airplanes is like doing korea without sabers vs migs its posible but why bather . Other stuf can come in 2nd or 3rd dlc, but first one has to scream PTO ๐Ÿ˜„
  20. nice DD, love game improvments, and look of cockpits on new airplanes. increses in vis distances are mutch appreciated ๐Ÿ‘
  21. I bet hes Burma type of guy ๐Ÿ˜„ to get hyped for early pacfic dlc coming sone, F4F:
  22. nice combination of airplanes, vvs 190 and axis 190
  23. crew number is bigger problem, they all have separate ai brain (not all one like in il-2 1946) so B-17 is basicly double demand then most heavy thing in game, that is he-111 now, so basicly if you can run max of 40 he-111s in offline mission , you would probably be able to run max of 20 B-17s, or maybe 4-8 online ๐Ÿ˜„
  24. and good thing is you can just turn on steam when devs have game updates, and steam updates game for you, and then just turn steam app off and dont use it for play as you just use il-2.exe to play.
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