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CountZero

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Posts posted by CountZero


  1. 18 minutes ago, [FAC]Ghost129er said:

     

    I'm sorry, what move..? Literally just getting photos of Dolphins. Like dive and pull up or..? Cause I need to test this lmao

    Yes going up down fast (dont need to be in dive ) when enemy is on your 6, you dont get any sideeffects for long time ( even when they added wobbly view that happends after long time its not harsh) and with bad net game has your even lagging for enemy, he can hit you only by luck and you get guy on your 6 extrem frustrated and usealy make easy overshoot as hes not focused.

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  2. On 8/12/2020 at 1:20 PM, Cpt_Siddy said:

     

     

    You can do that in every plane, its just Tempest rips its wing off. I much rather not see this happen at all, spit and 190 are especially notorious offenders in here, but they wont disintegrate when pulling off super human stick forces. 

    Delphin move is effective, more then trying to outturn or scissors enemy, yes all airplanes can do it and its most offten moves you see online, big + is when you have Tempest on 6 then you can laugh at him also after you do the delphin and he trys to aim and by by wing lol

     

     

    • Upvote 1

  3. I was on reciving end of german 20mm before they got buffed and see no problem with them i could get shootdown by them all the time and saw no reason for them to be "fixed". Also i shoot down mayn 109s before they decided to make its tail undestructable and saw no problem with it before and now its somehow tuffest airplane in game to shoot down from 6. Also i had no problems with how .50 worked before they nerf them... strange how this all works.

    • Upvote 1

  4. 2 hours ago, Cpt_Siddy said:

    So please can you either fix the stabilizer authority or structure. Thank you.

    If they plan to fix anything it will probably come with Typhoon some time in spring 2021 when they somehow discover new data.

     

    I could not fined anything on net that shows that real ww2 ppilots of tempest were droping like flys when intercepting enemys, like its posible in game where fast interceptor is most fragile in that job.

    But in real world enemy could not just delphin around in their airplanes like they usealy do when enemy is on 6 as it seams is main defencive move in video games like this, somehow pilots can do big -G and then +G with not big side effects for long time, so Tempest with either broken wings structor damage or broken elevator autority at high speeds is easy to be detach to dirt from your 6 just by going in high speed and do delphin moves.

     

    Something is clearly broken, and my bet is on autority of elevators, but problem would not be so visable as now if they fix delphin up down and give it harsh penalty to better simulate what you can not do in real life if you have human pilot and not superhumans as we have in game that can with no problem go from -3G to +4G in 1s for many times.

     

    • Upvote 1

  5. 3 hours ago, Legioneod said:

    Few days ago I flew online and noticed that even though all my hits were counted (about 130+) only 30-40 actually registered as doing any damage.

    If the server can count the hits then it can certainly register the damage as well I would think.

     

    If I get 130 hits on target then all 130 rounds should do damage of some kind even if it's just to the skin of the aircraft. Something seems to be wrong with the way .50s are doing damage, not all hits seem to be registering as damage even though they are counted as hits.

     

    If your talking about online stats that Vaal ad Isay created then damage will not show for small amounts of damages as the lines would be taking so many space as it would show also ricosha and so on, so that system only displays in events damage abow certain point. It will corectly count all but just display dmg abow amount set to show. Logs have all damages shown, i think TAW system also shows all dmg no mather how small.

    3 hours ago, cardboard_killer said:

     

    Is this available for single player?

    You can install IL-2 stats on your PC and insted path to your server you just set path to your game and it will read stats from SP missions and display it, this is how i use it for testing and when i was editing that stats for tanks and so on...

    Or you can read from logs manualy by enabeling them in conf file, but thats even more complex then instaling whole online stats.

    12 hours ago, Y-29.Silky said:

    This is ridiculous!

    It's to the point that even people who fly mainly German aircraft are calling it out. The .50cals DO NOTHING. 

    DO THE DEVELOPERS KNOW WHAT IS GOING ON RIGHT NOW?


    And no, "aim better" isn't an answer, and no, "you got the wrong convergence" isn't an answer.

    Can we at least get a word from Jason Williams?

     

    No one is flying any plane that has .50 cals right now because they're absolutely worthless!

    .50 is not weapon of war, for that you take hispanos :) game works fine in middle range guns from .50 up to 37mm, .50 is crap 37mm is crap rest do what expected no mather if you forgoth to aim all of sudden after 4.005 patch or net thinks you hit moon insted 109s tail.

    15 hours ago, gimpy117 said:

    Jason did warn us HE rounds would be way more powerful...but...nobody expected that.

     

    Blue only fliers wet dream 

    I remenber reading that when they said they reduced AP damages and buffed HE as they were week and AP was to strong, and i was like what game they played all this years it was totaly oposite HE was always strongest and AP was crap, now they just incresed that devide after 4.005, before it only good thing on merican airplanes waz power of .50 cal, and then they had to nerf that also so only good merica airplane is 38 as it has gun that can do proper dmg.

    • Thanks 1

  6. 14 hours ago, Legioneod said:

    That railyard is beautiful, thats what I was hoping to see in Bodenplatte. Hopefully we get some in Normandy.

     

    _VLS_01.jpg

     

    Will the G suits be made an option for the Normandy Aircraft? Because many of the aircraft that flew in Normandy also flew later during the Bodenplatte timeframe.

     

    It looks great but its mutch smaller map area so its easyer to go in thouse details, i dont expect same level on BoN map.

    2 hours ago, Juri_JS said:

    You are right. It's also because Zeus used a simple trick on the Velikie Luki map that wasn't used on the Bodenplatte map. As you can see on the screenshots, roads and railroad tracks have an underlying texture to show road/rail embankments. The same was done on the Kuban map and the result is that roads and railroads look much more natural and not like they are simply painted over the landscape textures. No idea why this wasn't done on the Bodenplatte map too.

    my guess money and time, so its focus was on great looking AF, and rest is to min standard for today, im under impresion that on all maps when mod is on in game anyone can modifie them and add textures in mission builder so some moder could make changes to BoBp map if he has will and time.

    • Upvote 1

  7. On 8/7/2020 at 5:11 AM, blue_max said:

    Man I just ran into some [EDITED] on discord. It's all conspiracy conspiracy conspiracy without any actual thought with regards to motive or logic or alternative much simpler explanations (as clearly is the case here). It's really annoying. Agreed this should just be moderated into oblivion. The victims deserve better.

    [EDITED]

     

    Please keep politics off of these boards.

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  8. 14 hours ago, esk_pedja said:

     

    ? It was shorter plane, FW become heavier (longer) later - made as more versatile planes (Heavy Bombers, Ground attack) heavy armament and armor.

    You can ask the same question for Bf-109 : Why to develop G6 in massive production, when they had perfect ""falcon" with F4 ?

    😃

    same engines and some how A3 produces more ata on some alts then A5 and A8 ( both have same ata, only a3 has more making it fastest german airplane abow 7,5km in game up to 1945 where only 109k4 can match it high alt speed )

    Picture showing this comparison of Fw-190A3 (red), and Fw-190A5 (blue) TAS top speed:
    aV0Vr5M.thumb.jpg.0385b5e3b479a032479e330ff3f733a6.jpg

     

    Differance in ata shown in game betwen both airplanes on thouse altitudes:
    at 50-1000m all looks ok
    at 1500m Fw-190A3 shows ~1.36ata while Fw-190A5 shows ~1.29ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed
    at 2000m Fw-190A3 shows ~1.29ata while Fw-190A5 shows ~1.23ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed
    at 2500m Fw-190A3 shows ~1.26ata while Fw-190A5 shows ~1.21ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed
    at 3000-6400 all looks ok, and at 6400m both airplanes show ~1.41ata at 100% throttle and top speeds look normal
    at 7000m Fw-190A3 shows ~1.41ata while Fw-190A5 shows ~1.26ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed
    at 7500m Fw-190A3 shows ~1.31ata while Fw-190A5 shows ~1.19ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed
    at 8000m Fw-190A3 shows ~1.28ata while Fw-190A5 shows ~1.13ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed 
    at 9000m Fw-190A3 shows ~1.14ata while Fw-190A5 shows ~1.01ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed 
    at 10000m Fw-190A3 shows ~1.01ata while Fw-190A5 shows ~0.9ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed 

     

    and same problem A5 had when it was made, and it got fixed when they made A8, fix clearly got skiped on A3 model

     

    I dont need to ask same question for 109f4 and 109g6 because their max speed look realistic, and not broken like history books famous best high alt interceptor 190A3 :)

    • Upvote 1

  9. 31 minutes ago, esk_pedja said:

     

    What should get fixed at A3 by then ? Did I miss some issue ?

    compared to other 190As in game its 10kmh faster at 1500-2500kmh and 20kmh faster up high for no obvios reason exept something is wrong with it. Only thing on axis side faster then it up high is 109k4 and 262, if what we have in game is real A3, then why would axis even build any other airplanes for high alt when they had best airplane for it in 1942 with 190a3 😄

    • Upvote 1

  10. 13 minutes ago, esk_pedja said:

    Maybe I should simplify the question:

     

    How much is BoBdp. P51D faster at 2000m alt.  -  compared to older P51B that will feature in BoNmd. ...approx. ( km/h ) ?

     

    ( I am interested in chances of various Luftwaffe fighters to cope with it... )

     

     

     

    if you look charts he posted you can see that, so count on 10mph slower B model down low, still faster then A3 we have in game, your best alt with only few kmh differance to 51B will probably be 1500m and 5,5 to 7km if A3 dont get fixed by then.


  11. 13 minutes ago, SJ_Butcher said:

    I have been testing the difference between alternative spoting checked on and off on my new monitor 1440p nanoIPS LG 27GL850-B and in both situations I can't see the contacts at 4km, both disappear at same distance, what's the difference then? If both sucks

    The thing is when devs decided to incresee bubble of 9,5km they planed to not tuch visability to 9,5km but onlly add ability to see contacts mutch furder. BUT something got wrong so visability up to 9,5km got messed up and they didnt even know how as they planed not to mess it up, and on top 9,5+km visability in first patch was messed up also so contacts got extra big ( this is what is caled alternate setting now). So fix to that extra big contacts abow 9,5km was made and its expert visability.

     

    Basicly there should be no differance betwen thouse two settings up to 9,5km, then with alternate contacts that are far from 9,5 are mutch bigger.

    Problem with messed up visabitlity up to 9,5km is not solved by any settings.


  12. 40 minutes ago, RaymondSte said:

    Please explain what "DED normal" is or means.  Is it the name of a particular server?  Also is there a way to tell if a server is setup with easy settings before actually connecting to it, e.g., SEM, icons on, etc., similar to how Hyperlobby does?

    Its just short name of servere, full name is:

    EU Official 1CGS server Planes and Tanks Normal by DED with SRS server

     

    Like you see there is nothing like in hyperlobby or old il-2 games or even in rof that shows you what settings server have, before or even after you join it, so server host need to place Normal or Expert in name, or if its some costum settings then youll have to check if they place in briefing what settings they use or in forum topic of server. its stupid to not have this like all other games but its what we have so you have to do extra job of fuigering out what settings each server have by doing some dora explora work.

    • Thanks 1

  13. 9 hours ago, =BES=Senor_Jefe said:

    Can't tell if this is sarcasm or not.  Are you saying that the GAME'S DM proves the p47 wasn't a durable aircraft?

     

    Not sure I've ever seen a claim like that before lol.

    Yes game dms prove that 47 was not durable, 109 was tuffest airplane in ww2 and best engines were build by slaves in underground bunkers in germany, history is clearly just american propaganda and that guy in video is just repeting it, also .50 cal was just good for paint scrach, americans clearly hated their pilots when they build airplanes with only .50s, brits atleast wonted to hurt their enemys so they used hispanos on airplanes.

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  14. 9 hours ago, fogpipe said:

    Im having trouble noticing a difference. 

    Is there a list somewhere of options turned on in expert mode in single player?

     

    Thanks

    This is turned on (1) or off(0) in expert:

    &aimingHelp=0
    &allowSpectator=0
    &alterVisibility=0
    &autoCoordination=0
    &autoMix=0
    &autoPilot=0
    &autoRadiator=0
    &autoStart=1
    &autoThrottle=0
    &autoThrottleLimit=0
    &courseWeaponsAimingHelp=0
    &easyFlight=0
    &engineNoStop=0
    &hotEngine=1
    &invulnerability=0
    &navigationIcons=1
    &noBreak=0
    &noMisfire=0
    &noMoment=0
    &noWind=0
    &objectIcons=0
    &padLock=0
    &simpleDevices=0
    &SimplifiedPhysiology=0
    &unlimitAmmo=0
    &unlimitFuel=0
    &techChatMessages=1
    &techChatAdvices=0

     

    so alt vis is off

     

    • Upvote 1

  15. 6 hours ago, Dauntless said:

     

     

    same propaganda as always, hard hiting, tuff engines and durable wings and so on, we know from game thats not true 😄

    Someone should introduce him to power of british airplanes engines and guns, he probably never heared about Tempest V, now thats heavy hiting , great engine and durable airplane.

    • Upvote 1

  16. i send han pm about that wrong max speed on a3 at full power a year ago, then few months later he rederected it to their fm team and thats all i know about it since then, to me a5 and a8 are correct and a3 is wrong:

     

     

    Spoiler

     

    Hello,

     

    It looks like there is some bug with Fw-190A3 emergancy power top speed at 1500-2500m and abow 7000m.
    When comparing all three Fw-190As in game, only A3 model shows strange spike in top speed and ata at thouse altitudes.

     

    Airplanes i tested on Kuban autum map in quick mission, default modifications, 50% fuel, autopilot on, default trim.
    Here is resoult of test in top speeds achived with Fw-190A5 ( that looks ok on both combat and emergancy power), and Fw-190A3 that looks ok on combat power, but at emergancy power shows spikes at 1500-2500m and abow 7000m:

     

    Fw-190A3 top IAS achived from in game test:      
    50m = 561km/h at emergancy power -538km/h at combat power         
    1000m = 556km/h at emergancy power -535km/h at combat power
    1500m = 554 -528
    2000m = 540 -514
    2500m = 526 -500
    3000m = 500 -485
    4000m = 493 -479
    5000m = 486 -472
    6000m = 478 -463       
    6400m = 474 -454   
    7000m = 469 -436 
    7500m = 459 -422 
    8000m = 444 -407
    9000m = 413 -377
    10000m = 380km/h at emergancy power -344km/h at combat power

     

    Fw-190A5 top IAS achived from in game test:      
    50m = 564km/h at emergancy power -541km/h at combat power         
    1000m = 559km/h at emergancy power -537km/h at combat power
    1500m = 547 -529
    2000m = 533 -515
    2500m = 519 -501
    3000m = 505 -487
    4000m = 498 -481
    5000m = 491 -473
    6000m = 482 -464    
    6400m = 476 -455
    7000m = 460 -437
    7500m = 445 -422
    8000m = 431 -407
    9000m = 399 -377
    10000m = 366km/h at emergancy power -341km/h at combat power

     

    When that speeds are converted in TAS (using this; https://aerotoolbox.net/airspeed-conversions/ , inputing IAS values from game test in "Equivalent Airspeed:" section ), 
    spike of FW-190A3 top speed at emergancy power (red right line on picture) is visable compared to normal looking Fw-190A5 ( blue right line on picture ). 


    Combat power top speeds (left lines for each airplane) also look normal and as expected for both airplanes.

     

    Picture showing this comparison of Fw-190A3 (red), and Fw-190A5 (blue) TAS top speed:
    https://imgur.com/aV0Vr5M

     

    Differance in ata shown in game betwen both airplanes on thouse altitudes:
    at 50-1000m all looks ok
    at 1500m Fw-190A3 shows ~1.36ata while Fw-190A5 shows ~1.29ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed
    at 2000m Fw-190A3 shows ~1.29ata while Fw-190A5 shows ~1.23ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed
    at 2500m Fw-190A3 shows ~1.26ata while Fw-190A5 shows ~1.21ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed
    at 3000-6400 all looks ok, and at 6400m both airplanes show ~1.41ata at 100% throttle and top speeds look normal
    at 7000m Fw-190A3 shows ~1.41ata while Fw-190A5 shows ~1.26ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed
    at 7500m Fw-190A3 shows ~1.31ata while Fw-190A5 shows ~1.19ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed
    at 8000m Fw-190A3 shows ~1.28ata while Fw-190A5 shows ~1.13ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed 
    at 9000m Fw-190A3 shows ~1.14ata while Fw-190A5 shows ~1.01ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed 
    at 10000m Fw-190A3 shows ~1.01ata while Fw-190A5 shows ~0.9ata at 100% throttle , resulting in Fw-190A3 show strange spike in top speed 


    When comparing achived test resoults, to technical specifications given in game and also to data from games "caeroplane_fw_190_a3.txt", differances are not big. 
    Thats why i belive test method and conversion i used is not with that big errors that would resoult in showing this big spike in Fw-190A3 emergancy power top speed at 1500-2500m and abow 7000m, making me think that is resoult of bug on Fw-190A3.

    From "caeroplane_fw_190_a3.txt" ( extracted by "unGTP-IL2.exe" mod tool from "Scripts.gtp" ) showing top speed at combat power settings :
    "    ////// MaxAltTAS = <float ALTITUDE>, <float TAS>
        MaxAltTAS = 0,535
        MaxAltTAS = 1000,558
        MaxAltTAS = 2000,563
        MaxAltTAS = 3000,562
        MaxAltTAS = 4000,584
        MaxAltTAS = 5000,607
        MaxAltTAS = 6000,626
        MaxAltTAS = 7000,624
        MaxAltTAS = 8000,620
        MaxAltTAS = 9000,613"


    From in game technical specifications for Fw-190A3 :
    Maximum true air speed at sea level, engine mode - Emergency: 560 km/h  ,  test shows 562km/h
    Maximum true air speed at 3000 m, engine mode - Emergency: 581 km/h    ,  test shows 580km/h
    Maximum true air speed at 6400 m, engine mode - Emergency: 662 km/h    ,  test shows 660km/h

    Maximum true air speed at sea level, engine mode - Combat: 535 km/h    ,  test shows 539km/h
    Maximum true air speed at 3000 m, engine mode - Combat: 562 km/h       ,  test shows 563km/h
    Maximum true air speed at 6000 m, engine mode - Combat: 626 km/h       , test shows 630km/h

    not big missmatch

     

    Here is also picture of comparison of in game test for top speed betwen Fw-190A8(red) and Fw-190A5 (blue), and all looks like it should be, so it seams Fw-190A3 is only one with problem:
    https://imgur.com/Pejqay8

     

    Also Fw-190A8 has same ata values as Fw-190A5 at and abow 6400m on emergancy power (its naturaly slower as its ~300kg more heavy on same state then A5) , only Fw-190A3 has higher values, and its strange as all 3 have same engine, so if values of ata would  be same on all 3 190A airplanes when emergancy power is used at thouse altitudes Fw-190A3 would probably not have that big spike in top speed compared to Fw-190A5 ( that is only ~70kg heavier on same state then 190A3) as it has now.

     

     


  17. On 7/31/2020 at 12:37 PM, THERION said:

     

    Well, I wouldn't compare the situation you described here with the situation we actually have/simulate. Don't forget, as you stated at the beginning of your first sentence - you are lying on the beach. This is a quite different situation, if you ask me. You observe these planes / choppers from a fix position, you don't move.

    And even if you have a glance at other things like flora or fauna, from your fixed position it is much easier to regain sight on those flying objects, because you

    do not move, you do not change your position.

     

    Even if I'm not a real pilot, I think this is a crucial point. I'm a motor biker and on the road, it is easy to focus on something fix/static or if I have a break and

    observe vehicles passing by from quite a distance. But as soon all is moving/driving the situation is not the same, it is more likely to loose "contact".

    When im spawned on server and try to locate others that are on ts3 with me i can bearly see them only when they come few kms from me, im also static there, its nothing like i can observe in real life, its not even close. And its same cler skyes.

     

    7 hours ago, SJ_Butcher said:

    I played the Cliff of Dover today to prepare myself for Tobruk, and the spoting is waaaaaay better, sharp contacts, not overdone, you could spot the colors of planes easily, at distance they don't shimmer or just disappear, I hope the devs can do it better....but it looks like it's more a engine renderings issue, colors are nicer there too, here is dark and opaque.

    Yes and servers can chose up to 25km what max distances contacts are visable for players, by default is at 14km if i remenber. Also there is more options for icons like it was in old il-2, when visability is compared its clearly supirior product. 


  18. 11 hours ago, [FAC]Ghost129er said:


    Betting my left testicle on this.

    Make better bets with your right one then as youll be losing your left one, hurri is not coming for next few weeks :)

    • Sad 1

  19. 10 hours ago, [WFPK]Xerpun said:

    Since there is a sale right now i want to buy my first IL-2 Sturmovik game but i have no idea which one. Can you reccomend me something and tell why?

    EDIT: If the only difference is plane selection then i think i will go with BOBP. Also if i have BOBP can i buy every collector plane or only ones connected to that version?

    I would buy BoS and BoBp if im MP player, you will have airplanes to fly no mather what mission is running on server.

    For SP i would go with BoK and BoBp, BoK map is best in game and both campaigns are lenghty and various enought.

    Collector airplanes you can buy separatly no mather what DLC you have.

    If you aim to play on steam then you have to have BoS first like others said, its considerad as main game there.

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