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Everything posted by 77.CountZero

  1. im not saying to turn off realisam auto engine control (if thats what you ment), im saying turn off engine auto prop pitch (its switch propeler pitch control mode aauto to manual key i dont know on what its set by default) that your controling by default by engine propeler rpm keys, then you can manualy adjust prop pitch and get rpm from 2700 that rpm governor is limiting to, to what you wont abow it. And below ~8km there isent mutch to gain so its good to have it auto, only helps on high alts.
  2. you drop your flaps as low as you need, ai yak dont do that, even up high p-47 super flaps do the work, also when runing from it he cant falow in slow climbs even
  3. Before the patch you could go in emergancy mode and do ~382kmhIAS at 10km, and on combat ~374IAS, now i see you can do only combat mode at 10km and not able to enter in emergancy mode so that changed, but your still ~100kmh faster then yak1b at 10km and i was able to run away from it that high even only using combat mode on P-47. Also no problem outturning yak with P-47, but it was just ai set on ace so vs human it would be probably differant. What you can do is turn of auto rpm, and adjust it manualy to up to 3000rpm, and youl be even faster, up to 395kmh ias at 10km and still in combat mode, but it eats that combat mode faster so insted ~15min you have it only for ~10min (on expert mode afcorse you would not know that, as expired/recovered messages are still only ones out of 200+ that are not showing! as you should be able to calculate on fly in df that if you use this MP and that rpm your fantasy time will be reduced by that % its just what expert players do in video game unlike real pilots did, but god forbid they are not informed that they opened canopy or pull stick to hard and will stall). But its P-47, it had realy bad and fragile engines that recovered half as fast compared to other airplanes it was facing, and was not so great up high and was bad at dives, is what game is saying, great for 5min turn type df at low alt and for skin work when left in hangar.
  4. so no bug, no historical reason, then must be balance thing to make sure you get kill before guy disconects when your on his six, thats why they give vvs 23mm , see all happy
  5. already had to replace one parrot, money could go elswere but now i have to buy new parrot every few weeks, oh the tragedy 😄
  6. from what i could see steam chart show s and tracks preaty good state of MP in game, now chart shows 290ppl and when i check online there is around 260ppl playing, and when i was looking before numbers were close as that, what steam chart show was close to how many ppl were online on servers.
  7. https://steamcharts.com/app/307960 there you can see how popular it is, this is bascly close to numbers online you can see at that times spred on few servers wait for sale of BoS and BoM they can be in next week or two, you can get standar version for 17$ for start i would recomend to get BoS standard with 8 airplanes as most of its airplanes your able to play on most online missions on popular servers and then if you dont like it you just lost ~17$
  8. for example where is usefule to turn of auto i think that on 109g2, where you dont have emergancy power, abow 6km you can gain 20kmh and better climb if you turn off auto prop and increse rpm manualy to simulate same but better emergancy power you get for 109G4 on auto, and for up to 2min is ok, and will not brake engine, on lower alts it dosent make any differance. Also on P-47 abow 8km you can also turn off auto rpm and go to 3000rpm and gain climb and speed you could not on auto, also on lower alts doesent make any differance. This is type of aditional key pressing that can mather in flying combat game, unlike aditional repetative, boring, no dexterity needed and totaly unnecesary key pressing that they added with last patch on starting the airplane for no reason what so ever exept to frustrate players that spend time playing the game more then 1 time a month 😄
  9. in game you set all guns you have on airplane to vert+horizontal covergance with that one option, so even guns that pass true engine are tilted up for desired conv, easy to see if you go with 100m conv and test it, and then 1000m and test it youll see big differance in game for all guns on airplane.
  10. and last time i check they dont have them available on early missions on lagg3
  11. you probably need to link your steam acount to this forum acount
  12. why for Spitfire 9 and P-47 engines when using all emergancy or boost of 5 min it takes 10min of having to fly on continuous to recover that 5min of emergancy/boost fully ? while on 109G14 and 109K4 when using full lenght of 10min of emergancy it takes also 10min of flying on combat power to recover emergancy to full 10min ? Why on me262 when use all 15min emergancy, it gets fully recovered after flying 20min on continuous ? Why on 190A8 when use 3min of emergancy you have only 10min of combat left insted 30min, and mesage recovered emergancy dont even ever show up ? Why on P-47 after using full 5min of boost you have only 10min of combat left before message expired show up, insted of 15min that is said in specs, when on 109G14 and 109K4 you have full 30min of combat left after using full 10min of emergancy ? Why on 190D9 when using MW50+emergancy for 10min it gets fully recovered in 15min on combat power, and im able to use full 30min of combat power after 10min of MW50 expired and how should player track all that ( as using boost on P-47 and 109D9 but ata or MP lower maks 5min and 10min limit longer so its hard to know without message when its realy expired) when recovered and expired messages dont show up on techchat when instrument panel option in realisam is turned off, but all other technical messages show up. Is it posible to get explanation on what impact recovery times on what airplanes and why some use up combat regimes and some dont and some take 2xmore to recover and some 1x ? Thanks
  13. 110g2 was made for kuban, why would they made modification that was used on west front? and even if they made it axis would cry how their modification that are not ment for that map are locked in campaigns or multiplayer, and so on...
  14. "U7 GM 1 nitrous oxide power boost. This could increase the power of the engines by 300 hp for up to 19 minutes, but it reduced the normal performance of the aircraft, and required the removal of the rear firing machine guns and was rarely used. Also known as the R2 kit." http://www.maquetland.com/article-1043-allemagne-messerschmitt-bf-110-english-version- so no wonder they didnt bather with it
  15. If by radar you mean icon of your own airplane on minimap then your comparason makes no sence. All players have that available to them by server setting, but not all players are given transparent or pink or what not skin some guy would be using if costum skins are alowed, like shown in video abow. maybe 108 was not used at that timeline mission is set or maybe its bug, what mission has 108 lock on g6 and ill ask why is locked if admins cant answer here there is missions with no yak1 127 and still 109s have option to remove back armor or place glass insted of it, i dont think 109 back glass option is tyde with yak1 127 availabilty on mission, and yak 1 127 is usealy limited in numbers like back glass or removed back plate is limited in numbers, so balance and zen achived
  16. im sure it would get lagg3 treatment and be great at roll, that report is fake news for sure , we just need to get it added in game as sone as posible and have jet v jet berloga dfs 😄
  17. Looking at online stats ppl dont have problems with geting multiple kills per sortie in 262, highest i could see is 8x by Pand, few others with 5 or 6, triple ace in flight maybe posible on good day 😄 http://combatbox.net/en/sortie/56879/?tour=9
  18. If they wont to add one more jet to game as collectable then this one should be good first option, P-80 was not used on map areas we have, and Meteor atleast flew combat missions in map area and timeline for BoBp campaign they are doing. And you then have atleast one jet per side. But only after Sptfire Mk.XIV is available as collectable 😄
  19. yes your missing a barn with a howicer before i press E and all is started automaticly, no i didnt have to set 100% mix on spit or p-47 or yak or lagg3 its done automaticly now i press E and all other 10-20 things are done automaticly exept i now have to press mix to 100%, how is this increasing my imersion, how one thing that needs to be done manualy now makes differance betwen rookies and experts after i done this 10 times i dont see why is this change neccesary or why im now not able to play on same level as experts who know how to press 2 keys and repet that like monkey or parrot
  20. problem fixed complexity of this aditional manual startup was preventing me to play online so i trained my parrot alfonz to press 2 keys on startup, guess he can now start up vvs ww2 fighters. Requiem post fully shows whats the problem , its not that its to complex its just that is totaly unneccesary and tedious to do when needs to be repeted for no reason and can not be skiped if you dont have a monkey or parrot at hand when you play this game more then one flight per week.
  21. P-51D-15 should fix this problem, if they use RAF manual for engine timers and not usaf one
  22. in your "C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Audio\radio" folder you can just renam "ger" and "rus" folders there to "-ger" and "-rus" and then they are not active
  23. vvs side has things locked in same maner axis side has, its caled balancing the maps or server, strange concept for axis to understand i know but it works, look other servers that have all unlocks on, they are most of time empty or full of only axis players... if you wont to have ppl to play ugenst, picture of balanced and fair server is neccesary, if you wont all avialable with no restrictions then youll be playing alone vs AI
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