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77.CountZero

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  1. From that 2nd manual 98 page it says War emergancy power 67" 3000rpm for 5min, and for Milatary power (probably combat power in game) 61" 3000rpm 15min And Spitfire 9 same engine 18lbs 5min, 12lbs 1h combat so expecting same timers like for P-47, even though engine is same as on Spit 9, wonder if it will have 2x time for recharge or 3x spit has. just check in game spitfire 9 at 3000rpm and 61" (+15lbs) and i got message emergancy time exided after 15min, so limit for P-51 is already working as its same engine just combat flag will be on diff setting for 51 then its now on spit9 short combat of only 15min compared to what other airplanes have is bigger problem then 5min emergancy, you use 15 min of combat on P-47 and you need to fly 30min on continues and cant use emergancy/boost, so basicly you can use it once fuly and thats it. And it seams P-51 will be that way or even wors if it has spitfire type recharge of 3x. its amazing how bad P-47 engine was, "Combat power (up to 15 minutes): 2700 RPM, 52 inch Hg" while Spitfire 9 with more rpm and MP can go for 1h "International power (up to 1 hour): 2850 RPM, boost +12" and it seams P-51 will be limited on same engine to 15min insted 1h, guess raf didnt care mutch about their engines or knew to use them better then usaf. after test i see its basicly same they just used differant limits on same engine spit 9 engine on 3000rpm and 15lbs in game lasts 15min also like manual say for P-51 on same engine should.
  2. i dont belive you can overheat P-47 we have in game with wep, as its only 5min, also in 1vs1 5min df p-47 is better then 190, especialy at lower alts
  3. and on top of that not having any indication that you cross limits when they are so strickt in game is big oversight when arcade system is to be used, and you cant see from cockpit that you recharged or that your timers are changed because you fly high or low as timers are not same on diff altitudes
  4. I would have it so when your using emergancy or boosted your engine temp will be rising faster, so that is the thing that is limiting use of max power, and player can easy see how long it can use it by monitoring engines temps, and re-use it when temps get lower (no need for fantasy and arcade type recharge we have now). But when we have to use this system we have, then atleast fantasy aspects that are not taken from manuals should be eaqaly effecting all airplanes and not favoring some like its now. Now some airplanes use up timer for combat and emergancy at same time, while on some they get used separatly giving thouse airplanes unfair advantage that dosent come from any manual or real life numbers, either all airplanes should use combat timer also when emergancy/boost is used or they should not, thats not something taken from manual. Also now you have on some airplanes recharge of 1min of emergancy/boost timer that takes 1min of flying on lover settings, but on others that same recharge of 1min of emergancy/boosted takes up to 3min of flying on lover settings, again something that is purly invented for this engine timers system that is not equal for all airlanes and creates big advantage for some airplanes that they didnt have in real, not taken from manual. So you have then fantasy situations where: -on 109 1min of emergancy/boost gets recovered in flying 1min on lower settings -on P-47 use of 1 min of emergancy/boost gets recovered in flying 2min on lower settings -and on Spit 9 use of 1 min of emergancy/boost gets recovered in flying 3min on lower settings how that makes any sence i dont know, if recovering time is not something that existed in real airplanes or manuals and you have to have it in game just because of use of timers then all airplanes should recover their ability to use max power eaqualy Same engine in P-51 is in Spit9, so same time limits should be on both and same recharges, continues should be unlimited, combat 1h, and emergancy 5min, right? who knows what it will be in game, ill be suiprised if it will be same.
  5. should be best american fighter in game, but engine fantasy timers he gets will brake it or make it good in this game, like it did to other american airplanes in game
  6. im not saying to turn off realisam auto engine control (if thats what you ment), im saying turn off engine auto prop pitch (its switch propeler pitch control mode aauto to manual key i dont know on what its set by default) that your controling by default by engine propeler rpm keys, then you can manualy adjust prop pitch and get rpm from 2700 that rpm governor is limiting to, to what you wont abow it. And below ~8km there isent mutch to gain so its good to have it auto, only helps on high alts.
  7. you drop your flaps as low as you need, ai yak dont do that, even up high p-47 super flaps do the work, also when runing from it he cant falow in slow climbs even
  8. Before the patch you could go in emergancy mode and do ~382kmhIAS at 10km, and on combat ~374IAS, now i see you can do only combat mode at 10km and not able to enter in emergancy mode so that changed, but your still ~100kmh faster then yak1b at 10km and i was able to run away from it that high even only using combat mode on P-47. Also no problem outturning yak with P-47, but it was just ai set on ace so vs human it would be probably differant. What you can do is turn of auto rpm, and adjust it manualy to up to 3000rpm, and youl be even faster, up to 395kmh ias at 10km and still in combat mode, but it eats that combat mode faster so insted ~15min you have it only for ~10min (on expert mode afcorse you would not know that, as expired/recovered messages are still only ones out of 200+ that are not showing! as you should be able to calculate on fly in df that if you use this MP and that rpm your fantasy time will be reduced by that % its just what expert players do in video game unlike real pilots did, but god forbid they are not informed that they opened canopy or pull stick to hard and will stall). But its P-47, it had realy bad and fragile engines that recovered half as fast compared to other airplanes it was facing, and was not so great up high and was bad at dives, is what game is saying, great for 5min turn type df at low alt and for skin work when left in hangar.
  9. so no bug, no historical reason, then must be balance thing to make sure you get kill before guy disconects when your on his six, thats why they give vvs 23mm , see all happy
  10. already had to replace one parrot, money could go elswere but now i have to buy new parrot every few weeks, oh the tragedy 😄
  11. from what i could see steam chart show s and tracks preaty good state of MP in game, now chart shows 290ppl and when i check online there is around 260ppl playing, and when i was looking before numbers were close as that, what steam chart show was close to how many ppl were online on servers.
  12. https://steamcharts.com/app/307960 there you can see how popular it is, this is bascly close to numbers online you can see at that times spred on few servers wait for sale of BoS and BoM they can be in next week or two, you can get standar version for 17$ for start i would recomend to get BoS standard with 8 airplanes as most of its airplanes your able to play on most online missions on popular servers and then if you dont like it you just lost ~17$
  13. for example where is usefule to turn of auto i think that on 109g2, where you dont have emergancy power, abow 6km you can gain 20kmh and better climb if you turn off auto prop and increse rpm manualy to simulate same but better emergancy power you get for 109G4 on auto, and for up to 2min is ok, and will not brake engine, on lower alts it dosent make any differance. Also on P-47 abow 8km you can also turn off auto rpm and go to 3000rpm and gain climb and speed you could not on auto, also on lower alts doesent make any differance. This is type of aditional key pressing that can mather in flying combat game, unlike aditional repetative, boring, no dexterity needed and totaly unnecesary key pressing that they added with last patch on starting the airplane for no reason what so ever exept to frustrate players that spend time playing the game more then 1 time a month 😄
  14. in game you set all guns you have on airplane to vert+horizontal covergance with that one option, so even guns that pass true engine are tilted up for desired conv, easy to see if you go with 100m conv and test it, and then 1000m and test it youll see big differance in game for all guns on airplane.
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