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About 77.CountZero

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  1. Probably worst airplane in game, i liked it in il-2 1946, here its crap
  2. Last few weeks i played alot with free t-34 tank and when my engine was destroyed i cant move, and other tanks can destroy my tank with no problem, i dont know what bug was there before but i see that t-34 can be destroyed like any other tank either when i was in it or when i got other t-34 with pziii.
  3. Then they have good airplane for axis collector fighter, they can do Fw-190 A-7 as collector airplane as it probably dont block any future DLC. As its not easy to add more axis collector airplanes that are realativly easy to make and could not be used on mising DLCs. A-9 is saved for late war east front DLC. For BoN A-6 is better choice, and do A-7 as collector airplane near end of early acces, like now we have Hurri and Yak-9s.
  4. Better to get spit 14 then just spit9c, we have 9e you can use, differances are minimal. Mosquito is more asked for then beau so when you have choice betwen 2 its right choice to go for what they go for, and you can level Beau for Italy for example, same with A-20G. Ju188 Do-217 they can add with late war east front that is most likely to come after BoN, so keep asking for them and more chance they will have them, just look planes with BoN most are on most wonted list on forum... They have to select airplanes that fit and leve some that can fit other DLCs... even if they have all data for them. Also before BoN is finished they will probably have 1 or 2 more collector airplanes out, maybe B-25 or B-26 or easy to do Spit9c from existing 9e.
  5. Ju88s already are used as low alt pinpoint bombers so making one with more guns insted bombsight thats not used mutch is great selection, devs know what most players like in their game. For game where you can destroy factorys with 20mm, C6 is perfect selection. Planset they have for BoN could not be better, only improvment i see is needed is G6/AS and make Spit XIV one of first to come out in early acces so allied players se reson to preorder whole thing and not just wait to get it as collectable.
  6. In real life pilots had time limits to consider, but if they go over limits their engines would not blow up like its in game with this fantasy timers. If like in game engines would blow up when pilot used over 3min or 5min or 15min, then this is most important thing in airplane to be thinking about in DF and pilot would have aditional gauges or warning lights in cocpit with info how long he used emergancy or combat and so on... and they didnt have thouse, as they could go over limits and nothing would happend and when they land time would add to engine overhaule schedule. When in game you have to be this strick because its game, and make that engines blow up if you go over safe time limit, then messages that tell you when alowed time limit is expired or recharged need to show in techchat like other more stupid messages that for example tell you that your overheating even though you can see that from gauges and steam behined your airplane. But you cant know when your timer is expired or recharged from any gauges in plane, as that was not so important in real airplanes like its in game with fantasy timers and mariocart type recharges. So if you have airplane that no one wonts even as a gift like P-40, with multiple timers that will kill your engine and NO working messages that tells you when safe time run out so you know how to play the game inside this fantasy limitations, your basicly haveing broken airplanes and working airplanes, ones that have random failure build in compared to other airplanes like Yaks Laggs and so on, that dont have random failures becuase you never know if you go over fantasy limits or if you recharged mariocart boost again.
  7. Map is of quality i expected, textures near rivers are only thing that i see as bug with it, other stuff i dont care mutch as long its playable. From devs when map come in question i expect bare minimum, even making airbases look like they did in ww2 is abow my expectations.
  8. Maybe error is just in forum specs for airplane that say 5min limit. In game spec say limit is 3min, and in game you get message that your over limit after 3min use (you can see message when you turn on instrument panle option in realisam). If we have to be forced to use this fantasy braking of engines when you go over limits, then we have to be informed when that limit time game wonts us to be limited to , to work, and now it dosent work , as it works only when instrument panel is on. I dont care what kined of fantasy timers they select but make it bug free atleast so i know how game wonts me to play, and not just count on random failures how its now without any info when exactly engine timer run out, or got fantasy recharged like in formula E or mario cart, they atleast tell you when boost or magic starbar is recharged.
  9. Your tolerances to G are lowered drasticly, i had this happend few times on long sorties online.
  10. One of early pictures show it with vvs guns, so it will be full of differant modifications i expect for west and east fronts use. When they ae doing it why not do all at once, iia iib iic iid, hurribomber version of them and vvs mods
  11. Velki Luky was build by moders if i remenber correctly, thats why its higher standard, and thats why im more excited to see Leningrad map build by moders then any map devs plan to make, as moders have all the time in the world to make it and work for free, devs dont.
  12. Maybe engine timers are killing your engine, if your in SP, turn on instrument panel in realisam settings to check if you get message that your emergancy timer run out (you dont get that message in Expert as its still bug that didnt get fix). Are you in this limits for rpm and boost, even if your boost is low maybe you have rpm high to activate timers: "Max Cruising power (unlimited time): 2650 RPM, boost +7 International power (up to 30 minutes): 2850 RPM, boost +9 Emergency Max All Out power (up to 5 minutes): 3000 RPM, boost +16"
  13. Even if you just try to add airplane like this or (B-17) as AI only it would be pointles, as the way game works now you could not have many in air. They would have to spend time to make AI B-24 have simple FM, and simple AI gunner brain, so even more money need to be spend on it then on for example AI B-25, B-26 C-47, that later on you can try to sell as playable, what you could not with B-24. So chances for B-24 in this game are low, even if its just AI.
  14. version 1.2 of mod is in first post, I noticed with more tests, that change i did for disco player to get shotdown when damaged and to give kill for that, was making also situation when you rtb and was damaged in that sortie to also give a kill when it should not give kill. So i fix that with this changes to report.py file in version 1.2. Now disco and damaged give kill to attacker, and rtb works as in original ( not give kill when you land at home base). I tested also if situation when your damaged and in air at mission end, or server crashes and your in air, is same like in original and not effected by changes neccesary for disco kill, and it works like in original, your in flight and dont give kill for just being damaged.
  15. highly unlikly if you dont get late war itay map in game.
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