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About Alfaunostebas11

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    Firenze - Italy
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    Golf - Fishing reporter - Flight simulator and video games

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  1. I downloaded the update, but, as always, I have a big problem: all the missions (built by me) do not be loaded. It is necessary to operate in the ME with the "Resave all Mission in the folder" and this is a very slow operation! For a folder, I don't know ..., with 30-40 missions to resave, an hour has already passed and the operation is still far from the end ... This is very, very annoying. It is a shame that no solution to this problem can be found! Note that I have a rather fast PC and in any case I will inform you about the exact number of files and the time taken to save them ... Now, after 1h 10m, I go out for shopping, i leave the computer to work. Hoping that, in the meantime, a blackout will not come ... so I lose everything! FINAL REPORT The missions in the folder were a little more (about 200), but the final time was 2h 25m ... It is better to do this at night or while one does not have to use IL-2 Sturmovik ...
  2. Thanks Jim, it's just what I needed, because this saves me the time to continue with a series of tests ... the difference between the various shapes, in fact, as I see, is very small and you need to experiment to find the right one. Thank you, as always you have been kind and precious, with your great experience ...
  3. Thank you Jim. I want to ask you if you can edit my test.rar file (attached to my post), so I can better understand which must be the sample... Thank...
  4. Very interesting picture Kokakolo. I have another question to ask about attack line types to draw the direction of an attack. The manual explains how to position the icons to create an arrow, but despite the fact that I move the angle and the distance between the last two icons (the ones that form the hook ...) the shape of the arrow's tail is always very wide . How can you create an arrow with a narrower tail? I attach the test file which produces on the GUI a very large arrow's tail. Thank. Test.rar
  5. Problem solved, friends !!! As Firdimigdi suggested... We must go into Steam and Library and then right click on the name of game >>> properties >>> local files >>> verify. Wait some minutes however for updating... and all is OK ! Thank you.
  6. HELP ! I have the same problem. It happened that, while the launcher was performing a long update via Steam (I think 4.006 version, waiting something as 49 min to download...), I had a blackout of electricity. When I turned the computer back on it continued the update from where it was left, but then, at the time of launching the program, the damned error message appeared. # 10027 Packed data verification fail. Please restore the original packed data files. Now, the problem is: how to restore the previous data? Every time I reboot the system, we are at the usual point and it doesn't go on.
  7. It had already seemed to me, on some occasions, that in the statistical summary, but, even earlier in the messages during the mission, I was attributed shootings of planes which, in reality were not my work, but of wingmen or friendly antiaircraft guns This morning I had further confirmation, when, flying on a He-111, I was assigned a kill, without - in my opinion - the shooting of it was my gunners. Possible?
  8. Thank you Jim. I am comforted by the fact that you too have encountered the problems I have mentioned. We must probably conclude that the AI plane's behavior is not in line with what we expected. It is desirable that the developers can intervene on this aspect, because it would be very interesting for mission builders to have AI planes that, when they suffer a certain percentage of damage, can independently decide not to continue their action and to return to home. Thanks for your experimentation.
  9. I have tried several times, changing both the type of damage (threshold or step) and the percentage values. But I can't produce the expected result, namely that the plane hit: 1) issue a message that the condition has occurred 2) go to the landing Every time the enemy plane continues to fight to the end and only when it is now hopelessly hit, it tries to head home, but without being able to get there. In any case, the message always comes when the plane is crashing. So if I am not wrong, it would seem that the program could not distinguish between "damaged" or "critical damaged" situations, compared to "killed", "destroyed" or "crashed". However, I attach a simple mission where the player must hit an MC-202 with short bursts of MTG, in order to progressively damage it and understand if it manages to send a "critical damaged" message and then go to landing. Thanks for your attention. Test.rar
  10. Thanks Jim, you are always very ready, courteous and competent in replies. I'll try what you suggest ...
  11. I want to ask you how goes it work this option, when activated in the advanced properties of a plane. In the manual i can read: "If the AI autopilot is on, make the plane return to the nearest friendly airfield object under the following conditions: โ€ข The plane is critically damaged (50% damage or more). (...)" Assuming that we are not speaking of the player's plane... an AI plane shoul be always in autopilot condition. So, I have tried several test, but the outcome is not satisfactory. Whatever the value entered in the "Damage" box, the AI aircraft gets massacred, before attempting to return to the base and is then regularly forced to an emergency landing. To check the occurrence of the damage condition I activated an On event >> onDamaged >> subtitle "Plane damaged". But this message appears only after the plane (in critical condition) has attempted an emergency landing outside its designated airport with a "fakefield". Thank for your attention.
  12. I have found two interesting titles: - Black cross red star vol 3 - Fighters over Stalingrad Does anyone know if these books are available to download in pdf? or to be read directly on the screen ? Thank
  13. In order to enrich historical knowledge and to be able to create realistic missions, I ask you if you are able to show me articles, books or other publications concerning a detailed description of the air operations that took place in the battle of Stalingrad 1942 and in Kuban 1943. Order of battle, operations diary, units involved, names of pilots, losses etcetera ... both for the Luftwaffe and for the VVS. Of course I am aware of the existence of books, but I specify that I am talking about resources freely available on the web and not of books to buy ... Thanks, Stebas.
  14. Thank Butzzell ! I have tested your solution and it works! That was exactly what I was trying to accomplish, but I couldn't, basically because - who knows why ... - I never imagined that the Deactive could be used with the Timer, blocking the path! Beautiful idea ... Then I had looked for other more complicated roads, but then I also ran into the Check Zone problem that cannot recognize the unit alive from the destroyed ones ... Below I attach what is the flow chart that I used, using the Damage MCU to immediately destroy the number of units needed to test the mission. As I said, the key point, the joint of all is the timer X, which works like a traffic light ...๐Ÿ˜€๐Ÿ˜€๐Ÿ˜€
  15. OK Gambit, but if you read the discussion, I am of your idea, that Force Complete has no effect on the rate of fire ...
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