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About Alfaunostebas11

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    Firenze - Italy
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    Golf - Fishing reporter - Flight simulator and video games

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  1. Now everything seems to be solved. The problem was that the default mixture commands gave no effect (perhaps due to a keyboard configuration problem). I set the controls on the joystick and now the message indicating the correct value of the mixture appears. So I can set it to 100% and everything works properly ... Thanks for your suggestions...
  2. Yes Talon, I was meaning prop RPM at 100%. But, when I intend to set the mixture value, I see nothing that confirms what I am doing and I suspect that the keys I actually use do not take effect. Where can I see that the mixture is correctly set to 100% ? So, I go back to ask, politely, to operate the motor, for example of the Spitfire Mk VB, which keys operated, in particular to bring the mixture to 100%? Thanks.
  3. The prop pitch is 100% But I would like to know how to set the mixture 100% full rich for example with Spit. Which keys do you use x default?
  4. Hi guys thank a lot. Now I am able to start the engine of Lagg-3 (with about 20% of throttle before switching on and then immediately at least 30-35% to prevent shut off). The Yak 7 need2 about 15% before starting and then is OK. The Airacobra is equal. The Spitfire does not want to remain on. But I encounter another issue. When I push the throttle to take-off (sometime tested with Airacobra and LaGG), the speed does not increase to take off value and the engine run off before the end of runway. I suppose it could be a wrong mixture setting, but I don't know how to do, because if I set the mixture with RCtrl + M (automatic) or with RCtrl + add or minus key, I don't see any indication in the hud message (with Hud on), nor any gauge or lever showing the actual mixture value. What can I do ?
  5. I was out of IL-2 Sturmovik for a few months, now I'm back, I updated my version and I also downloaded Kuban (BoK). I find several novelties in the way of flying airplanes, some commands have been modified, Russian planes are now better controlled during taxiing, etc. All things with which I will have the chance to experience, but now I have to ask a question first of all. With some planes, starting from the "parked" position, after having switched on the engine, it will turn off immediately (i.e. Spitfire, Yak 1, LaGG 3 etc.), what should I do? Thanks Stebas. NB. if I start in the "runway" position, then with the engine running, then I try to turn off the engine and then turn it back on, everything is OK.
  6. Volendo usare il programma anche su un pc in una seconda casa come devo agire ? È necessario acquistare un altro IL2 oppure si può effettuare una seconda installazione. Preciso che utilizzo steam con il dvd fisicamente in possesso. Grazie.
  7. Thank you Zooropa. This operation is taking a lot of time, I hope that in the end everything goes well ... However I saved a copy before proceeding ... Ah thank you Jaegermeister. In fact it seems to me that the last time, using the "Resave" the thing was very fast ... now instead with the "convert to binary" is already working for 15 minutes ...
  8. A few minutes ago I launched IL-2 Sturmovik, I waites a few minutes for an automatic update from Steam and when I launched the program I realized that none of the missions I created were loaded. How to solve the problem by courtesy? PS. I remember last year that I had to resort to the "Resave all missions in folder" option in the Mission Editor. Is it possible that we should use this option again? Isn't there the risk of losing all the hardly accomplished missions?
  9. Tank you Sketch ! So, while I am looking forward to the Jim's manual to create campaigns, meanwhile I go on with the refinement of the campaign missions ! Stebas
  10. Thanks Leon. I have a good experience of campaigns with the old IL2 and honestly I thought it was less complicated to assemble a series of single missions in a sequence to play as a campaign. But the first reading of the DD # 142 has left me a bit perplexed .. we need a series of files and parameters, seemingly a bit complicated. Perhaps studying them and dedicating some time, will not be so difficult. One thing, for example, I would like to know. Since my campaigns, to be more interesting and varied, usually require that the player uses different types of aircraft and not just one type, is this possible in the new IL-2 Sturmovik or not? Point 3. & tows = * is expressed like this: "required theaters of war divided by commas (BoS = 1, BoM = 2, BoK = 3.) Player aircraft used in the campaign must be included in these ToWs (for example, campaign that is taking place on Stalingrad maps, but where player should pilot MiG-3, should have this parameter set to & tows = 1.2) " ... and this would let me suppose that in the example above the player can only fly on the MiG-3 and not on other aircraft ... Thank for your attention, Stebas.
  11. I am realizing a series of single missions and, at the end, I want to put them together in a scripted campaign. I don't find anywhere the relative instructions... So, how can I create a "scripted campaign" ? Stebas.
  12. While I'm building a campaign for BoS, I just experienced this problem. So I searched the forum for a solution and came across this topic. Now I expose my experience. Labeling an airport as a Home Base is not enough to make the landing at that airport determine a Successful Landing message, but it only happens that once the mission is loaded the map is centered on the Home Base. From the tests I carried out it was found that only if the airport where you land is equipped (during the construction phase of the mission) with a "fakefield" linked entity of the same nationality as the player, the final message of Successful Landing is activated. And this regardless of the direction in which you land and the presence or absence of the Land command. I have also noticed that, in the presence of two airports, both with "fakefield", giving the flight wingmen the order to land, they go to the nearest one, regardless of whether it is labeled as a Home Base or not. Probably also if the mission includes an entire flight plan, including Waypoints and Land Command, if the player follows it, he eventually gets the message of Successful Landing. This, at least, is what I have been able to experience, however without having devoted much time to investigate this problem. So probably we should enter the Mission Editor and understand how the mission was built, but I realize that this is outside the interest of those who are flying the mission. Stebas.
  13. You are certainly right Gambit. I have no doubt that the new Mission Editor, however complex and difficult to learn, is very powerful, compared to the old IL-2 Full Mission Building and theoretically you can do almost everything you have in mind ... above all very powerful commands like Complex trigger, Spawner, Check zone, Proximity etc. that allow objects to appear, for example, only when they can be seen by the player or simply when you want. That said, this does not take away from the initial problem ... no German tank is capable of destroying a Soviet tank and this is a very serious bug for such a powerful and realistic simulator as IL-2 Sturmovik. I hope it will soon be corrected. Stebas.
  14. Not being a native English speaker, sometimes I can not very well understand what you mean to say, that's why I explain my concepts in a simple and repetitive way, to be more certain to make myself understood. I wanted only to explain what I was going to do and what were the difficulties I'm encountering (remember the topic's subject: the superiority of Soviet tanks against German). I do not think I've invented anything about missions, nor do I want to disrespect anyone. I'm sorry if my words were misunderstood. Stebas.
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