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US103_Waddell

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About US103_Waddell

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  1. I can see your point. From a novice pilot and sales perspective, this works toward 1CGS' benefit. Perhaps the answer is multiple MP difficulty levels, the current DM as the lesser difficulty level and the early DM as the greater difficulty level. This would allow 1CGS to cater to both consumer bases.
  2. From my perspective, the Damage Model issue boils down to this: the various forms of damage modeled are legitimate, but they occur too frequently, and in some instances, catastrophically after only a few hits. We are at the mercy of RNG and a very skewed probability curve. If the Devs were to take a long hard look at the probability of the various forms of damage occurring and how many hits it takes to inflict that damage, they could make adjustments to rein in the frequency of this damage occurring. As several users have pointed out, early in the FC DM evolution, inflicting serious or catastrophic damage required a high level of skill and gunnery accuracy. Now it seems that any random hit on an aircraft can generate catastrophic damage at alarming frequency. FC is a graphically beautiful simulation and it is feature rich. It has the potential to be a great simulation if properly developed. Unfortunately, the 4.006 and 4.007 updates have turned FC into a negative play experience for a lot of us.
  3. Excellent throttles! They are truly works of art. I look forward to the opportunity to buy some of your "Tools". Good Luck with your project!
  4. @JimTM, thanks for organizing the Mass Formation events! I had a great time and I look forward to the next event.
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