Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

51 Excellent

About [TWB]Sauerkraut-

  • Rank

Recent Profile Visitors

1123 profile views
  1. Thanks man! Video looks fantastic, and your kill on the La-5 was fantastic! I look forward to flying with you in the future if possible.
  2. I find myself unable to change graphics settings either, so I cant improve my FPS. After the restart they are just right back to where they were before.
  3. After playing for the first time since this weeks update, I've noticed quite worse performance in VR, like in any given situation I'm going from 50-60 FPS down to 30-40 FPS in VR. Anyone else noticed this?
  4. Great fun everyone! I can't wait for the next one!
  5. Short answer: To conserve fuel at the cost of performance Long answer: The Spit IX and later models and the Merlin P-51's had a three position switch for the supercharger with the following options, in no particular order: High Blower Low Blower Automatic The "Low blower" and "Automatic" positions act as regular switches, and the "High Blower" acts as a momentary switch, meaning the pilot would have to hold the switch in that position. If he let go, it would return to the middle position. Why build it this way? Well, for all
  6. Since this thread got revived, I have to say it's really something being able to quickly switch between the different flavors of the 109. It's amazing just how different the early 109's fly compared to the late ones, despite them "looking" very similar. You can really feel just how much heavier the late 109's are compared to the F series. IMO, if you had to put things on a spectrum, the later 109's are much closer to the 190's than they are to the 109 E and F's in terms of how they feel in the cockpit.
  7. Yes, you are right. I was mistaken. The A-26 did use the R-2800's though. It was a speedy sonofabitch.
  8. Those are the engines that the A-26 used, same as the A-20.
  9. The main reason is b/c if you get your ass shot down in the La-5, and your canopy is closed, you can't open it to bail out if you are going too fast. You will face certain death if this happens to you. The same thing occurs in the LaGG, but that thing will almost never be fast enough to exceed the "can't open the canopy" speed. Also, it does increase your visibility by a pretty significant margin.
  10. An intuitive way to think about it is that the ailerons essentially become trim tabs (or, more accurately servo or "flettner" tabs in this case) for the entire wing that function in the same way that the rudder tab on late 109's worked.
  11. +1 I'm always for more options on aircraft. I really love ground attacking on blue much more than on reds, you have a larger variety of aircraft capable of the role and they can usually carry more ordinance. This would only expand upon that.
  12. Whatever it was that I just watched, it is clearly a bug, probably introduced with the new aerodynamics that are supposed to take into account compressibility. You should make sure someone from the dev team sees this immediately. Anyway, since the sim is clearly borked here, I'm going to talk about real life performance, not sim performance. The answer is, it depends on your altitude. I'm going to be talking about max dive speeds here. I don't know about dive acceleration, though based on what I've seen I'm assuming that they are pretty close in that regard, so I'm not
  13. I've been saying this all along, and don't get your hopes up for the P-51 or the P-38 either. All of the american planes are high altitude fighters, and don't do very well at low altitudes. The Dora will be the same way. While the Jug is definitely the worst offender here, don't expect much out of your Yankee planes until 1C creates a way for mission editors to have high altitude objectives.
  • Create New...