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Kalthios

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About Kalthios

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  1. Kalthios

    Starting altitude in QMB bug

    I have this bug as well.
  2. I've sent messages to BlackSix. Jason_Williams, Sneaksie, airahusky, Mehovushka, Bearcat, Han, and =38=Tatarenko. Only BlackSix responded, saying he couldn't help though suggested I try Hardware, Software, and Controllers forum and contacting support. I tried both of those avenues: the forum wasn't helpful and I've been in communication with support about once a week. So far support has asked me for some system info files and to confirm that I tested with only mouse, keyboard, and MS FFB2 connected. I sent them the requested files and confirmed that I tested with only the joystick, mouse, and keyboard connected. Here is my most current edited report that I sent to them, feel free to use it if you want to contact the devs: I did some testing in flight: While parked on the runway with engine off and no wind or turbulence there was no stuttering during head movements. While parked on the runway with engine off with full wind and turbulence there was significant stuttering during head movements. While taxiing below 50 KPH without wind or turbulence there is no stuttering during head movements. While taking off stutter increases with speed from very slight to severe as speed goes from 50 KPH to 150 KPH. Slow speed flight at 135 to 150 KPH has slightly less stutter. Enabling Auto-Level(Auto-Pilot) while in flight eliminates the stutter. Going very fast (over 700 IAS in a Yak-1b) removes the stuttering but when you slow down the stuttering returns. Losing your control surfaces removes the stuttering at all airspeeds. Testing in game settings: Disabling Force Feedback stops the stuttering. Shaking and Feedback Power have no effect on stuttering. Pitch and Roll deadzones have no effect on stuttering, nor does sensitivity. Unbinding pitch and roll has no effect on stuttering. Smoothing reduces stuttering while increasing latency of head motion latency. Increasing Joystick Noise Filtering decreases stuttering while increasing head motion latency. Removed all USB devices except keyboard, mouse, and joystick, restarted system Stuttering was still present. Looked into gameevents.cfg and found that these are the events that are being effected by the bug: event="BC_HEAD_YAW" event="BC_HEAD_PITCH" event="BC_HEAD_ROLL" event="BC_HEAD_TRANS_X" event="BC_HEAD_TRANS_Y" event="BC_HEAD_TRANS_Z" event="BC_HEAD_ZOOM" Tried editing the files in the input folder: No effect on stuttering. None of the ffp or config files seem to be read at runtime.
  3. Kalthios

    Force feedback issue

    I use an MS FFB2 as well. I think there is a bug with the force feedback control surface flutter effect. I did some testing of the force feedback system causing head movement stuttering. I think the missing force feedback effect you have noticed is being misrouted to the pilot's head instead of the joystick. Here are the results of my testing: I did some testing in flight: While parked on the runway with engine off and no wind or turbulence there was no stuttering during head movements. While parked on the runway with engine off with full wind and turbulence there was significant stuttering during head movements. While taxiing below 50 KPH without wind or turbulence there is no stuttering during head movements. While taking off stutter increases with speed from very slight to severe as speed goes from 50 KPH to 150 KPH. Slow speed flight at 135 to 150 KPH has slightly less stutter. Enabling Auto-Level(Auto-Pilot) while in flight eliminates the stutter. Going very fast (over 700 IAS in a Yak-1b) removes the stuttering but when you slow down the stuttering returns. Losing your control surfaces removes the stuttering at all airspeeds. Testing in game settings: Disabling Force Feedback stops the stuttering. Shaking and Feedback Power have no effect on stuttering. Pitch and Roll deadzones have no effect on stuttering, nor does sensitivity. Unbinding pitch and roll has no effect on stuttering. Smoothing reduces stuttering while increasing latency of head motion latency. Increasing Joystick Noise Filtering decreases stuttering while increasing head motion latency. Removed all USB devices except keyboard, mouse, and joystick, restarted system Stuttering was still present. Looked into gameevents.cfg and found that these are the events that are being effected by the bug: event="BC_HEAD_YAW" event="BC_HEAD_PITCH" event="BC_HEAD_ROLL" event="BC_HEAD_TRANS_X" event="BC_HEAD_TRANS_Y" event="BC_HEAD_TRANS_Z" event="BC_HEAD_ZOOM" Tried editing the files in the input folder: No effect on stuttering. None of the ffp or config files seem to be read at runtime.
  4. Kalthios

    Stutters in Career mode

    If you fill up a quick mission with bombers do you get the stuttering? Try the different AI difficulty levels, loadouts, and paint jobs. Start with testing on the type of bombers from your career mission.
  5. You need to eliminate possible causes. Because your system crashes and not just the game, it probably has something to do with your operating system, drivers, or hardware. Remove any overclocking, update drivers, monitor your temps under load, and stress test your hardware.
  6. The directinput guids don't change. When you disconnect and reconnect game controllers the order in which they get enumerated can change. Unfortunately joystick control assignments seem to be bound to elements of an array of game controllers and not their guids.
  7. Kalthios

    IL 2 BOS performance tips/fixes

    I have to turn off the hud in multiplayer to stop it from stuttering once a second.
  8. I use a Microsoft Sidewinder Force Feedback 2 that works great in other flight sims but in this one causes a problem with looking around. There is a force feedback effect driven by wind moving over the aircraft's control surfaces that is causing the pilot's head motion to stutter. Here are the results of my testing: I did some testing in flight: While parked on the runway with engine off and no wind or turbulence there was no stuttering during head movements. While parked on the runway with engine off with full wind and turbulence there was significant stuttering during head movements. While taxiing below 50 KPH without wind or turbulence there is no stuttering during head movements. While taking off stutter increases with speed from very slight to severe as speed goes from 50 KPH to 150 KPH. Slow speed flight at 135 to 150 KPH has slightly less stutter. Enabling Auto-Level(Auto-Pilot) while in flight eliminates the stutter. Going very fast (over 700 IAS in a Yak-1b) removes the stuttering but when you slow down the stuttering returns. Losing your control surfaces removes the stuttering at all airspeeds. Testing in game settings: Disabling Force Feedback stops the stuttering. Shaking and Feedback Power have no effect on stuttering. Pitch and Roll deadzones have no effect on stuttering, nor does sensitivity. Unbinding pitch and roll has no effect on stuttering. Smoothing reduces stuttering while increasing latency of head motion latency. Increasing Joystick Noise Filtering decreases stuttering while increasing head motion latency. Removed all USB devices except keyboard, mouse, and joystick, restarted system Stuttering was still present. Looked into gameevents.cfg and found that these are the events that are being effected by the bug: event="BC_HEAD_YAW" event="BC_HEAD_PITCH" event="BC_HEAD_ROLL" event="BC_HEAD_TRANS_X" event="BC_HEAD_TRANS_Y" event="BC_HEAD_TRANS_Z" event="BC_HEAD_ZOOM" Tried editing the files in the input folder: No effect on stuttering. None of the ffp or config files seem to be read at runtime.
  9. Look at this thread here that examines in-depth the cause of this bug. It is unrelated to TrackIR:
  10. Spent a few more hours trying to fix this bug. -Tried changing the .ffp files in the input directory, no effect on any force feedback in game. -Looked into gameevents.cfg and found that these are the events that are being effected by the bug: event="BC_HEAD_YAW" event="BC_HEAD_PITCH" event="BC_HEAD_ROLL" event="BC_HEAD_TRANS_X" event="BC_HEAD_TRANS_Y" event="BC_HEAD_TRANS_Z" event="BC_HEAD_ZOOM" -External views and padlocking are unaffected by bug. -Going very fast (over 700 IAS in a Yak-1b) removes the stuttering but when you slow down the stuttering returns. Previous testing has also shown that airflow over the airplane effects stuttering. -Losing your control surfaces removes the stuttering at all airspeeds. Force feedback is still enabled, can feel the rocking of the guns and cannons firing (dive at 25 degrees nose down until lose of all control surfaces and then cut power to reduce speed). -I do not feel any control surface fluttering through my joystick at any airspeed. In conclusion, there is a control surface flutter force feedback effect that is effecting the pilot's head instead of the joystick.
  11. Kalthios

    Controls, GUI, texts

    Brief Description: Stuttering camera movement when moving the pilots head to look around while using force feedback. Detail Description: The framerate is not an issue. If you do not turn the head of the pilot there is no stutter. Framerate remains constant while turning the head of the pilot. The input/update rate, or ticking, on the controls for turning the pilots head dramatically decreases, dropping from every frame to approximately one out of ten frames. This causes stuttering when turning the pilot's head to look around. There is no stuttering when the aircraft is parked with no wind. There is no stuttering when autopilot is enabled. There is no stuttering when force feedback is disabled. Your PC config data (OS, drivers, specific software): Windows 10 Latest AMD Drivers MS Sidewinder FFB2
  12. Why is joystick noise filtering effecting the camera movement when the joystick isn't supposed to have anything to do with the camera? Also, with noise filtering at 0, the flight controls are completely smooth, unlike the camera that stutters immensely. Noise filtering to 1 and the camera is smooth but very sluggish. Doesn't matter if trackIR is on or off. Disable force feedback and the camera is silky smooth. Some force feedback function (effect) is stepping on memory used by the camera. It looks as if the camera is only getting input at 1/10th the rate, maybe less, that it gets when force feedback is disabled
  13. Kalthios

    Strange problem with TrackIR

    Does it happen if you disconnect the joystick USB before launching the game? How about if you don't turn on TrackIR before starting the game?
  14. This bug has nothing to do with TrackIR. It is the force feedback code causing interference with camera rotation. Load up a mission with TrackIR off, just use the mouse to look around. With Force Feedback enabled looking around has constant stuttering. With Force Feedback disabled looking around is very smooth. It has been 8 months since I was so kind as to isolate the cause of this bug and post the results of my testing here, still not even a response from devs.
  15. I'm still hoping they will fix the problem any day now.
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