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SCG_FeuerFliegen

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Everything posted by SCG_FeuerFliegen

  1. In that case, will you have more than one? At this point, we're just constantly re-spawning anyway, giving the same effect, but it's a hassle
  2. Only at temporary airfields? What about normal tank spawns?
  3. I may have missed it, if it was already mentioned in the thread as I didn't read through it all, Is the DVD model of the P-51 finalized? I was paying around in QMB getting myself shot up to see what it looked like, and I saw a mix of the old NES 8-bit style bullet holes, mixed in with the new DVD bullet holes. Does it still use the old damage visual model while also using DVD? Will the old damage visual model eventually be removed completely?
  4. Please tell me this is a bug that will be fixed, and not on purpose. because it makes no sense. I will be repairing a track, with 3 minutes left, and I see a tank so I have to start engine to turn my tank around and shoot him, and then when I turn engine off again to repair, it's back to 10 minutes!. even if I didn't move my tank at all, it'll reset just from starting engine. Such an awful game mechanic.
  5. Got my first air kill in multiplayer on Finnish tonight... what a feeling! There was a spitfire vulching our planes trying to take off, and I was able to take him out on his second pass at the parked planes. I couldn't even hit anything smaller than a Hs129 in single player, so I was very proud of myself!
  6. How exactly does it work? Is it just based on keeping the oil/water cool and not over-revving? I've always heard this but when reading the plane manuals, they still list timers. Is this just a recommendation because it'll typically overheat if you run it for longer than that?
  7. I agree; that's one of the main reasons I purchased it today, as well as the Sd.Kfz. 10/5 Flak 38. Regardless, Finnish will have it very soon (after next mission rotation), and will be allowing both sides to use it (just like they do with the Ju-52) until the Sd.Kfz. 10/5 Flak 38 is released. The German Sd.Kfz. 10/5 Flak 38 is being made regardless; they've already been taking payment for pre-orders for a while now. Either way we should give them the encouragement to build more vehicles of this type. I'd love some more AA vehicles, especially late war
  8. I'm wondering if anything has been planned to assist with reloads for the GAZ-MM 72-K. I think there should at minimum, be a RRR truck at various locations, including at every spawn point. Ideally I hope the devs will add a mechanic to be able to have an ai truck follow you and stay close by, but where you'll be able to tell it to hang back a KM or two, to stay relatively safe. Or to be able to call in resupply from wherever you're at either by truck or transport plane... or any other ideas you guys might have.
  9. I was able to completely destroy a Panzer III or IV by shooting it from either the side or rear with AP rounds. The most I was able to do to a Panzer V (Panther) was knock off the removable side armor plates, and disable the tracks.
  10. There definitely needs to be a way to reload... all spawn points should definitely have have resupply, and there should be resupply trucks in various places. Ideally I think you should be able to have an ai truck follow you with extra ammo; and you could order him to stay back a km or two, so he'd be safe.
  11. I agree; I think they need to work on APCR rounds, as they seem to be useless in every tank.
  12. I have an ultrawide, and I don't think I could go back to 16:9 after playing on 21:9 for a while. There were zero issues with setup to use the monitor; I literally did nothing at all, and it worked right away.
  13. I was playing DCS with a friend once and noticed that when he said he was looking at me, I saw his pilot's head also looking at me... thought that was pretty cool. I know it doesn't actually work this way, but a couple times when I was getting shot at from behind, by natural habit, I'd sit all the way back and duck down in my seat as if I'd have the full armor protection in a plane like a Bf109.... it'd be pretty awesome if that actually worked!
  14. The A-20G would be amazing. Between having two belt fed .50's in a rear turret, plus replacing the .30 caliber ventral gun with a .50 M2, there'd be no excuse for it not being as good as the Pe-2 (other than direct 6 when blocked by the rudder). Also some had six nose mounted .50 M2s, with about 350 rounds per gun instead of the measly 200 rounds per gun in the B model, and could be outfitted with 12 M8 rockets. It's too good for them to not do as there would be relatively little work to do versus an all new bomber. The thing I don't understand, is why is it not already equally
  15. Thanks. I hadn't purchased the Yak-9 yet so I wasn't aware of it. I edited my post to add it to the list. I assume the 9T also has it?
  16. I know this has been discussed here before, but I wasn't able to find the topic, so I'm hoping you guys can help me out here. Just as the title says- I have lots of user created missions and campaigns that no longer work after the game has been updated, and most of them have not been updated on their original threads that I downloaded them on. How do I update these? I was under the impression that you would just open them up in the mission editor, and then re-save the file, but when I tried to open them just now, I would get a message stating "Error reading mission fil
  17. What about planes like the MC.202, P-47, and P-39? Were the versions without the wing MGs official subversions? I've also heard that in the 190 A5, the outer wing MG/FF 20s were standard, and it was a field mod to remove them.
  18. I agree, and have mentioned elsewhere before that they should create new collector's planes such as the Ju-87 D5 and A-20 G, as they have already done the majority of the work for the flight models, interiors, etc. As far as your question regarding when was the Mk-108 introduced, (I assume you mean on the Bf110 G-2), I remember being told once that the reason it didn't come with that option, was that it was not used specifically in the battle of Kuban. Personally I hate that, and it almost sounds like a lazy excuse; like no one would care about using it in other scenarios other th
  19. ^^He's right; exactly what I was going to say. And how often does the Bf110 G-2 with 37mm get into dogfights where they do head on attacks? Whenever I take the 37mm, I try to avoid dogfights at all costs. I find it odd that it would be argued not to have a historical armament, because of a theoretical (and rare even in game) possibility, claiming "historical accuracy be damned."
  20. Not just weight savings, but the location of the weight is the most crucial part in my opinion. It's one reason why the A-8 has such a slower roll rate than some of the other Fw190s. I would love this option; it's one reason why I enjoy the A-3 so much. I'm surprised it's not an option considering how good of a job they did giving us so many variants of the A-8.
  21. For the same reason as you mentioned, I changed mine to "Left Ctrl + Left Shift + E" This way I never accidently eject. I also made it slightly different to raise my landing gear, to avoid hitting the button on the ground and having one wing fall to the ground. BTW, I assume this isn't realistic? What would happen in real life if you tried to raise the landing gear in these planes while not moving on the ground?
  22. Regardless of the topic of listening for other plane's engines, I do wish we could open up the side window, exactly like many other planes in this sim such as Ju88, He111, A-20, Pe-2, P-38, P-39, etc. It could help you possibly see slightly better, just like people do when they open their canopy in a plane such as the MiG-3, LaGG, La-5, Hurricane, etc. When I first purchased this game a few years ago and noticed that these planes had this feature, I was surprised that the 109 did not.
  23. I figured that this HAD to have already been suggested as I've talked to numerous people about it, but when I searched just now, I did not see any topics on it. So for my suggestion, which would be a very high priority for me, would be give the Bf110 G-2 the Mk108 option, that replaces the four 7.92mm MGs. I can't express how much I would love to have this option; I feel like it's an absolute must have!
  24. Really surprised no one in this thread has mentioned invisible trees bug. That is one of the worst bugs I have dealt with.
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