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SCG_FeuerFliegen

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Everything posted by SCG_FeuerFliegen

  1. We had a recent update that added a unique explosion for fuel trucks, but when I was recently attacking Soviet troops in my tank, the unique explosion did not happen when destroying the fuel truck. Is there something with this server that needs to be updated to make it happen?
  2. I wish that relatively easy (compared to a completely new plane) developed planes such as the Bf109 G6 Late and Fw190 A-6 would just be added as a 6th plane, if the main argument and concern is for the people who are only going to purchase that one module and no others. Although it seems like the way they are looking at it, is that planes like the Mosquito and Me410 are twice as much work, which is being offset by having planes with relatively little work such as the G6 Late and A6. Also, as far as the added weight from the Fw190 A6- is it simply from the outer M
  3. I kinda doubt it's the servers fault; there was once a time in another server when I was in a Tiger. I shot a T34 directly in the rear and he was able to turn his turret around and kill me. Sometimes I can't make sense of the damage model of the tanks and ammo.
  4. Finnish most often, but it's happened on other servers too. It seems to happen VERY frequently; more for some than others. Yes- they are not purely visual. I was doing a quick mission with the new Fw190 A6, and came across a truck convoy just as they started before they could all get on the road and spread out. There were 3 trucks, one AA gun. I shot the middle fuel truck and all 4 vehicles were exploding milliseconds later. It was a crazy explosion and my entire plane was shaking like crazy (but no damage to me)
  5. He said in his post that it was "The Unprofessionals" server. My suggestion would be to post this in the official thread for that server -
  6. Does anyone know if we'll actually be getting any more official skins for TC?
  7. yep... clearly not historical. I'm REALLY hoping the devs will take a look at this. About 7 months ago they said they would. I hope they remember. Either way I have faith that they will fix them eventually; they are always fixing things from planes that were originally developed a long time ago.
  8. What if I were to bring both bombs and rockets, and I shoot my rockets first, and want to jettison the rocket pods, and keep my bombs. How would I do this if your suggestion was implemented? Also regarding those who mention unlimited ammo option- I have posted this in the suggestions before, but I propose two options; one for unlimited ammo for guns, and another option for unlimited bombs and/or rockets.
  9. When you first start playing with no navigation, it initially appears to be very difficult, but with just a little bit of practice it becomes very natural, to the point where it'll almost feel like cheating to turn it back on again.
  10. What about winter maps? Have you done any testing on that? I would think that since the air is denser, you'd want a higher amount of fuel to match the additional air. Same question for summer maps.
  11. Most multiplayer servers that we play on are on "Expert settings" where there are only a few realism options that are allowed, such as technochat (not always allowed, such as in the Tactical Air War sever) and warmed up engine. Many of us in the squadron are in North America, so a California time zone would be no problem. I'm on the east coast.
  12. Yea, I also hear that it's unpopular... but man, I would absolutely love a night mission, at least every once in a while. With spotlights all around the objectives... I think it should probably be rare, but I would really love some unique variety like that.
  13. It renders all the details of an undamaged building; why would a PC work harder to show the damaged version? Especially since it's not detailed, unique damage; it's just like a different skin... if you can show one, why couldn't you show the other? Maybe not 5k, but from 3k I can see the details of a clearly untouched building; but as I dive in, once I get to a certain point, the building instantly flips to a damaged skin. it's not about just showing the details of something at that distance, just use the damaged building and if it's too far away to see it, then that's fine. but
  14. As the title says... How do I identify target when level bombing if destroyed buildings only render as undamaged buildings from a distance? It pretty much makes high level bombing in multiplayer pointless, and it is so frustrating when I spend so much time climbing, dialing in the proper speed, wind, and altitude, get the bombs dead on target, only to find out that it was already destroyed, but from 5km+ altitude, the buildings render as undamaged. This seems to be a serious flaw in this game.
  15. By any chance has this been implemented yet? Also, is there a mission timer? I can't even count the number of times I spent a ton of time climbing in a bomber or something planning on an attack, when right before I drop bombs, it says 'mission has ended, results will not be counted... etc' It has become very frustrating.
  16. yes, pretty sure every time it happened, it was when I was defending our flag as they got nearby it. Unfortunately it seems like at least a quarter of the time I despawn, I get a "x0 Friendly Fire" no points notification.
  17. I just remembered I was meaning to post this the other night... I was playing on the Prokhorovka map on the German side, and on a few occasions, I'd shoot at a Sherman, and it would say friendly fire. This happened 3-4 times in this one mission. Not sure if this is something that can be fixed on your end or not, just figured I'd let ya know.
  18. 3 hours could be good. Is there any possible way to extend the timer after the mission has started, based on the current situation? Such as the amount of action going on, progress for the teams, etc. I was playing the other night, and there was no one on the server the entire mission, but 5 minutes before it ended, 7-8 people showed up. It ended, and all of those people left. I felt like if the mission kept going, they would have all still been there playing. Also is there a particular way to find out the current time remaining? Or if you could just put the remaining time on
  19. Would you be open to extending the mission length time? There were a few times I've been playing and we were in the middle of a thick battle, slowly pushing one way or another, and then the mission unfortunately ends, when I would have much rather pushed through and have won (or lost) the battle on our own. Also, while I know this is mostly for tanks, I know of a couple people who very much enjoy medium-high altitude level bombing, but they feel that the missions simply don't last long enough to be worth spending all that time doing it. And maybe, just maybe... this co
  20. Ideally you'd have a trigger like axis that you'd pull with your last two fingers; the problem with having a button for brakes on planes like this is the fact that it's either 100% or 0% braking; nothing in-between. Yes- I wasn't even thinking about the Spitfire Mk. XIVc when I was mentioning that you'll probably want to keep Normandy; once that comes out, you'll laugh at the idea that you once wanted a refund.
  21. In all of my years of gaming, this is the best and most generous community I've ever come across. As much as you might be disappointed with your Battle of Normandy purchase, it will still be a must have by the time it comes out; we're simply at a stage where very little of it is available as much of it is halfway completed, but it won't be that way for much longer. Over the next several months, many new planes will be released so in the end, I don't think you'll regret your purchase. Either way, unless your budget doesn't allow for it, I HIGHLY recommend that you purch
  22. Sounds like a great idea! Looking forward to seeing it. And yes, I'm sure that bridge will be tough to take. I picture a group of Ferdinands or SU-152s to line up by the base of the bridge and lay down tons of supporting fire while a few brave souls go to take the bridge. I'm also glad to hear of this new project where you will be able to easily design missions. Great job so far on everything!
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