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lefuneste

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  1. Oops. I copy/paste the installation instruction of another post without seeing that it refers to an old version in addition of the link above. I updated the 1st post, and I checked that the 3Dmigoto_VRBOS_9.3 is working.
  2. Are the other features working ? The installation with jsgme is quite easy: unzip the mod file into your MOD dir, ot will create a 3dmigoto* dir, install it with JSGME. Same for OvGME except that you may be able to directly install the mod without unzipping it.
  3. lefuneste

    3DMigoto mod for VR

    Thread created in "Mods" section :
  4. I move here the thread for the 3dmigoto mod for its latest version. Initially aimed for VR, it now includes feature that may be used by 2D users. In red are features useful in VR only, in blue feature for anybody. Unlike other mods all features can be toggled on/off in game by pressing a key (that you'll have to bind with your joystick software suite because only XBOX pad are managed by the 3dmigoto library). Most of the feature can be modified by you by editing a single text file (eg : color of icon, strength for sight, ...) Warning the provided mod is aimed for VR users first, so you have to customize it to disable sight and zoom settings, see "customization" section below. This mod is only possible because of the work of people making the Helix or 3Dmigoto libs : http://helixmod.blogspot.com/ or https://github.com/bo3b/3Dmigoto/releases What does it give? Icon/labels are masked by cockpit frame Toggled off/on by LCTRL+"U" key" Sight can be strengthened or disabled or displayed for one eye only to help their use in VR Settings cycled by LALT+"k" key" default right eye key press= left eye => no sight => default sight => right eye. Strengthening settings are define for each family of sight (Ger, Ru, US, It, Eng) Defaults settings for this feature may be modifed for non VR use, see below Propeller can be disabled to avoid ASW problems Toggled off/on by "Lshift+k" key" Possibility to modify game rendering colors (brightness and saturation). Cycled on/off by "Lalt+u", default = no color change. Brightness and saturation settings can be modified and different settings inserted, see “customization section. sat =-1: Sat= 0 (standard): Sat=1 Instantaneous X1.5, X5 and X10 zoom Activated by "INSER" key for 1.5X, "HOME" for 5x ,"PAGEUP " for 10x. This feature should be disabled for non VR use, see “customization” section. Defaults settings may not fit your IPD or mask, see “customization” section. "IPD modifier like" that shift display to the outside and so enlarge the cockpit Toggled off/on by "Del" key Replacement of full screen map by an image (kneepad like feature) Toggled on/off by LSHIFT+F3 Image cycling by LCTRL+F3 Five image are handled and can be replaced with yours, see “customization” section Label/Icon modification: you can either hide text, waypoint, or made color replaced by grey. All options are independent. Grey level can be modified and different settings cycled (eg: black for day and white for night), see “customization” section Cycled by LALT+U Cloud fix : planes are far less masked by cloud behind them Toggled off/on by LCTRL+K Without the mod: With the mod: The mod can be downloaded here. How to install it: unzip the mod downloaded above and copy the directory contains (that is 3Dmigoto_VRBOS*/bin ) into IL2BoS install dir Or (best practice) use JSGME or OvGME: unzip the mod into your MOD dir of either JSGME or OvGME. Install it with JSGME or OvGME. How to uninstall it: execute "uninstall.bat" scripts in [iL2BOS]\bin\game , with [iL2BOS] the install directory Or (best practice) use JSGME or OvGME  Customization All features and settings are driven by variable in “d3dx.ini” file in “bin/game” in your IL2 BoS install dir (once mod installed of course). Two things may be modified: “Default value”, set when game is started and “toggled values”, changed when a key is pressed. They should be modified in accordance. Default values are at the first part of the file, after the section ----------------------------------------------------------------------------------------------------- ; Default value for parameter, can be customized (overriden in [key] section below) ; ----------------------------------------------------------------------------------------------------- Toggled values are define in the different “[Key*]” sections. Lines starting with a “;” are comment. Modify settings for 2D (non VR) usage: Disable zoom Key As zoom or IDP like are not needed and lined to key that may be used for view adjustment you’ll have to disabled them by commenting or removing the [Key1], [Key2], [Key3], [Key8] sections. Eg: [Key3] section = all lines from [Key3] to [key4] (not including [Key4] off course). Change default eye The mod sees the 2D view as a left eye, so you’ll have to define default eye to left in “default value” section by replacing “y = 4” by “y = 5” for the modded version or by “y = 0” for the original sight in: ;---------------- ; sight settings ;---------------- ;default sight mode ; 0 : original sight ; 1 : modified sight ; 3 : no sight ; 4 : modified sight right eye only ; 5 : modified sight left eye only y = 4 Otherwise, you’ll start with and empty sight and you’ll have to press LALT+K until the option you want. Modify settings for Icon: By default no icon or text modification is done, only masking by airframe. You can start with the option you want by modifying the following lines in “Default values” section (I hope that comments are clear enough!). If you want to be able to cycle trough different grey level you can modify the “toggled values” for [Key7] by adding a new value (preceded by a comma) at the end of lines for z7, x2, x3, x4 lines. x4 should contain your grey value, by defaults it’s the same for all settings. When the [key7] is cycled, all variables in the sections are switching to the next value of the list, and cycled back to the first when all values have been cycled. Modify settings for colors: Same behavior than for Icon, except that the default values are z6, w6 and x1, and the key section is [Key9]. Color change is made with the following algorithm: step 1 new color = saturation change for standard output (x1) step 2 : new color = saturated color * w6 + z6 Saturation algorithm is coming from “peregrine7” post here. Modify settings for VR zoom: It looks like each player need to setup his own settings for zoom... At first : w is zoom factor, y6 is used to shift horizontally each image left or right when zoomed (each image is shifted in an opposite direction), y7 is used to shift up or down each image when zoomed (each image is shifted the same), x7 is used to shift horizontally the mask (black area around zoomed view) The [key1] to [Key3] section contains settings for each zoom level. eg : [Key1] ;set high zoom on Key = ALT no_shift no_ctrl VK_UP type = hold ; modify here the first value you want to use for zoom increase w = 10.0 ; Pimax settings y6 = -0.6 x7 = 0.0 y7 = 0.0 So for my 10x zoom I shifted only on X direction for -0.6 (60% of screen). Each zoom level settings may be differents. So you'll have to define each settings for each zoom lever. The easier way for doing that is to modify entries w in the following section at beginning of d3dx.ini (see below) : set w to the zoom value you want to setup (eg. 5.0) ;---------------- ; zoom settings ;---------------- ; zoom square radius ; x = 100 x = 0.12 ; default zoom factor (not to be modified) w = 1.0 press F10 : game display should be updated with your zoom factor constantly applied modify the values of y6, y7 and x7 in the following section: try to increase or decrease them to fit your need ;---------------- ; XShift ;---------------- ; xshift for defaut IPD like modifier (not to be modified) x6 = 0.0 ; Xxshift for zoom (not to be modified) y6 = 0.0 ; Yshift for zoom (not to be modified) y7 = 0.0 ; xshift for mask(not to be modified) x7 = 0 ; ratio horizontal/vertical for zoom mask z4 = 0.6 press F10 => the view should have been shifted by your settings do it again untill you find the good settings Report the settings in the [Key] section corresponding to the zoom factor you used modify again w, y6, y7 and x7 to their original value press F10 check that all is OK when you zoom for the zoom factor you just have set Do all the process again for other zoom factors settings If the 'F10" function does not work, try to replace the line "hunting=0" by "hunting=2" launch IL2 again and press numpad0 then F10. Warning : do not forget to set it at the 0 value at the end of your setting process, it has a huge impact on performance. Modify images for kneepad like feature: You'll just have to replace images that are in the "ReplacementTextures" folder by your own. Images should be 1024x1024 and at dds format. They must keep the same name. Modify sight strenght: A threshold value is defined for each sight families in the default value section. Comment should be explicit... ; Ru reinforcement threshold (lesser = sight thicker, 1 = no reinforcement) y1 = 0.03 ;Ge reinforcement threshold (lesser = sight thicker, 1 = no reinforcement) y2 = 0.03 ;US reinforcement threshold (lesser = sight thicker, 1 = no reinforcement) y3 = 0.04 ;It reinforcement threshold (lesser = sight thicker, 1 = no reinforcement) y4 = 0.04 ;Spit reinforcement threshold (lesser = sight thicker, 1 = no reinforcement) y5 = 0.04
  5. lefuneste

    3DMigoto mod for VR

    I was waiting for feedback before updating the post. It looks like there is no real problem with the cloud fix, so I will soon post the last 9.2 version (I found a small bug), but in the "mods" section I think.
  6. lefuneste

    3DMigoto mod for VR

    can you post a track showing the problem ?
  7. lefuneste

    3DMigoto mod for VR

    Please make a track if you can reproduce the problem. It will help me to understand if I can improve the fix.
  8. lefuneste

    3DMigoto mod for VR

    oops..I forgot to update this part, but it is only for documentation.
  9. lefuneste

    3DMigoto mod for VR

    Ok, there was a bug in the sharpen shader. Here is the version that fix it: http://www.mediafire.com/file/zfp1ah4n728bb9i/3Dmigoto_VRBOS_9.1.zip/file
  10. lefuneste

    3DMigoto mod for VR

    What settings are you using ? Try to disable "sharpen" if you use it, maybe I loose something in this shader or it has changed, so I did not modify the good one..
  11. lefuneste

    3DMigoto mod for VR

    New 9.0 version of the mod is available for testing here: http://www.mediafire.com/file/b3y7r47atcagcbc/3Dmigoto_VRBOS_9.0.zip/file Thanks to test it and report the problems it may have, I did not spent too much time in testing... What's new: Default option are regrouped in a common part at the beginning of d3dx.ini with better explanation (I hope). Zoom keys are now binded to "ins", "home", "page up" keys by default because they are useless in VR and cursor keys interfere with tank driving. Horizon and some missing shader bugs fixed. There may be still missing shader (that is part of the image "floating" above or below other parts when zooming). In this case please make a track and post it here, so I can easily check and fix. As I do not purchased BoB or Tank crew and do not plan to buy them until some AI improvement will be done, there may be some shader dedicated to new planes or tank that I would not be able to fix in the future... New label option : you can either hide text, waypoint, or made color replaced by grey. All option are independant. you can set what you want in defautl setting or in the [key7] section. The grey strenght can be specified (30% par default) ;---------------- ; Label/icon ;---------------- ; masking by airframe : 1 = masking on, 0 = masking off w7 = 1 ; icon limitation ; waypoint display : 1 = waypoint, 0 = no waypoint z7 = 1 ; color: 1 = color, 0 = no color (gray) x2 = 1 ; gray replacement strenght (0=black, 1=white) x4 = 0.3 ; text : 0= no text, 1 = text x3 = 1 You can switch between normal icon and limited icon (no text, no waypoint and all icon in grey color) by pressing LSHIFT + U Default SHIFT+U: New "staturation" change available with x1 variable (using peregrine7 algorithm given here ) : ;---------------- ; Color Fix ;---------------- ; step 1 new color = saturation change for standard output (x1) ; step 2 : new color = saturated color * w6 + z6 ; ; default value to add to each color component z6 = 0.0 ; default value to mul to each color component w6 = 1.0 ; default value for saturation (typically -1 to 1, but can be higher or lower...) x1 = 0.0 x1=-1 x1=0 x1=1 No color change is provided by default, you can toggle it by pressing LALT+u (see [key9] section for the values used). I tried to fix the bug of plane hidden by cloud behind them. The option is toggled on by default with the variable "z1" and can be disabled/enabled with the key LCTRL+k ;---------------- ; Cloud fix flags ;---------------- ; on/off flag ; 0 : no cloud fix ; 1 : cloud fix z1 = 1 By default: With the mod: I made some (light) testing and did not find too much problems...Plane are still masked by cloud behind them when far. I hope that planes will not be visible trough cloud, I did not see that in my testing, but if you have the case please post a track. Maybe there is a reason explaining why devs did not fix this problem.
  12. lefuneste

    3DMigoto mod for VR

    Some news : the next version will include color saturation change, icon/label text &color disabling, fix mostly the problem of planes invisible when in front of cloud. All these features are working on my PC, I still have the horizon problem to fix and ensure that all is working as it should.
  13. lefuneste

    3DMigoto mod for VR

    imake changes in the d3dx.ini file in the game dir, not in the mod dir. Set hunting=1 option to be sure that you are working on the d3dx.ini file used by the game. Once you'll find your settings overwrite the mod d3dx.ini file with the one you have modified in the game dir, so it will not be overwritten and lost in the future. Of course you'll have to update the future version with your settings, but that will be only a copy paste operation between the d3dx.ini of your current version and the d3dx,ini of the new one.
  14. lefuneste

    3DMigoto mod for VR

    The track will allow me to zoom or engage IPD modifier in the same place/plane/meteo than you, so I can easily check the problem. Track are not video, they are recording of all objects position, events,.... I've also notice problem on horizon, I have to work on it. Post also your graphics settings,
  15. lefuneste

    3DMigoto mod for VR

    It looks like each player need to setup his own settings for zoom... At first : w is zoom factor, y6 is used to shift horizontally each image left or right when zoomed (each image is shifted in an opposite direction), y7 is used to shift up or down each image when zoomed (each image is shifted the same), x7 is used to shift horizontally the mask (black area around zoomed view) The [key1] to [Key3] section contains settings for each zoom level. eg : [Key1] ;set high zoom on Key = ALT no_shift no_ctrl VK_UP type = hold ; modify here the first value you want to use for zoom increase w = 10.0 ; Pimax settings y6 = -0.6 x7 = 0.0 y7 = 0.0 So for my 10x zoom I shifted only on X direction for -0.6 (60% of screen). Each zoom level settings may be differents. So you'll have to define each settings for each zoom lever. The easier way for doing that is to modify entries w in the following section at beginning of d3dx.ini (see below) : set w to the zoom value you want to setup (eg. 5.0) ;---------------- ; zoom settings ;---------------- ; zoom square radius ; x = 100 x = 0.12 ; default zoom factor (not to be modified) w = 1.0 press F10 : game display should be updated with your zoom factor constantly applied modify the values of y6, y7 and x7 in the following section: try to increase or decrease them to fit your need ;---------------- ; XShift ;---------------- ; xshift for defaut IPD like modifier (not to be modified) x6 = 0.0 ; Xxshift for zoom (not to be modified) y6 = 0.0 ; Yshift for zoom (not to be modified) y7 = 0.0 ; xshift for mask(not to be modified) x7 = 0 ; ratio horizontal/vertical for zoom mask z4 = 0.6 press F10 => the view should have been shifted by your settings do it again untill you find the good settings Report the settings in the [Key] section corresponding to the zoom factor you used modify again w, y6, y7 and x7 to their original value press F10 check that all is OK when you zoom for the zoom factor you just have set Do all the process again for other zoom factors settings If the 'F10" function does not work, try to replace the line "hunting=0" by "hunting=2" launch IL2 again and press numpad0 then F10. Warning : do not forget to set it at the 0 value at the end of your setting process, it has a huge impact on performance.
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