Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Yardstick

  1. The US Navy experimented with docking aircraft with an airship in the early 30's.
  2. I'd be interested (I'm in the UK). I moved over to a set of MFG Crosswinds 6 months ago and whilst they are high quality pedals, I find the combat style more comfortable.
  3. Love the jug. One suggestion - can we have a US default skin with the correct European theatre markings (white stripes on the rudder and horizontal stabilisers - white front cowling up until replaced by group markings from Autumn '43). An ETO P-47 without these is comparable to a 109 on the Eastern Front without the yellow theatre markings.
  4. Bit of feedback on the rendering approach. Flew a QMB mission to see how reflections were with a low sun as I had always struggled with these. Good news is they appear much more realistic and spotting appears much easier than before, especially when the sun is low. However, I was getting some very odd rendering of the small lakes to the north of Anapa on the Kuban spring map (6:30am). nVidia RTX270S, stock control panel settings, IL2 @ Ultra
  5. Great update - love the new rendering. One small gripe is the new "stop pulling on the stick too much!" techno chat message. If you are riding a stall in a turn fight, it's on permanently and to use 1940's vernacular, is a bit Micky Mouse. Also it's un-grammatical. Ah - found the box to un check in settings - 'handling tips'.
  6. I've never had a crash before v4.005 apart from the occasional career mission at the loading screen (usually a corrupted career file, sorted out with a DB editor). Since 4.005 I have had 2 random crashes towards the end of longish career missions (Moscow). 1st one approaching the airfield to land, 2nd one firing at and hitting hard a Mig-3. In both cases the game froze solid and necessitated a log-off/back-on to reset - annoying as both missions were c. 45 min duration and needed to be replayed.
  7. That’s my kind of update 😀 I didn’t see any mention of incendiary ammo, API specifically. Have you made any changes to how it interacts with the damage model? PS love the razorback jug!
  8. Agree 100%. I remember way back in the day in European Air War after finishing an escort mission, dropping down to the deck and hunting trains or strafing an airfield. It really added to the sense of immersion.
  9. D-22 fits the timeframe and some soldiered on into late ‘44 / early ‘45.
  10. One of my biggest issues is AI wingmen spotting enemy aircraft well beyond my visual range and then pealing off to engage. Firstly, this can threaten the assigned mission objective but more importantly they leave formation with no communication that they are doing so. It’s very common to glance over my shoulder to find all my flight gone!
  11. If you are talking about the detents (afterburner/reheat and idle) then they can be a tactile clue for emergency power. I use the Cougar (F-16 style) throttle which has 4 detents in total and the upper two correspond to c. 80% and 85% throttle which nicely ties in with the top end of combat power for the 109 and 190, my 2 favoured planes. if I push through the final detent, I know without reference to the techno-chat or manifold dial that I am in emergency power - very useful if I am 'eyes-on' a bandit.
  12. Just pulled the trigger on a set. Was expecting to have to wait a few weeks for delivery but have already received a notice that they will be shipping shortly - so may have them by next weekend 😀
  13. Thanks - I like the idea of using it for adjusting the gunsight. I have that mapped currently to a 4 way hat on my second throttle but will try it on the thumbstick which is on my primary throttle.
  14. Thanks - it's currently programmed as a mouse in emulation mode (that's how I used it for head tracking back in the day). However, I have no use for a thumb controlled mouse with my current set up.
  15. I'm currently playing around with my controller settings and wondered if there are any useful functions that can be mapped to a thumbstick axis? At the moment it's not used and I am struggling to think of any functions that would benefit from being mapped to a an axis that springs back to centre when released. However, I just wondered if anyone else had come up with a useful function for it. In the past I have used the thumbstick as a ersatz head tracker but have been using a Trackhat cordless clip for a number of years now, so it is just sitting on the throttle unused.
  16. When I wrote that I had just installed new sound card drivers that had reset my sound to 5.1 channels. Following Jason's advice, on reverting to 2.1 channels (my actual speaker setup). I got the full range of sounds as intended and was happy to concede in a later post that the new sounds are indeed accurate to RL.
  17. Brief description: Bf109 - wind noise associated with damage canopy but no visual damage displayed Detailed description, conditions: Flying Bf109 (only noticed on G-6 and F-2 - other models not flown sufficiently), with v4.0X, wind noise indicates damaged canopy but damage not always show (bullet holes in Perspex etc).
  18. if you have IL2-GB on a separate partition or drive from your new windows install, just update your shortcuts. The game install is fungible and doesn't appear to rely on registry settings that would require a re-install.
  19. I can live with it but the one thing that irritates is the social feeds on the individual game pages. I have a number of, as yet unplayed, plot heavy games. I don’t want these ruined by a bunch of memes and story headers set out in those pointless social feeds.
  20. Brief description: AI P-39s regularly blow their engines. Detailed description: Flying the Kurban career on the blue side, if I bounce AI P-39s and maintain an altitude advantage through the fight, the AI aircraft invariably destroy their engines trying to climb up to engage me. I’ve seen this on multiple occasions, where the engine failure is preceded by a large belch of black smoke followed by the engine stopping. The P-39 seems to be the only aircraft effected but have not tested extensively.
  21. Tried NV sharpening but got a lot of shimmering off the ground textures, so have gone back to in-game 'sharpening' which is a much more subtle effect.
  22. Hi Invictus - that would be fantastic. If you manage to dig the cable out, I would be more than happy to cover the postage. I looked into replacing the 3 row ,15 pin connector but the complexity of soldering required on such a cramped set of pins is beyond my capabilities. I know what you mean about being a hoarder🙄 I have a shelf full of motherboards and GPUs going back 20 years.
  23. Personally I would go with an i5 CPU. I doubt you’ll need the extra cores in the i7. In games something like a i5 9600K @ 3.7 ghz (6 core cpu) will perform similarly and cost less.
  24. I have recently upgraded my gaming rig to Win 10, replacing most of the key components. However, I hung onto an old 750gb Samsung Spinright drive as the additional space is useful. In Win 7 this drive worked flawlessly but with Win 10 a curious issue has emerged. On boot the drive works fine, passes every HDD test and diagnostic I throw at it. However, once it goes into powersave mode, on wake-up it seems to get stuck in a cycle of clicking as if the heads are stuck trying to disengage from their parked position. The drive is then inaccessible and the clicking can only be fixed by a rebo
  25. Thanks Sokol1 - it seems even I can teach a master like you something new 😉 I have ordered a connector designed for soldering / self assembly with a casing that screws together. I had to replace all the wiring in a Suncom SFS throttle a couple of years ago which I now use as a switch box and as extra axes - hopefully this will be less complicated than that!
  • Create New...