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Everything posted by Yardstick

  1. Hi Rapidus - I did some further testing. The issue only seems to be present in 1 vs 1 quick missions. I've only tested the Velikiye Luki map (Summer and Winter) but I can replicate the problem every time regardless of whether I use the default key binding or controller button and regardless of whether I fly Allied or Axis. Bizarrely, once the final enemy is down, the radio receiver volume control returns to working as it should.
  2. Issue: AI radio receiver volume control has no effect. Description: Reducing the volume of AI radio receiver (only tested Quick Missions) causes the volume slider in the techno chat to reduce but the volume remains unchanged even when set to 0%.
  3. Issue: Antialaising artifacts in BF109 cockpits with v4.6 Description: With the sun from the rear, the join between the Perspex and the canopy frame is producing a very pronounced and distracting jagged artifact (see below pics). Setting: Ultra, MSAA 4X, RTX 2070 super.
  4. Look forward to this. The new clouds in DCS appear to a game changer, let's hope the same is true for CloD. Would be nice to see some preview screens / footage.
  5. From memory, I had the G-6 available for the last 2 months or so of my Kurban career.
  6. Mine was shipped mid August last year and has S/N is in the 5900s. So at at that rate about 500 units sold/month - not bad for a niche product. Would be interested to discover how many Cougars and Warthogs TM has shifted over the respective lifetimes of those comparatively high end but mainstream products.
  7. Looks really nice. Is it metal or cast resin?
  8. Desk mounts? With my 2 Monstertech mounts I have most of the comfort / functionality of a permanent cockpit but with the flexibility to unclip the centre mounted joystick in literally the time is takes to boot into Windows.
  9. Thanks HBP but I am after images of originals as I make reproductions patches: My latest creation: And an original for comparison:
  10. $50 on Amazon.com but only £25 on Amazon.co.uk - that's an unexpected surprise. 1 to 1 exchange rate is more common.
  11. On a related note, does anyone have a better example of the original squadron patch for the 26th FS? This is the best one I have. Clearly designed by the same artist but less common than the later version featuring a tiger riding a horse / mustang.
  12. Hangar 11 are based at North Weald - 5 miles up the road from me.
  13. I was researching why the USAAF 25th FS had the moniker 'Our Assam Draggins' and came across the following on Wikipedia: The 25th flew its first aerial combat mission over The Hump on 25 September 1942, flying a combat escort mission. After the squadron moved to Dinjan Airfield in Assam, India, combat activity increased. Due to the terrain, the pilots would usually "drag in" on their passes. It was there that the 25th picked up the name Assam Draggins.[5] So question - what is a 'drag in'?
  14. Looks a bit like the airship hangars at Cardington.
  15. RMS Lancastria sunk off St. Nazaire, 17th June 1940 while evacuating British troops - estimated losses as high as 6,500. https://en.wikipedia.org/wiki/RMS_Lancastria
  16. Timely bump. I have a recently extended my MTech joystick centre mount and switched to a WarBRD, so have a vertical section, mounting plate and horizontal mounting section spare. If I can fix the play in the bearings on the Cougar U2:NXT, I will source the necessary hardware to have another mount (top plate, clamp and some fittings). I then have the option to use the Cougar side mounted for space sims or jets if I ever get the inclination to try DCS seriously.
  17. The human eye/brain is very good at stabilising an image thus excessive headshake can be a rather 'gamey' effect. I used to fly with it on in CloD but have since turned it off as it made hitting anything with the 109's MGFFs much too difficult, even at point blank range.
  18. Interesting - I use a wireless headtracker but still find it cumbersome - also end up looking a tit. Can't help but think this would be a lot easier to set up if the program ran on Win 10 and could use my PS2 webcam that is already set up for headtracking. But then again the PS2 probably doesn't have the resolution.
  19. What functions do people map to their encoders? Mine are 3 button which works nicely for a single trim axis and trim reset. However, I have 4 of them and I'm struggling to find other functions that map logically to a 3 button rotary encoder. In total across 5 controllers, I have 80 buttons, switches and hats as well as 10 axes, so have most of the functions I need already mapped. I'm now thinking more about setting things up as logically as I can with similar functions grouped together on controllers that mirror the real world equivalent as intuitively as I can make t
  20. I figured it was probably something like this. Doesn't really make sense from an end users perspective though. Why programme what is essentially the same function differently. Whether the trim wheel / switch is moving the whole horizontal stabiliser or a trim tab through either an electrical servo or a direct cable linkage, it all has the same effect.
  21. OK - hence the rationale for Bodenplatte I suppose. 8th AAF units in the UK followed dispersal procedures at great discomfort to the ground crews. The 56th even used authorized maintenance crews to requisition used P-47 shipping crates as makeshift shelters in the winter months. Just seems odd to me that the UK based units would follow SOP strictly when there was little to no chance of aerial attack and units on the continent where the risk was high would not.
  22. I recently bought a button box and am in the process of mapping it in various sims. It has 4 rotary encoders with push function (1 full rotation takes 20 clicks). I have been experimenting with assigning one of these as an additional elevator trim control as it gives me finer control than the 4 way hat on my cougar throttle that I use as my primary trim switch. The encoders seem to work nicely moving the axis c. 2.5% for every click. However, for some reason if I try to use them for those planes with adjustable stabilisers (109 & 190), they don't work. However, the throttle hat works
  23. Enjoying the missions I have completed so far - although the Tempest does feel like I've turned 'god mode' on after flying the P-47. I have one bit of feedback about how the static aircraft are placed on the home airfield. I find it very difficult to believe that the aircraft would have been lined up in parade formation beside the runway. Firstly, in the event of a burst tire, an aircraft taking off or landing, could leave the runway and carnage ensue. And, secondly, that close to the front line, aircraft would have been dispersed across the airfield (in blast pens or amongst t
  24. What I have noticed is very nice. A few screenies detailing the changes would be helpful if you get the time.
  25. First up congratulations to the TFS team for the steady progress that they are making in moving this sim forward. I was critical for the initial Tobruk map and they have taken that feedback onboard and made a number of improvements to the textures that have addressed many of my original concerns. However, there a few annoying bugs that I would like to draw to the team's attention. 1). Bf109 engine surging in certain missions (E and F models). For me the 'Channel dogfight even' quick mission almost always results in my engine surging inexplicably if an enemy plane i
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