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[120DIS]KathoriasTV

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About [120DIS]KathoriasTV

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  1. I just noticed that Il-2 Great Battles 'box' art is live on Twitch. Looks nice, and much more appealing visually than not having any. Seems like a small detail, but people notice.
  2. Your preview picture isn't working correctly, just a heads-up. Very nice work on the skin, though, it's beautiful!
  3. @HappyHaddock just wanted to drop in and say all of the screenshots in this thread are absolutely stunning. I had no idea the Il-2 engine was capable of looking that good, in terms of sky/clouds/weather. Those are things that none of the sims around really get right, unless you have some expensive third-party addons for P3D or whatever. Thank you for taking the time to do what you do.
  4. Yeah, just so I don't stray too off topic, I'm about to get some new PC parts in so I can work on my first serial production 262 skin in a couple of days... ...but holy crap, that art is excellent. I've always loved watercolor. Those have a vibrance and a life to them that just jumps out of the page @III/JG52_Lothar29.
  5. Shakes with pilot accounts of the early jets, really. I distinctly remember reading a couple of anecdotes where they found the jets unsettling because the cockpit was so quiet. Quiet in a prop meant engine failure!
  6. WIP of the first series production 262...although this is my first attempt at a skin in Il-2.
  7. Microsoft Store/UWP means this is locked down, not moddable, and almost certainly won't be accessible to third parties, or will be heavily curated. Hard pass. The instant Il-2 and that other sim run well enough in WINE, my hated Windows partition will be gone forever; I don't have a PC so Microsoft can turn it into a console. It's easy to make the visuals look nice when they're selling you a service that's streaming from somewhere else and will be gone when it bombs and they decide to cut their losses. I would highly recommend avoiding excitement or anticipation for this (or anything else, for that matter).
  8. This all happens because of the concept of angular size as opposed to absolute size, the latter of which will change based on your equipment, settings, etc. Ideally, there should be a scaling feature like Smart Scaling in Falcon 4.0 BMS, which preserves angular size through a wide range of settings and equipment. There's even a nice research paper that goes along with it, which I'm not sure I can link directly here, but the title is Improving Target Orientation Discrimination Performance in Air-to-air Flight Simulation, authored by Gary Serfoss, 2003. Edit: the paper is available online to read, for anyone curious.
  9. Messing around a bit with Reshade. I like a bit of desaturation.
  10. Someone couldn't resist a sale on collector planes...
  11. Dora's a beaut; the cockpit looks especially fantastic. Watching the quality of the devs' work increase steadily over time has been so satisfying. I'm happy I've been able to support that kind of work ethic and drive for excellence, while I get an engaging game to play.
  12. Classic Shell stopped development over a year ago. It should still work, but Open Shell is the open-source continuation if you'd like one that's actively developed.
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