This is mental, VR users are at a massive disadvantage over monitor players, even with the extra zoom!
-We cannot head-check like Track IR users
-Due to the limits of current VR technology, our resolution is much lower, which can be negated by using supersampling, at the trade off being spotting.
-most VR rendering systems offer no way to change Gamma/Brightness, which depending on situation can make spotting a lot harder.
-VR performance is always going to be lower due the the higher overheads of running VR.
-Objects behind the propeller and the propeller itself turn into a lagg