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Everything posted by =SqSq=SignorMagnifico

  1. https://www.savingcontent.com/2018/02/05/how-to-remove-reshade-from-your-games/
  2. Looks like Reshade will have to be taken out since it's been banned in multiplayer after the latest patch 4.007. At least Combat Box will still allow it.
  3. Thank you for your hard work on this sim and keeping the team together, Jason! Everyone else, please be respectful of the dev team and voice your complaints professionally. There is no need to insult them. They work hard for us. This is a great patch, and a lot of work went into it.
  4. Nobody has any suggestions? Do other people have the same problem? I can attach the mission file if needed to replicate, but I typically hear it in any mission where there is a large enough formation.
  5. Yes! It sounds like static. I understand the explosion sounds might detract a bit from the sound I’m trying to showcase. I’ll try to get a better clip of the problem. This was just the best I had at the time. I made another recording of the sound issue which better highlights my problem. I tried this time using my onboard audio instead of my sound card, and I have the same issue. I also have the same issue whether I am recording via Shadowplay or not. There is a very noticeable static/buzzing sound when the formation passes at about 35 seconds into the video.
  6. Hello, I’m not sure if this is a bug or limitation of the game engine or computer hardware, but I occasionally hear a buzzing/crackling when there are multiple engines in close proximity fading out or moving away from the observer. It’s most common in fly bys with four or more aircraft in close formation. Basically it sounds like a popping or crackling noise, and I’m able to hear it not just from my system but also in recordings from another device. I have attached a video of the issue that occurs around 12 seconds in, and I can attach additional ones if necessary. If this is a bug or if anyone knows a fix, please let me know. Otherwise, could someone explain what’s going on? I have a suspicion that the game engine is somehow competing for the sound source due to many aircraft being rendered simultaneously. I’m using the latest 4.006b, but I’ve noticed the issue in earlier versions of IL-2.
  7. The new reflections look great! Will deferred shading affect how anti aliasing is implemented in IL-2?
  8. I had a close call with the Me-262 on the Combat Box Server last night. I failed to check six, and my right engine caught fire after getting hit by .50 cal. I managed to put out the engine fire and escape from the bandit to RTB with one working engine. Should have checked my six. >_<
  9. It’s likely. We all start somewhere, don’t we?
  10. I recorded this educational video while flying on Combat Box. This is a useful instructional video for anyone new to flying the A-20. Yes, the A-20 can function in a limited capacity as a heavy fighter. However, you should NEVER try to turn with your lighter and faster opponent, as the wings will fail at about 4Gs. That's exactly what happened here.
  11. Tested the damage model in multiplayer. Overall it seems better.
  12. No problem! Just doing my part to contribute to a better WWII sim. This sim looks so much better than what I played as a kid (CFS3 and 1946). What a time to be alive!
  13. We appreciate the fast turnaround time with addressing the damage modeling concerns! Thanks a lot, devs!
  14. Thanks a lot, devs! This was a FAST turnaround time. IL-2 devs are the best! P-51 was fixed He-111 seems better Pe-2 wing seems less fragile:
  15. Tried out the damage model online last night. The He-111s wing still seems a bit too strong to me.
  16. Better off taking a mix of AP/HE and aiming for center mass or for engines. The wings aren’t going to break easily.
  17. I suck with the ME. That’s the problem. I can’t get the AI to follow a waypoint, so they just turn in circles. I think I need to get the AI to spawn in to follow the waypoint.
  18. [FIXED by Patch 4.005d. What a FAST turnaround time! THANKS A LOT DEVS!] Brief description: P-51 wing does not detect damage or break as expected. Detailed description: Not certain if this is a bug or intended behavior, but the P-51 wing does not appear to be detecting or calculating damage correctly. I did a test video firing various types of ammunition into the left wing, and the wing failed to separate in most instances. I counted 13 30mm hits to the same wing with no separation whereas other aircraft take one or two hits for the wing to come off. I made one video but tested this multiple times with the same result. Additional assets: Test video here. Pc Config data: Corsair 750D i7-8700k OC to 5.0GHz Sound BlasterX AE-5 Creative Sound BlasterX H7 Tournament Edition Corsair AX-860 PSU Asus ROG Maximus X Code Thermaltake WATER 3.0 Triple Riing 360mm Corsair Dominator DDR4 32GB 3200MHz EVGA GTX 1080 FTW (+100MHz core +250MHz VRAM) Crucial M4 SSD 512GB Samsung 850EVO 1TB WDC 1TB Seagate SSHD 1TB Acer Predator XB271HU WQHD IPS Monitor Logitech G510S Anker 6000DPI Gaming Mouse HOTAS Warthog Thrustmaster TFRP Pedals Track IR 5 Windows 10 Professional
  19. Thanks! I want to try an F4 to see if it’s the same.
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