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=SqSq=SignorMagnifico

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About =SqSq=SignorMagnifico

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  1. The latest patch introduced 8xMSAA which you can enable from the in-game menu. Have you tried doing that? It looks much better for me.
  2. Also not hearing the gun ports whistling when I pull G's on the P-51 like I used to. Something changed with the last patch.
  3. Check the latest dev diary posted on Friday. They are working on it.
  4. Reshade still works, but only on multiplayer servers where it is allowed and in single player. For now, the best anti-aliasing combination appears to be MSAA. You could also try rendering the game at higher resolutions, which should look better than using anti-aliasing. I'm planning to do this when the NVidia Ampere card comes out and use DSR to render at a higher resolution. For now, the developers are responsible for the anti-aliasing implementation.
  5. As my testing results show, due to deferred shading and DX11, driver level anti-aliasing does not work. The only anti-aliasing methods that work are the in-game ones or post-processing like Reshade or NVidia FXAA.
  6. Okay, so due to popular demand, I made an image comparison of different anti-aliasing effects on aircraft spotting. All images were taken in-game with 2560x1440 resolution on game version 4.008c. I don't use any reshade settings since those were banned from a few multiplayer servers. Gamma is .8. No, I don't typically fly with labels on. The labels are on for testing and consistency purposes. First set with no wing visible is fully zoomed in. The second set is fully zoomed out. https://www.dropbox.com/s/umd9n1la877fao8/SpottingComparison.jpg?dl=0 https://www.dropbox.com/s/kuiprdt5wbhnzgn/SpottingComparison2.jpg?dl=0
  7. I’ll see what I can do this weekend. Seems like a good idea.
  8. I made some comparison images of anti-aliasing settings in-game to see what works the best. From what I can tell, enhancing or overriding AA via the NVidia Control Panel doesn't change the anti-aliasing generated by the game. NVidia FXAA does work, but it looks like there is more of a blur filter applied than what we have with in-game FXAA. MFAA might be doing something, but it's hard to see. Anyone have other observations? Taken on 4.008b today with in-game resolution of 2560x1440.
  9. I’m having the same problem with MSAA in 4.008b. Some objects are anti-aliased well; however, diagonal lines and some parts of the aircraft still have significant jaggies. I noticed that sometimes the jaggies kind of disappear when the scene is slightly in motion but then come back when the image is still. Motion also causes a bit of shimmering. I’ve tried every combination of nVidia control panel setting and in-game anti-alias setting with MSAA to no avail. [Edit: I tried setting defaults in the nVidia control panel, and this seems to help the shimmering a bit. However, the anti-aliasing issue on some textures remains a problem.]
  10. https://www.savingcontent.com/2018/02/05/how-to-remove-reshade-from-your-games/
  11. Looks like Reshade will have to be taken out since it's been banned in multiplayer after the latest patch 4.007. At least Combat Box will still allow it.
  12. Thank you for your hard work on this sim and keeping the team together, Jason! Everyone else, please be respectful of the dev team and voice your complaints professionally. There is no need to insult them. They work hard for us. This is a great patch, and a lot of work went into it.
  13. Nobody has any suggestions? Do other people have the same problem? I can attach the mission file if needed to replicate, but I typically hear it in any mission where there is a large enough formation.
  14. Yes! It sounds like static. I understand the explosion sounds might detract a bit from the sound I’m trying to showcase. I’ll try to get a better clip of the problem. This was just the best I had at the time. I made another recording of the sound issue which better highlights my problem. I tried this time using my onboard audio instead of my sound card, and I have the same issue. I also have the same issue whether I am recording via Shadowplay or not. There is a very noticeable static/buzzing sound when the formation passes at about 35 seconds into the video.
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