Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by -RR-Napoleon-

  1. At the risk of reviving a dead thread. This is my 2 cents about why B-17/B-24 should be added at some point as an AI aircraft. The reason it should be AI is because I feel that the management of the aircraft is more than just those of the plane, but also the crews - so in order to give an authentic experience, that would require IL-2 to go beyond the realm of their concept. 1) They should be AI, as much as I'd love to fly them, I think that in IL-2 they don't fit into the game as much. 2) We have many very high performance aircraft that have been and are going to be released. They were designed around attacking and defending bombers at 27,000ft. I play more multiplayer than SP and currently there is no reason for a P-47 to climb to its best fighting altitude because there is no reason for the Germans to want to/need to fight that high as well. 3) Immersion in SP, to see the contrails of a light of bombers passing overhead while completing ur missions in BP sounds incredibility immersive. Furthermore, a good chunk of Western front ground battles happened on the BP map, so if they ever wanted to release a tank pack for the Western Front with a battle zone or two on BP, again seeing the bombers flying over and crashing around you would be very immersive. (See Belton Y. Cooper's book, Death Trap, for a just hand experience of this) 4) It could be a cool campaign expansion for both Axis and Allies on the BP map to be defending/attacking the bomber streams.
  2. Hey Jason, Im working on an American as well. Ill be done on Tues or Weds.
  3. Work In Progress... but we couldn't resist taking her out for a spin on "The Unprofessionals" this weekend. I'm happy to say that Pengie IV is looking pretty decent.
  4. On the subject of gunners. I was working on them and when I read the line " I have a turret malfunction." It seemed very... odd, especially for an American. I know we are to do it as it is, which is fine, but I feel like "My TURRETS JAMMED!" or "My damn turret is busted" seems to be more natural and in the moment. Also, I take it we don't need to do any mixing or balancing before we send them?
  5. @Jason_Williams I am about halfway through them. Ill get them to you by EOW. To join in this conversation as well. Perhaps she should record the British Spotter or Airfield lines?
  6. OK everyone... "Ole Cock III" is ready to rock! I hope you all enjoy. Ole Cock III Download Ole Cock III Winter Download
  7. Click on DetCord's Hanger in his signature. Then find the P-47 drop down.
  8. 57th FG - 65th FS based at Corsica washing "Wabbit" - Photo Source
  9. Here is a little sneak peak on the finished Ole Cock III. I know someone already made one. So, I don't mean to step on any toes. I really liked the skin so I decided to give it a go myself. I am still working on other ships from the 56thFG.
  10. Dang @325th_Bugsy, those are awesome looking! Great job!
  11. Yes. He mentions at the beginning that he had a Ju-87 on station... and once his ordinance was expended, it seemed he was doing recon for them... watching for targets they might not be aware of.
  12. I think the Fi-156 has a very important role to play actually. I just watched Magz Tiger I video and I feel like in Co-Op or PvP the Fi-156 can be a huge asset to the tanks on the ground.
  13. Well.. if you guys need some backup.. as it seems u have many already. American- Mid 20s - California born and raised I'd be happy to help if you guys still need it.
  14. I think you are correct Bugsy, I was looking at the P-47D20(somethings) and it seems that the earlier in the war the greener the Zinc Chromate was. Here is an ARTICLE outlining some trends of colors. An excerpt from the section on the P-47...
  15. Hey Guys, So I went to the Flying Heritage Collection, home of Tallahassee Lassie. I also looked at some color photos and footage of the P-47s and it seems that Zinc Chromate color is more yellow than the one they used in the default skins. I have tried to yellow it up some and I also added the exhaust burns on the gear flap. I wanted to share this with all of you guys making skins. (If this is the wrong place, I apologize)
  16. My "Ole Cock III" - its my first skin. I haven't mastered the art of weathering yet. I am working on other skins from the 61st FS .... as well the 56th FG as a whole.
  17. Type of improvement: Multiplayer/Gameplay Explanation of proposals: Supplies Ticket System: EuroTruck + Train Sim meets IL-2. Creates an actual purpose for supply lines and consequences for players actions in large scale online play. See Link for full explanation. Benefits: Added realism and more gameplay opportunities.
  18. Hey everyone, So I have had this idea and my friends think I should post it here to see what you guys think of it. So here is the rough outline. ABSTRACT / TLDR It’s Eurotruck and Train Simulator in IL-2! A ticket based economy within online missions to make the choices of players more impactful to the outcome of the mission. Player controlled vehicles have use tickets to spawn. To take a plane with full fuel, full ammo and completely repaired the aircraft's max tickets are used. The bases are resupplied by AI trains, truck convoys and airplanes. So in conjunction with the standard ground target set to win a mission, players can try to destroy the enemies supplies and limited the base choices and aircraft performance of the enemy. As resources are depleted, players can then take over the supply convoys, trains and if they have the Ju-52 they could even try to fly critical supplies from off map or between air bases that need supplies. ** I understand that some of the features talked about require some significant additions to the game. To comment on that beforehand, 3rd person truck/train and AA commanding with current assets would be a good option. THE LONG DETAILED PART: 1) To create a more immersive and diverse game experience in IL-2 I have developed this idea of adding an ticket economy system. This will hopefully create more realistic “duties” that a WWII pilot might have. The system revolves around supply tickets of parts, fuel and munitions. (munitions could be broken down into machine gun ammo, cannon ammo, and bombs) Tickets are could be classified into 3 type or more; Parts, Fuel, ammo. Munitions could be further subdivided into machine gun ammo, cannon ammo, and bombs. Each aircraft when fully loaded will use up tickets for instance a 109 might use 5 parts, 5 fuel and 5 munition tickets to spawn fully loaded. Each aircraft should have different ticket requirements to balance the game. The tickets are released back at the base at which the pilot landed at. If an plane expended ammo and is damaged it has used up some parts, fuel and munition tickets. For example: two moderately damaged places only bring back 3 of 5 parts tickets each, thus creating only 1 flyable plane from the “scavenged” parts. At the beginning of a mission each base will have a set number of tickets to allow for players to spawn the aircraft of their choice and availability. As the mission continues and planes are shot down the tickets at the bases will begin to run out. The bases are resupplied by AI trains, trucks, air transports, and ships could even become an addition too. The transports themselves hold the tickets so if they are lost the tickets won’t be delivered to the bases. This makes it important to do the sometimes mundane but realistic task to escort the the Ju-52s and trucks to your bases. 2) What happens when you get shot down trying to defend your transports or trains and don’t have time to fly back to save it? You can take command of the transports and man the AA guns to defend or try to hide your convoy in the woods! *I understand that adding drivable vehicles and first person AA isn’t practical at the moment but I think that 3rd person control would suffice.* Convoy control is simple, you drive the lead vehicle and the trucks will follow you. I am not familiar with the convoy AI design so you might be limited to waypoints instead. Not only would truck convoys be “driveable” but so would trains and maybe even ships, given the new Kuban map and sea units being creating it could be a future feature. If a player is commanding the resupply units they will likely be able to resupply the bases faster than the AI could. This creates small motivation for players. 3) When a convoy reaches its destination its payload is delivered to the airbase. If a base is low on tickets and needs urgent resupply, a plane can be flown from one base to another and landed to deliver the plane’s cost in tickets to the different base. *Already in the game to ferry planes - but with addition of tickets system* Folks who have the Ju-52 can also take the cargo payload to supply bases with tickets. 4) Trains, ships and Ju-52s entering from off map and then from stations/docks/supply dumps truck convoys will take supplies to the bases. These key points could also be bombed to destroy the tickets stored there before the trucks could move them forward. Specific tickets would also be destroyed by blowing up ammo dumps, hangers or fuel tanks on airbases or around the map. The same would also apply to trains and convoys with specific vehicles holding a vehicle specific ticket for example fuel in tanker trucks, ammo or parts in cargo trucks. Once they are on map they can be controlled for entire game session is someone so desired. 5) How do tanks play into this idea?! They can push through enemy lines and try to seize enemy tickets, given they also require tickets to maintain just like planes. 6) How this idea fits into the future of IL-2. Given the tactics of WWII armored thrusts to capture airbases and encircle ground forces were common and this could allow for a dynamic strategic aspect to a lot of the online missions. I have not experimented with Commander mode in IL-2 but the above features would allow commanders more tactical options with ground forces objectives as well as being able to make strategic choices on where supplies are best used. Please correct me if I am incorrect, but a lot of the groundwork seems to be laid down for something like this to be put in place. Here is a list of key features that would be important for the success of this idea. Player controlled AA Player controlled trucks trains and ships (interior or advanced DM not needed) A ticket transfer feature. A record of all fuel munitions and parts used up or damaged in aircraft or on the ground. A editor interface for mission builders YOUR FEEDBACK!
  19. That is a great direction, I can't wait to see this develop further. On that note, I actually have extensive blueprints of ships as well as lots of other reference material mostly nautical. I'd love to assist as much as I can.
  • Create New...