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  1. I have question - would you prefer to fly with +100 victories ace or a wing-man who had 0 recorded victories but was always there to do some posturing/marginal shots forcing your 6 bandit to break? Which one you would prefer to fly with? That's an exaggerated comparison but it shows there is more to quality of a fighter pilot than victories alone. Then there is a survival bias - if you had to fly to the end (of war or your own) then just by chance many of survivors would accumulate big scores. That's one side which is talked about; the other (masses of killed pilots) is
  2. Another effect in the plane like the P-51D (compressor is driven by a fix ratio of engine RPM) is that if you lower the RPM then you also lowering supercharger boost thus the manifold pressure governor may open throttle more to maintain the same MP (assuming you are at low enough altitude). Thanks to that there will be less excess heat from compression and more useful HP available. Radiators may also close by some amount reducing drag further. One way to extract extra performance from engine if you have some extra MP control ability like the P-47D is to open the throttle fully and
  3. The P-47D in the game is still an ample turn fighter as long flaps are deployed over 50%. The major cons is that Jugs flaps are slow to open/close thus the enemy can disengage easily if noticed "the tactic". The flaps in the P-38J are quick to open/close and the Lighting offers better acceleration thus it's not so easy to evade.
  4. That's not only IL-2 fault but an inline cooled by pressurized liquids (all inline powered fighters basically) could seize after a moment after a coolant leak. However, just imagine protests if that was in the game.... Perhaps, that's why the Jug "feels" fragile. The P-47 was robust for a fighter indeed - the plane was big and the pilot had the extra protection of a twin radial in the front, the turbo/intercooler unit in the back and the extra air/exhaust ducking in the bottom. The Jug had the safest ditch and that's actually in the game. Of course it wasn't a tank and even tanks h
  5. For "this out-turned that" anecdotes it's important to re-check if possible what kind of turns are talked about. There are quotes that "the P-40 out-turned Zeros" which sounds unbelievable but then you get the part that the out-turning took place in fast downward spirals thus it was possible as Zero's ailerons locked badly at faster speeds. So if there is a claim that "this out-turned that" but nothing is told about speeds and what kind of turn it is (instantaneous or continuous or struggling for control in a stall fight perhaps) then the claim tells very little as any plane can ou
  6. Have you set mix to the 100% when using the water injection? Otherwise the WEP will be weaker and I'm not sure if that's realistic. Said that 15m of ADI should be usable at full boost in one go if needed. The workaround is to lower MP to 58-60" which is... workable if you are very careful but that should not be necessary. Another benefit would be easier use of the plane - as now to get best of the P-47D (and not kill the engine in a short order) if you want WEP "alike" power it's convoluted: turn on ADI injection, change mix to 100%, set throttle (use turbo-th
  7. Forcing an overshoot is a valid tactic... However, it's the last resort type of thing when you are sure that you won't out-maneuver (or outrun) the enemy. It's far easier to do in a computer game because if it worked then great; if not (got hit anyway or didn't recover) then you can just re-spawn seconds later... no such "luxury" was available IRL.
  8. I barely can see anything in few km range unless there is smoking or tracers flying. Only when very close (under 1000m or so) planes render but if the target will go further it just disappears (or look that way - the result is the same for me thought). Others have the issue too because as long I keep my plane no smoking I'm rarely getting followed at all and that's when orbiting at 10K ft over hot-spots... When I try this with trailing exhaust plumes it takes just a moment to get a six. That's at ranges in few km only. The old system had problems with the 9.5km visibility sphe
  9. "...unless you have a hun on your tail" - 15m of ADI supply for nothing in the game and historic pilots were told to not hesitate after 5m when they were fighting for live(s). Go to QMB and set the "unbreakable" flag - and the stuff start to perform only because you won't subconsciously throttle down all the time. Thanks to the 150 octane boost scaling the BOBP's P-51D has enough of time for 60-67" and that's far more beneficial than peak transient performance. You can now put a competitive fight in time domain aka as tactics. There was a chase in one match where I coul
  10. IMHO the Thunderbolt also can be called a heavy fighter... with one (18 cylinder double radial + all air ducks, air-air inter-cooler and turbo) engine but still big and heavy. In the game P-47D has limited use for ADI - only for 5m for straight use but carries 15m of supplies. The WEP has 2600hp in the game but +2800hp settings were also available. But most important are tactics - now with the 9.5km visibility sphere gone it should be possible to use some altitude to good effect. Staying very low without cover of other friendly fighters is ill advised. That's true even if
  11. Truism by the definition is true... jeez. And you just said it yourself - "It is not only the biglyness that matters." - yet when I provided some ideas and backed up them with something then you object. Go to and complain to the guy from the Vietnam or the WW2 pilots from videos like this. You can see strafing runs with firing times 5-6s and the "walking" I mentioned. This is at 15:38 good example of 5-6s of firing P-47 at target defended by flak. I think you were severely underestimating Allied pilots. Or this at 15:55 strafing for about 10s at targets defend
  12. That a higher caliber rounds provides more destructive power that is just a truism. Is 20mm bigger than 12.7mm - yes it is. It's only when you compare complete applications something more elaborate can be said. Otherwise why continue the topic at all - only to repeat such (20mm > 12.7mm) basic assertion? For the Tempest vs the Thunderbolt they are of similar size and both were used to strafe. Imho, there are no better platforms to compare actual historic real life use of 0.50" and 20mm guns than those. It seems that for in-wing mounted armament you can mount up to 4x 20mm or up
  13. That's exactly why because precise aimed fire is so difficult any technique which makes that easier is welcome. Just watch some P-47s gun camera footage where pilots do very long bursts using visible incendiary hits on the ground to direct fire. They can do because they have 400rpg and battery of 8 harmonized guns. Thunderbolt can expend 3200 (4000 in the N) rounds where the Tempest can only 800. If the Tempest driver would strafe the target shooting for 3s then the Jug's one can (and will) for 6s (4.5s only needed for similar destructive result as Tempest's) and use the same perce
  14. I counted only one clean shoot at the 9:40 mark in the video. The rest were partial hits or even missed. The Sabre had (as I understand) 4x 20mm rotary cannon prototypes (early M39 I think) so up to 4x 1500 cycling rate/m. Even after the 9:40 shot it's hard to assess the damage. Was it a killed truck? Now those tests were done in safe controlled environment. Add stress, AA fire and average level of marksmanship. The challenge will not be to kill the target but to land hits - any hits. That's easier with in-wing harmonized gun battery like in the Thunderbolt with big ammo reserves. Sure, t
  15. The fuse will explode only on contact with the target and shrapnel propagate only from here in a cone pattern so you better get the direct hit. Or increase the shell size dramatically, or use some kind of smart (dynamically timed or proximity) fuses which weren't available for WW2 fighter armament. Otherwise saturation will be necessary just as with MGs.
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