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Hartigan

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About Hartigan

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  1. Just noticed that WMR (Reverb) really needs more room lighting to keep proper tracking ! Oculus worked better in dark but now Reverb works fine too
  2. 60hz works randomly ...fisheye effect ruins it. 😐
  3. I'm still trying to figure out how could I make my reverb run 90fps smooth...just noticed I can maintain 90 fps in quick mission builder, but immediately when first ground AI appears in sight my fps dips down to 60-80. Only one train can cause this fps hit. My rig is 7600k 5 GHz ,single treath mark 2940, 1080ti. Really hope SteamVr could present ability to turn reprojection ON/OFF while playing . Motion reprojection Auto is bad at the moment . It will half frame rates even in situations where 90 fps is possible. Opencomposite was great with Rift S.... Even 60-70 fps is much smoother compared to 60-70 fps with SteamVr only
  4. I made 60Hz work accidentally. I have no idea what I did? Refresh rate was selected to auto. Before that I was testing Chiliwili's benchmark and when I replaced Startup file back to original file, which is for VR , frame rate was 60fps without fisheye effect. Really hope Reverb could support 72Hz in future. 60Hz was just a little bit too slow for my taste.
  5. Motherboard: ASRock Z270 Pro4 CPU: 7600K CPU Freq: 5 Ghz L3 cache: 6 MB RAM type: DDR4 RAM size: 16 GB RAM Freq: 2933 MHz RAM Latency: 16 GPU: 1080Ti STMark: 2940 First run with HIGH Clouds : Frames: 24393 - Time: 180000ms - Avg: 135.517 - Min: 94 - Max: 217 / STMark 2940 Second test with LOW Clouds : Frames: 24056 - Time: 180000ms - Avg: 133.644 - Min: 88 - Max: 217 /STMark 2946 And one more with LOW Clouds Frames: 24392 - Time: 180000ms - Avg: 135.511 - Min: 85 - Max: 217
  6. Do you use windowed or a full screen? I noticed I can archive higher framerates with full screen. But at the same time Windows desktop will chance resolution too and I prefer 2560X1440 which is my native screen resolution .
  7. We'll all these keys locate to far left down . Ctrl -alt- shift is easy to find even blind
  8. You will need a lot of imagination, but for a example my joystick hat switch can do a lot of things when I use ctrl-alt-shift+pinky button combination. Default 90/270 is rpm, 00/180 main radiator control . Then ctrl-90 switch rpm auto/manual. Ctrl+180 boost....ctrl+00 switch supercharger. Ctrl -270 is engine feathering . Joystic pinky button + 90/270 is oil radiator etc etc... I can bind all radiators ,turbo control and a lot of more just in my hat switch
  9. I have a 7600k oc to 5Ghz with 2x8GB DDR4 . XMP profile 3000Mhz (2933 to work properly) Works great with Reverb. 1080ti usage around 75-97% when I hit 90fps...less usage when reprojection kicks in. It's necessary to overclock your CPU at least to 4.7 Ghz. Index should work just fine with your system
  10. Motherboard: ASRock Z270 Pro4 CPU: 7600K CPU Freq: 5 Ghz L3 cache: 6 MB RAM type: DDR4 RAM size: 16 GB RAM Freq: 2933 MHz RAM Latency: 16 GPU: 1080Ti STMark: 2940 Frames: 24393 - Time: 180000ms - Avg: 135.517 - Min: 94 - Max: 217
  11. Also check your usb - hdmi ports and try different ones. FpsVR is a good program for check a possible CPU / GPU bottleneck during gameplay..
  12. Sure but at least we have opencomposite for Oculus. Nothing at the moment to help with WMR performance .
  13. I think PE-2 is the only plane that requires more flaps for takeoff than landing. Manual says Landing flaps have electro-hydraulic actuator and they can be extended to any angle up to 50°. When landing and the flaps are fully extended the angle of attack for a stall is less than landing pitch angle. For this reason, it is prohibited to extend flaps to more than to 35° (70%) on landing.
  14. Really hope to see "opencomposite" for window mixed reality someday.... Or native Vr support for IL2 since SteamVr uses a lot of CPU resources
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