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II./JG1_Schulte

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Everything posted by II./JG1_Schulte

  1. ~S~All Ive have the latest "Downloads" up n running. Still learning how to compile (semi successful) Question: What is the trigger mechanism for the tanks to "invade" an enemy region? Testing by myself, I'm just not getting invaded lol. Is it an "imbalance" (in what?), random, etc. Also, in my downloads the world checker, crashes. (bugged?) Coconut's...gratitude's Moxy
  2. ~S~ Vaal "Playable" OK now Im starting to get it. With that info, things start making sence Thanks Delete/edit mission text, great if simple...If not I can get creative, like work the mission name. Thanks so much II./JG1_Schulte "Moxy"
  3. ~S~ Vaal Bridges: OK...So then Im not understanding "is playable"? My assumption, is/was that those x'ed out, are not collected? Deleting: As "our" campaign rotates its mission, it logs, of course as it is suppose too. But the rotated mission is up for only a minute, then we shut it down. So when "we" look at missions, we have several "non retentive" missions logs with the same name, date, only the mission played time is the indicator. So a delete or edit, would be helpful Thanks Vaal Just getting into it Mox
  4. ~~S~ Vaal JG1 is preparing and working on a competition, and we love your stats set up! Jg1_Snaggle, asked a couple of question on my "our" behalf. Deleting missions, or a least renaming them. (Were doing much testing. This can be worked around. "Renaming" a mission would be a benefit, as an altenitive) Object is playable? As example, All the "objects" in the competition, are viable and part of the "system". Tracking/stating them would also be a benefit. Bridges come to mind. Is it possible? On behalf of II./JG1 Thanks II./JG1_Heinz "Moxy" Schulte Mox
  5. ~S~ Coconuts Back in the Day, My Squadron "JG1", and others used participate in "Dead is dead, Full switch" competitions. IE (Killed= your out for the night, full switch - no icons but a logical world towards territory capture) GhostSkies was the primary one. Your "Campaign" is so close to these competitions in another game, as one could hope for. In the old day competitions, "intel" was gathered "live", through logic, and AAR's. Hence my questions before. One of the things that these competitions were base on was... No honor system rules...IE the "system" control's the world rules. If you can see where Im going. (or a least Im trying too lol) Your campaign is so close. A Few things, Im hoping /working on...(dead is dead, SDS time out, no problem) "Full switch", IE "intel", limited artificial intel (icons) "Mission take off time after launch" IE "taxi time" Adding a message across the screen would be good enough (working on it) "Captured" = dead is dead Coconuts how can I ask? If you would "output" "capture...I would be truly grateful!! Moxy (II./JG1_Schulte)
  6. ~S~All Lots of testing. Am pleased to say Im up n running. A few reports....my Dserver crashing, I finally found at least a temporary solution! It seems "our" server doesn't like launching through "local host" . So if I "remote launch " shes happy as a clam. I was extremely disappointing to find out the "bridges" are broken.....any solution yet? (wipes out a full campaign test) Id like to ask a few of questions to those that are ahead of me. "Pilot capture" landing in an enemy "influence area" according to Jason's post it should work. Tried on mine, and Coconuts expert....Didn't get captured ....any help? (I haven't made any kind of a mission to test this yet, so I don't know if its broke or how it works) Mission modding...certainly been looking at the blocks mission and the Blocks folder and the XML's. I haven't started experimenting yet, but Im hoping if Im heading in the wrong direction, you can stop me from an auto fail lol. To be honest, what Id like to do, is modify/lessen/delete/ the intel? Coconut this thing is just great! I'm so hoping, and with the help of others, maybe "we" can get up tournaments like in the past! Thanks Moxy IE II./JG1_Schulte
  7. ~s~ Scorp I only had time to try to launch a generated mission, as a mission, last night...Dsever crashed, same net.dll error (So the SSC, is functioning to Schedule.) Not a fair test! . The mission will launch from Dserver exe. (so in theory, the mission is good) Have to try some A/B testing before I can give any kind of a good directive answer! Working on it Thanks Moxy OK working on it...got "our" IP "registered" into the server...1st test to schedule lololol new Dserver update. geeeeez Mox
  8. ~S~ Yes all the line seem to be correct, except I have Dserver closed, so no kill messages. Question: as per the pdf, I'm having trouble getting the ip in. Our server is Win server 2008 Its not liking the syntax (not valid) could this be it AKA: "Dans la fenêtre noire Executer la commande suivante netsh http add urlacl url=http://votre adresse URL:8083/ /user=Nom de votre PC\Nom de votre profil Exemple : netsh http add urlacl url=http://192.168.1.158:8083/ user=HOTH\Tauntaun In the black window Execute the following command netsh http add urlacl url = http: // your URL: 8083 / / user = Name of your PC \ Name of your profile Example: netsh http add urlacl url = http: //192.168.1.158: 8083 / user = jg1xxxxx \ Tauntaun" Thanks Mox
  9. ~S~ Thank you Carleo I have, unblocked the files. LOL at least I think so. I followed your posted pdf syntax. (no errors in the DoS window, Il do it again...cant hurt) Actually I had to "update" Powershell, on our server, to use the syntax, without hunting for proper older syntax So I do think the Coconuts "system" is unblocked.... As for the Dserver crashing...Ive played with both bin and mission, there is something my deserver doesn't like launching through the campaign "system". as Dserver runs generated missions fine without it. Il keep pluging away at it. Thanks to every one. This is a gas Mox
  10. ~S~ Scorp! Its where Im trying to go. After 46 and GS got long in the tooth. 3./JG51_Stecher and I, revised HRCoDwar, GhostSkies style, for CloD. We had it! After 2 years of testing and revisions.....RL stepped on Stecher., and the project had to stop. With out revisions (what I can see) only "templet' layout , Coconuts brilliant work, can be had, to start "Dead is dead" tournament play again...Something that was lost when RoF, and Clod failed at release, to replace 46. Im not a "coder" but I can "hack" to a point...My intent here is to "game play" test a "Coconuts "Dead is dead" environment. From there, make a presentation. There is still a squadron base out there, but the community has changed! I feel guilty for trying to use Coconuts work! As I said, I hack. But this is "true" hope for something that was lost. Thank for this II./JG1_Schulte "Moxy"
  11. ~S~ Over the weekend I installed the latest versions to replace the older one. Thank you OBT-Carleo !!!! Learned a few new things...LOL like getting to,"log in"!!! Old version was different for me. Thanks again for the pdf. Gents I have a problem, with the old and new versions, At Dserver, mission launch...the Dserver crashes. I've ran several missions, including "sample missions". Also Ive launched Dserver independently, with these missions. They run fine, and have run in the past. I haven't done any research yet, but visual studio is telling me, the net.dll in Dserver, is breaking. (Ive replaced, and reinstalled the dll, and verified the game files) same results Any clues, thoughts, or guidance advice...thanks Always had glitchy start ups, but now she's real difficult. Thanks II./JG1_Schulte "Moxy" PS Scorp...Are you the Scorp, that developed the "controller", we used for GhostSkies IL2 1946? Those were great times Mox
  12. ~S~ I think Ive hit a snag. My test campaign map/templet is up n running, generating, and playable. All scheduled, through the sturmovik server controller, I'm getting mission briefing and the "war" map with logs. The scull and crossbones event icons are on the map....but nothing else???front lines etc. But Im also not seeming to get any advancement in the campaign. So my feeling, is that the system is not reading something. Ive re-structured the file folders and experimented at different times, with the non advancement results. Although discoveries like in a bad folder/file set up errors: "cant download to disk" or erasing the game files lol Im using SSC 1.11.1.0 and SC 1.16.5.0 love the worldchecker!! My folders Campaign campaign bin Data Bin (nothing there) logs (nothing there) Multiplayer (campaign state files) Dogfight (mission files, and generated files) IL2 (game folder)(logs\binlogs folders under the games data folder, multiplayer\dogfight generated mission files) StumovikServerControl bin Release Content Images Scripts Coconut...Gratitude in all aspects for this art! II./JG1 Schulte "Moxy"
  13. ~S~ Ive gotten everything up n generating, with the sample missions. IE Stalingrad, Vluki, etc But now Im trying to create my own testing map/campaign, and Im getting an error I just cant figure out. List 2 is 10 elements shorter than list 1. LOL doing a lot of counting...cant figure out what the "lists" are/is Help really appreciated Thanks IIJG1_Schulte "Moxy"
  14. ~S~ Rearm and refuel, has been programed into dead is dead competitions, for as long as I can remember. The reason, there are time outs...after you land! Refuel and rearm is programed shorter than the landing time out. Advantage...you can get back in the air faster. disadvantage you can get killed. This would be a fine addition, if its possible to program a server refly time out. Mox
  15. Agreed Only reference....for the above posts Wish I could post comparative BoX codes Fine games both. Have fun Mox
  16. A partial list of CloDs Damages:
  17. ~S~ I use a .bmp as the Alpha and layer it together with a skin bmp using a program called dtxbmp Making the alpha bmp, R,G,B 34 is right on the edge of holes, but the "wet look" is gone. But things like tires, are still way too glossy... II./JG1_Schulte "Moxy"
  18. Sokol Thanks! the "Full" Map wasnt assigned by default. I guess its called "briefing".... got it. (the "mini" maps , radar/gps/whatever, I cant read, too small, and way out of my RL field of vision.) Im assuming with out playing with it too much...its fixed full screen? And not like RoF. If so, this is really ashame! Thanks again Sokol Moxy
  19. ~S~ Please dont tell me its fixed. II./JG1_Shulte(Moxy)
  20. ~S~ Gents I got rid of them with "Show/hide Hud", But this also wiped out the Map. Hopefully only a program place holder. Mox
  21. Thanx DB! As in RoF. Looks like Ive got a little glitch. Easly fixed Thanks again Mox
  22. Can we not have them on? Tried everything I cound find, difficulty setting etc. Thanks Moxy
  23. To the developers (audio considerations) Sirs, I make a researched suggestion regarding the audio configuration, concerning RoF and BoS. Although I don’t know the plans concerning BoS's audio. I am assuming, the configuration's will follow the blue print of RoF. Many hours of research and testing, have lead to a conclusion, of a missing element, allowing more options in audio configurations, for the end user. That of a speaker selection in Fmod. My testing/ research, is all based for analog and on the equipment I own. A great audio, that can be attained, including situational positioning, and sound stage, come's from having RoF's Fmod , in 2 channel, and up mixing (encoding) to ether 4 or 5.1. Utilizing ether 2 ch, or quad, or 5.1 headphones. Personally I have several audio “toy's to play with, software and hardware, and the one thing (I) cant get around “simply” is the audio panel in Windows after XP. Of the 3 audio cards with in my system(s) 2 Creatives and on board Realtec. The inability to “lock” Windows 7 (my flight computer) to a 2 channel configuration, and the sound cards to a multi channel configuration, (sound card software overrides Windows comfiguration) disallows the ability of certain encoding systems and sound cards to encode, up to multi channel analog outputs. On my systems this is easily accomplished digitally, but not analog. Therefore negating analog encoded multi channel speaker systems or headphones. Currently in order to accomplish this configuration, I “line out” (2 ch) my gaming computer, to my recoding studio computer and encode/upmix to multi channel analog. An addition of a fmod speaker selection, would “bypass” the windows audio panel. Allowing more audio configurations through hardware's own software. And allow more options in audio confiurations, with in a computer, with out "out board" gear for the end users. If there is an alternitive to this configuration, through windows, I havent been able to attain it. (suggestions of course welcome) Thank you Moxy
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