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II./JG1_Schulte

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Posts posted by II./JG1_Schulte


  1. ~S~

    Peaks at 3 and 5k, standing waves,  phase inversion?, compression?, wacky eq curves, noise'd out engine waves.

    "Events" at wrong parameters, space, lack of audio intel .

    We all sense the world in different ways, audio "SA" is a big part of mine.

     

     

    But this latest version, IMO is easier on the ears.

     

    Moxy

     

     

     


  2. ~S~

    Im sorry...

    The solution to this...is already in the game!!!

    A discernible audio  in this case

     A change the GLoad_Wind01. wav file. (couldn't hear it)as example with the Cliffs of Dover Overstress_07 wav

    And fmod "stage", the  G audio parameters (they are working on audio all the time, so my path way could be obsolete)

    If "staged" well , that would give 2 audio indications (g grunts and aircraft loading) of G to a visual.

     

     

     

    Worked very well in previous patch...I guess "creaking" of the aircraft told me something lolol

    Overstress_07.rar


  3. ~S~

     

    My "stock" left/right, up/down, in/out, (pilot head) have somehow have been overwritten to the "script" of the NUMPAD 9 key movement

    They still work in conjunction with the movement of the NUMPAD 9 moves. Ive replaced the obvious files/folders luascripts, etc.

    But so far I haven't corrected the anomaly...

     

    Any ideas where/which file controls,  Insert/delete, pageup/down, home/end or where the "stock" file resides?

     

    Thanx

    II./JG1_Heinz "Moxy" Schulte

     

     


  4. DD

     

    After reading this and other posts, and Im on triples also.

    Ive been playing around with the the startup  cfg file.

    3dhud = 1

    or_hud_size = 0.14500 (approx)

    Will put (at least for myself) the Map and GUI, in a window in the middle of the screens.

    Problems: the size is  FOV-zoom connected...So the "Map" as GUI, the "Start/end/setting stuff" ticks can be set (or_hud_size)

    outside of  your bezels. (hunt n find to mouse click). In-pit.... the "Map" is Zoom" connected, and is ratio'd smaller.

    Its a bastardized solution to certain  developed limitations of this Game

     

    (Ive done a lot of startup cfg file manipulation of late, trying this...best Ive come up with. (Mods off) Better,  but far

    from the game being able to be combat proficient...)

    Hope something in this helps in connection with this thread

     

     

    II.//JG1_Heinz "Moxy" Schulte  "CO"

     

     

     

     

     

    Il-2 2019-09-02 10-41-23.jpg

    Il-2 2019-09-02 11-27-58.jpg

    Il-2 2019-09-02 11-33-39.jpg


  5. Thanks Coconut!

    My roads are all good/ correct lol

    So Im guessing here, the min/max is what we see in the DoS window at Start up.

    Since my map is very symmetrical, (each side is a close mirror of the other) when I watch the Dos window my min/max's are pretty even.

    So again guessing...the min/max is some algorithm, of "stuff" and  more on the map.

    So for testing I assume I need to be "regionally" unbalancing (killing/playing lots more stuff) ?

    If this is true, testing 1 sortie a mission by myself isn't going to cut it. lol (also I have "production" set pretty high)

     

    Love the new "tank park" set up!

    Thanks Coconut (what you've done, for everybody !!!)

     

    Moxy

     

     


  6. ~S~All

     

     Ive have the latest "Downloads" up n running.

    Still learning how to compile (semi successful)

    Question: What is the trigger mechanism for the tanks to "invade" an enemy region?

    Testing by myself, I'm just not getting invaded lol. Is it an "imbalance" (in what?),

    random, etc.

     

    Also, in my downloads the world checker, crashes. (bugged?)

     

    Coconut's...gratitude's

    Moxy

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     


  7. ~S~ Vaal

     

    Bridges: OK...So then Im not understanding "is playable"?

    My assumption, is/was that those x'ed out, are not collected?

     

     

    Deleting: As "our" campaign rotates its mission, it logs, of course as it is suppose too.

    But the rotated mission is up for only a minute, then we shut it down. So when "we" look at missions,

    we have several "non retentive" missions logs with the same name, date, only the mission played time is the indicator.

    So a delete or edit, would be helpful

     

    Thanks Vaal

    Just getting into it

     

    Mox

     


  8. ~~S~ Vaal

    JG1 is preparing and working on a competition, and we love your stats set up!

    Jg1_Snaggle, asked a couple of question on my "our" behalf.

    Deleting missions, or a least renaming them.

    (Were doing much testing. This can be worked around. "Renaming" a mission would be a benefit, as an altenitive)

     

    Object is playable? As example, All the "objects" in the competition, are viable and part of the "system".

    Tracking/stating them would also be a benefit. Bridges come to mind.

    Is it possible?

     

    On behalf of II./JG1 Thanks

     

    II./JG1_Heinz "Moxy" Schulte

    Mox

     


  9. ~S~ Coconuts

     

     Back in the Day, My Squadron "JG1", and others used participate in "Dead is dead, Full switch" competitions.

    IE (Killed= your out for the night, full switch - no icons but a logical world towards territory capture)

    GhostSkies was the primary one. Your "Campaign" is so close to these competitions in another game, as one could hope for.

     In the old day competitions, "intel" was gathered "live",  through logic, and AAR's. Hence my questions before.

    One of the things that these competitions were base on was... No honor system rules...IE the "system" control's the world rules.

    If you can see where Im going. (or a least Im trying too lol) Your campaign is so close.

     

      A Few things, Im hoping /working on...(dead is dead, SDS time out, no problem)

    "Full switch", IE "intel", limited artificial intel (icons)

    "Mission take off time after launch" IE "taxi time" Adding a message across the screen would be good enough (working on it)

    "Captured" = dead is dead

     

    Coconuts how can I ask? If you would "output" "capture...I would be truly grateful!!

     

    Moxy (II./JG1_Schulte)

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     


  10. ~S~All

     

    Lots of testing. Am pleased to say Im up n running.

    A few reports....my Dserver crashing, I finally found at least a temporary solution!

    It seems "our" server doesn't like launching through "local host" . So if I "remote launch " shes happy as a clam.

     

    I was extremely disappointing to find out the "bridges" are broken.....any solution yet? (wipes out a full campaign test)

     

    Id like to ask a few of questions to those that are ahead of me.

     

    "Pilot capture" landing in an enemy "influence area" according to Jason's post it should work.

    Tried on mine, and Coconuts expert....Didn't get captured ....any help? (I haven't made any kind of a mission to test this yet,

    so I don't know if its broke or how it works)

     

    Mission modding...certainly been looking at the blocks mission and the Blocks folder and the XML's.

    I haven't started experimenting  yet, but Im hoping if Im heading in the wrong direction,

    you can stop me from an auto fail lol.

    To be honest, what Id like to do, is modify/lessen/delete/ the intel?

     

    Coconut this thing is just great! I'm so hoping, and with the help of others, maybe "we" can get up

    tournaments like in the past!

     

    Thanks

    Moxy IE II./JG1_Schulte

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     


  11. ~s~ Scorp

    I only had time to try to launch a generated mission, as a mission, last night...Dsever crashed, same net.dll error

    (So the SSC, is functioning to Schedule.)

    Not a fair test! . The mission will launch from Dserver exe. (so in theory, the mission is good) Have to try some A/B testing

    before I can give any kind of a good directive answer!

    Working on it

    Thanks

    Moxy

     

    OK working on it...got "our" IP "registered" into the server...1st test to schedule lololol new Dserver update.

    geeeeez

    Mox

     


  12. ~S~

    Yes all the line seem to be correct, except I have Dserver closed, so no kill messages.

    Question: as per the pdf, I'm having trouble getting the ip in. Our server is Win server 2008

    Its not liking the syntax (not valid)  could this be it

    AKA:


    "Dans la fenêtre noire
    Executer la commande suivante
    netsh http add urlacl url=http://votre adresse URL:8083/ /user=Nom de votre PC\Nom de votre
    profil
    Exemple : netsh http add urlacl url=http://192.168.1.158:8083/ user=HOTH\Tauntaun

    In the black window
    Execute the following command
    netsh http add urlacl url = http: // your URL: 8083 / / user = Name of your PC \ Name of your
    profile
    Example: netsh http add urlacl url = http: //192.168.1.158: 8083 / user = jg1xxxxx \ Tauntaun"

     

    Thanks

    Mox


  13. ~S~

     

    Thank you Carleo

     I have, unblocked the files. LOL at least I think so. I followed your posted pdf syntax. (no errors in the DoS window, Il do it again...cant hurt)

    Actually I had to "update" Powershell, on our server, to use the syntax, without hunting for proper older syntax

    So I do think the Coconuts "system" is unblocked....

    As for the Dserver crashing...Ive played with both bin and mission, there is something my deserver doesn't like

    launching through the campaign "system". as Dserver runs generated missions fine without it.

    Il keep pluging away at it.

     

    Thanks to every one. This is a gas

    Mox

     

     

     

     


  14. ~S~ Scorp!

     

    Its where Im trying to go. After 46 and GS got long in the tooth. 3./JG51_Stecher and I, revised HRCoDwar, GhostSkies style, for CloD. We had it! After 2 years of testing

    and revisions.....RL stepped on Stecher., and the project had to stop. With out revisions (what I can see) only "templet' layout , Coconuts brilliant work, can be had, to start

    "Dead is dead" tournament play again...Something that was lost when RoF, and Clod failed at release, to replace 46.

     

    Im not a "coder" but I can "hack" to a point...My intent here is to "game play" test a "Coconuts "Dead is dead" environment. From there, make a presentation.

    There is still a squadron base out there, but the community has changed!

    I feel guilty for trying to use Coconuts work! As I said, I hack.  But this is "true" hope for something that was lost.

    Thank for this

     

    II./JG1_Schulte

    "Moxy"


  15. ~S~

     

    Over the weekend I installed the latest versions to replace the older one.

    Thank you OBT-Carleo !!!! Learned a few new things...LOL like getting to,"log in"!!!

    Old version was different for me. Thanks again for the pdf.

     

    Gents I have a problem, with the old and new versions, At Dserver, mission launch...the Dserver crashes.

    I've ran several missions, including "sample missions".  Also Ive launched Dserver independently, with these missions.

    They run fine, and have run in the past. I haven't done any research yet, but visual studio is telling me, the net.dll in Dserver,

    is breaking. (Ive replaced, and reinstalled the dll, and verified the game files) same results

     

    Any clues, thoughts, or guidance advice...thanks

    Always had  glitchy start ups, but now she's real difficult.

     

    Thanks

    II./JG1_Schulte

    "Moxy"

     

    PS Scorp...Are you the Scorp, that developed the "controller", we used for GhostSkies IL2 1946?

    Those were great times

    Mox

     

     

     

     


  16. ~S~

     I think Ive hit a snag.

    My test campaign map/templet is up n running, generating, and playable.
    All scheduled, through the sturmovik server controller, I'm getting  mission briefing  and the "war" map with logs.
    The scull and crossbones event icons are on the map....but nothing else???front lines etc.

    But Im also not seeming to get any advancement in the campaign. So my feeling, is that the system is not
    reading something. Ive re-structured the file folders and experimented at different times, with the non advancement results.
    Although discoveries like in a bad folder/file set up errors: "cant download to disk" or erasing the game files lol

    Im using SSC 1.11.1.0 and SC 1.16.5.0 love the worldchecker!!

    My folders

     Campaign
        campaign
           bin

       Data
         Bin  (nothing there)
         logs  (nothing there)
         Multiplayer (campaign state files)
            Dogfight (mission files, and generated  files)

       IL2 (game folder)(logs\binlogs folders under the games data folder, multiplayer\dogfight generated mission files)

       StumovikServerControl
         bin
           Release
         Content
         Images
         Scripts

     Coconut...Gratitude in all aspects for this art!
    II./JG1 Schulte "Moxy"


  17. ~S~

     

    Ive gotten everything up n generating, with the sample missions. IE Stalingrad, Vluki, etc

    But now Im trying to create my own testing map/campaign, and Im getting an error I just cant figure out.

     

    List 2 is 10 elements shorter than list 1.

    LOL doing a lot of counting...cant figure out what the "lists" are/is 

     

    Help really appreciated

    Thanks

    IIJG1_Schulte "Moxy"


  18. ~S~

     

    Rearm and refuel, has been programed into dead is dead competitions, for as long as I can remember.

    The reason, there are time outs...after you land! Refuel and rearm is programed shorter than the landing time out.

    Advantage...you can get back in the air faster. disadvantage you can get killed.

     

    This would be a fine addition, if its possible to program a server refly time out.

     

     

     

     

    Mox


  19. A partial list of CloDs Damages:

          

    FuelPumpFailure,
            FuelTank0TinyLeak,
            FuelTank1TinyLeak,
            FuelTank2TinyLeak,
            FuelTank3TinyLeak,
            FuelTank4TinyLeak,
            FuelTank5TinyLeak,
            FuelTank6TinyLeak,
            FuelTank7TinyLeak,
            FuelTank0SmallLeak,
            FuelTank1SmallLeak,
            FuelTank2SmallLeak,
            FuelTank3SmallLeak,
            FuelTank4SmallLeak,
            FuelTank5SmallLeak,
            FuelTank6SmallLeak,
            FuelTank7SmallLeak,
            FuelTank0LargeLeak,
            FuelTank1LargeLeak,
            FuelTank2LargeLeak,
            FuelTank3LargeLeak,
            FuelTank4LargeLeak,
            FuelTank5LargeLeak,
            FuelTank6LargeLeak,
            FuelTank7LargeLeak,
            FuelTank0Fire,
            FuelTank1Fire,
            FuelTank2Fire,
            FuelTank3Fire,
            FuelTank4Fire,
            FuelTank5Fire,
            FuelTank6Fire,
            FuelTank7Fire,
            FuelTank0Exploded,
            FuelTank1Exploded,
            FuelTank2Exploded,
            FuelTank3Exploded,
            FuelTank4Exploded,
            FuelTank5Exploded,
            FuelTank6Exploded,
            FuelTank7Exploded,
            FuelTank0HosePerforated,
            FuelTank1HosePerforated,
            FuelTank2HosePerforated,
            FuelTank3HosePerforated,
            FuelTank4HosePerforated,
            FuelTank5HosePerforated,
            FuelTank6HosePerforated,
            FuelTank7HosePerforated,
            FuelTank0PumpFailure,
            FuelTank1PumpFailure,
            FuelTank2PumpFailure,
            FuelTank3PumpFailure,
            FuelTank4PumpFailure,
            FuelTank5PumpFailure,
            FuelTank6PumpFailure,
            FuelTank7PumpFailure,
            ElecGeneratorFailure,
            ElecBatteryFailure,
            ElecPrimaryFailure,
            ElecSecondaryFailure,
            ElecMasterCompassFailure,
            ElecWeaponryFailure,
            ElecPriNavigationFailure,
            ElecSecNavigationFailure,
            ElecTransceiverFailure,
            ElecIlluminationFailure,
            HydraulicsPumpFailure,
            HydraulicsPrimaryHosePerforated,
            HydraulicsPistonOpened,
            HydraulicsEmergencyFailure,
            HydraulicsTankPerforated,
            PneumaticsCompressorFailure,
            PneumaticsPrimaryContainerPerforated,
            PneumaticsSecondaryContainerPerforated,
            PneumaticsPrimaryHosePerforated,
            PneumaticsSecondaryHosePerforated,
            Machinegun00Failure,
            Machinegun01Failure,
            Machinegun02Failure,
            Machinegun03Failure,
            Machinegun04Failure,
            Machinegun05Failure,
            Machinegun06Failure,
            Machinegun07Failure,
            Machinegun08Failure,
            Machinegun09Failure,
            Machinegun10Failure,
            Machinegun11Failure,
            Machinegun00BeltBroken,
            Machinegun01BeltBroken,
            Machinegun02BeltBroken,
            Machinegun03BeltBroken,
            Machinegun04BeltBroken,
            Machinegun05BeltBroken,
            Machinegun06BeltBroken,
            Machinegun07BeltBroken,
            Machinegun08BeltBroken,
            Machinegun09BeltBroken,
            Machinegun10BeltBroken,
            Machinegun11BeltBroken,
            Machinegun00Jammed,
            Machinegun01Jammed,
            Machinegun02Jammed,
            Machinegun03Jammed,
            Machinegun04Jammed,
            Machinegun05Jammed,
            Machinegun06Jammed,
            Machinegun07Jammed,
            Machinegun08Jammed,
            Machinegun09Jammed,
            Machinegun10Jammed,
            Machinegun11Jammed,
            Machinegun00Charged,
            Machinegun01Charged,
            Machinegun02Charged,
            Machinegun03Charged,
            Machinegun04Charged,
            Machinegun05Charged,
            Machinegun06Charged,
            Machinegun07Charged,
            Machinegun08Charged,
            Machinegun09Charged,
            Machinegun10Charged,
            Machinegun11Charged,
            Machinegun00LineDamaged,
            Machinegun01LineDamaged,
            Machinegun02LineDamaged,
            Machinegun03LineDamaged,
            Machinegun04LineDamaged,
            Machinegun05LineDamaged,
            Machinegun06LineDamaged,
            Machinegun07LineDamaged,
            Machinegun08LineDamaged,
            Machinegun09LineDamaged,
            Machinegun10LineDamaged,
            Machinegun11LineDamaged,
            ControlsGenericKickdown,
            ControlsAileronsDisabled,
            ControlsElevatorDisabled,
            ControlsRudderDisabled,
            LandingFlapsPistonFailure1,
            LandingFlapsPistonFailure2,
            LandingFlapsKinematicFailure1,
            LandingFlapsKinematicFailure2,
            LandingFlapsDriveFailure,
            LandingFlapsHosePerforated,
            AirbrakeHosePerforated,
            AirbrakeDriveFailure,
            AirbrakePistonFailure,
            WheelBrakesFailureL,
            WheelBrakesFailureR,
            WheelBrakesTotalFailure,
            WheelBrakesHosePerforated,
            UndercarriageShockFailureL,
            UndercarriageShockFailureR,
            UndercarriageShockFailureC,
            UndercarriageUpLockFailureL,
            UndercarriageUpLockFailureR,
            UndercarriageUpLockFailureC,
            UndercarriageDownLockFailureL,
            UndercarriageDownLockFailureR,
            UndercarriageDownLockFailureC,
            UndercarriageKinematicFailureL,
            UndercarriageKinematicFailureR,
            UndercarriageKinematicFailureC,
            UndercarriageHosePerforated,
            UndercarriageDriveDamaged,
            CockpitDamageFlag00,
            CockpitDamageFlag01,
            CockpitDamageFlag02,
            CockpitDamageFlag03,
            CockpitDamageFlag04,
            CockpitDamageFlag05,
            CockpitDamageFlag06,
            CockpitDamageFlag07,
            CockpitDamageFlag08,
            CockpitDamageFlag09,
            CockpitDamageFlag10,
            CockpitDamageFlag11,
            CockpitDamageFlag12,
            CockpitDamageFlag13,
            CockpitDamageFlag14,
            Eng0TotalFailure,
            Eng0TotalSeizure,
            Eng0IntakeBurnt,
            Eng0CompressorFailure,
            Eng0CompressorGovernorFailure,
            Eng0CompressorSeizure,
            Eng0IntercoolerBurnt,
            Eng0CarbFailure,
            Eng0CarbControlsFailure,
            Eng0FuelLinePerforated,
            Eng0FuelPumpFailure,
            Eng0FuelSecondariesFire,
            Eng0Magneto0Failure,
            Eng0Magneto1Failure,
            Eng0OilPumpFailure,
            Eng0OilRadiatorPerforated,
            Eng0OilLineBroken,
            Eng0OilGasketLeak,
            Eng0OilSecondariesFire,
            Eng0OilSecondariesExtinguished,
            Eng0OilTankPerforated,
            Eng0WaterPumpFailure,
            Eng0WaterRadiatorPerforated,
            Eng0WaterLineBroken,
            Eng0WaterTankPerforated,
            Eng0WaterJacketBroken,
            Eng0CylinderHeadFire,
            Eng0CylinderHeadExtinguished,
            Eng0ExhaustHeadFailure,
            Eng0GovernorFailure,
            Eng0GovernorSeizure,
            Eng0ThrottleControlBroken,
            Eng0PropControlBroken,
            Eng0TretiaryControlBroken,
            Eng0PropBlade0Broken,
            Eng0PropBlade1Broken,
            Eng0PropBlade2Broken,
            Eng0PropBlade3Broken,
            Eng0Plug00Failure,
            Eng0Plug01Failure,
            Eng0Plug02Failure,
            Eng0Plug03Failure,
            Eng0Plug04Failure,
            Eng0Plug05Failure,
            Eng0Plug06Failure,
            Eng0Plug07Failure,
            Eng0Plug08Failure,
            Eng0Plug09Failure,
            Eng0Plug10Failure,
            Eng0Plug11Failure,
            Eng0Plug12Failure,
            Eng0Plug13Failure,
            Eng0Plug14Failure,
            Eng0Plug15Failure,
            Eng0Plug16Failure,
            Eng0Plug17Failure,
            Eng1TotalFailure,
            Eng1TotalSeizure,
            Eng1IntakeBurnt,
            Eng1CompressorFailure,
            Eng1CompressorGovernorFailure,
            Eng1CompressorSeizure,
            Eng1IntercoolerBurnt,
            Eng1CarbFailure,
            Eng1CarbControlsFailure,
            Eng1FuelLinePerforated,
            Eng1FuelPumpFailure,
            Eng1FuelSecondariesFire,
            Eng1Magneto0Failure,
            Eng1Magneto1Failure,
            Eng1OilPumpFailure,
            Eng1OilRadiatorPerforated,
            Eng1OilLineBroken,
            Eng1OilGasketLeak,
            Eng1OilSecondariesFire,
            Eng1OilSecondariesExtinguished,
            Eng1OilTankPerforated,
            Eng1WaterPumpFailure,
            Eng1WaterRadiatorPerforated,
            Eng1WaterLineBroken,
            Eng1WaterTankPerforated,
            Eng1WaterJacketBroken,
            Eng1CylinderHeadFire,
            Eng1CylinderHeadExtinguished,
            Eng1ExhaustHeadFailure,
            Eng1GovernorFailure,
            Eng1GovernorSeizure,
            Eng1ThrottleControlBroken,
            Eng1PropControlBroken,
            Eng1TretiaryControlBroken,
            Eng1PropBlade0Broken,
            Eng1PropBlade1Broken,
            Eng1PropBlade2Broken,
            Eng1PropBlade3Broken,
            Eng1Plug00Failure,
            Eng1Plug01Failure,
            Eng1Plug02Failure,
            Eng1Plug03Failure,
            Eng1Plug04Failure,
            Eng1Plug05Failure,
            Eng1Plug06Failure,
            Eng1Plug07Failure,
            Eng1Plug08Failure,
            Eng1Plug09Failure,
            Eng1Plug10Failure,
            Eng1Plug11Failure,
            Eng1Plug12Failure,
            Eng1Plug13Failure,
            Eng1Plug14Failure,
            Eng1Plug15Failure,
            Eng1Plug16Failure,
            Eng1Plug17Failure,
            Eng2TotalFailure,
            Eng2TotalSeizure,
            Eng2IntakeBurnt,
            Eng2CompressorFailure,
            Eng2CompressorGovernorFailure,
            Eng2CompressorSeizure,
            Eng2IntercoolerBurnt,
            Eng2CarbFailure,
            Eng2CarbControlsFailure,
            Eng2FuelLinePerforated,
            Eng2FuelPumpFailure,
            Eng2FuelSecondariesFire,
            Eng2Magneto0Failure,
            Eng2Magneto1Failure,
            Eng2OilPumpFailure,
            Eng2OilRadiatorPerforated,
            Eng2OilLineBroken,
            Eng2OilGasketLeak,
            Eng2OilSecondariesFire,
            Eng2OilSecondariesExtinguished,
            Eng2OilTankPerforated,
            Eng2WaterPumpFailure,
            Eng2WaterRadiatorPerforated,
            Eng2WaterLineBroken,
            Eng2WaterTankPerforated,
            Eng2WaterJacketBroken,
            Eng2CylinderHeadFire,
            Eng2CylinderHeadExtinguished,
            Eng2ExhaustHeadFailure,
            Eng2GovernorFailure,
            Eng2GovernorSeizure,
            Eng2ThrottleControlBroken,
            Eng2PropControlBroken,
            Eng2TretiaryControlBroken,
            Eng2PropBlade0Broken,
            Eng2PropBlade1Broken,
            Eng2PropBlade2Broken,
            Eng2PropBlade3Broken,
            Eng2Plug00Failure,
            Eng2Plug01Failure,
            Eng2Plug02Failure,
            Eng2Plug03Failure,
            Eng2Plug04Failure,
            Eng2Plug05Failure,
            Eng2Plug06Failure,
            Eng2Plug07Failure,
            Eng2Plug08Failure,
            Eng2Plug09Failure,
            Eng2Plug10Failure,
            Eng2Plug11Failure,
            Eng2Plug12Failure,
            Eng2Plug13Failure,
            Eng2Plug14Failure,
            Eng2Plug15Failure,
            Eng2Plug16Failure,
            Eng2Plug17Failure,
            Eng3TotalFailure,
            Eng3TotalSeizure,
            Eng3IntakeBurnt,
            Eng3CompressorFailure,
            Eng3CompressorGovernorFailure,
            Eng3CompressorSeizure,
            Eng3IntercoolerBurnt,
            Eng3CarbFailure,
            Eng3CarbControlsFailure,
            Eng3FuelLinePerforated,
            Eng3FuelPumpFailure,
            Eng3FuelSecondariesFire,
            Eng3Magneto0Failure,
            Eng3Magneto1Failure,
            Eng3OilPumpFailure,
            Eng3OilRadiatorPerforated,
            Eng3OilLineBroken,
            Eng3OilGasketLeak,
            Eng3OilSecondariesFire,
            Eng3OilSecondariesExtinguished,
            Eng3OilTankPerforated,
            Eng3WaterPumpFailure,
            Eng3WaterRadiatorPerforated,
            Eng3WaterLineBroken,
            Eng3WaterTankPerforated,
            Eng3WaterJacketBroken,
            Eng3CylinderHeadFire,
            Eng3CylinderHeadExtinguished,
            Eng3ExhaustHeadFailure,
            Eng3GovernorFailure,
            Eng3GovernorSeizure,
            Eng3ThrottleControlBroken,
            Eng3PropControlBroken,
            Eng3TretiaryControlBroken,
            Eng3PropBlade0Broken,
            Eng3PropBlade1Broken,
            Eng3PropBlade2Broken,
            Eng3PropBlade3Broken,
            Eng3Plug00Failure,
            Eng3Plug01Failure,
            Eng3Plug02Failure,
            Eng3Plug03Failure,
            Eng3Plug04Failure,
            Eng3Plug05Failure,
            Eng3Plug06Failure,
            Eng3Plug07Failure,
            Eng3Plug08Failure,
            Eng3Plug09Failure,
            Eng3Plug10Failure,
            Eng3Plug11Failure,
            Eng3Plug12Failure,
            Eng3Plug13Failure,
            Eng3Plug14Failure,
            Eng3Plug15Failure,
            Eng3Plug16Failure,
            Eng3Plug17Failure,
            Eng4TotalFailure,
            Eng4TotalSeizure,
            Eng4IntakeBurnt,
            Eng4CompressorFailure,
            Eng4CompressorGovernorFailure,
            Eng4CompressorSeizure,
            Eng4IntercoolerBurnt,
            Eng4CarbFailure,
            Eng4CarbControlsFailure,
            Eng4FuelLinePerforated,
            Eng4FuelPumpFailure,
            Eng4FuelSecondariesFire,
            Eng4Magneto0Failure,
            Eng4Magneto1Failure,
            Eng4OilPumpFailure,
            Eng4OilRadiatorPerforated,
            Eng4OilLineBroken,
            Eng4OilGasketLeak,
            Eng4OilSecondariesFire,
            Eng4OilSecondariesExtinguished,
            Eng4OilTankPerforated,
            Eng4WaterPumpFailure,
            Eng4WaterRadiatorPerforated,
            Eng4WaterLineBroken,
            Eng4WaterTankPerforated,
            Eng4WaterJacketBroken,
            Eng4CylinderHeadFire,
            Eng4CylinderHeadExtinguished,
            Eng4ExhaustHeadFailure,
            Eng4GovernorFailure,
            Eng4GovernorSeizure,
            Eng4ThrottleControlBroken,
            Eng4PropControlBroken,
            Eng4TretiaryControlBroken,
            Eng4PropBlade0Broken,
            Eng4PropBlade1Broken,
            Eng4PropBlade2Broken,
            Eng4PropBlade3Broken,
            Eng4Plug00Failure,
            Eng4Plug01Failure,
            Eng4Plug02Failure,
            Eng4Plug03Failure,
            Eng4Plug04Failure,
            Eng4Plug05Failure,
            Eng4Plug06Failure,
            Eng4Plug07Failure,
            Eng4Plug08Failure,
            Eng4Plug09Failure,
            Eng4Plug10Failure,
            Eng4Plug11Failure,
            Eng4Plug12Failure,
            Eng4Plug13Failure,
            Eng4Plug14Failure,
            Eng4Plug15Failure,
            Eng4Plug16Failure,
            Eng4Plug17Failure,
            Eng5TotalFailure,
            Eng5TotalSeizure,
            Eng5IntakeBurnt,
            Eng5CompressorFailure,
            Eng5CompressorGovernorFailure,
            Eng5CompressorSeizure,
            Eng5IntercoolerBurnt,
            Eng5CarbFailure,
            Eng5CarbControlsFailure,
            Eng5FuelLinePerforated,
            Eng5FuelPumpFailure,
            Eng5FuelSecondariesFire,
            Eng5Magneto0Failure,
            Eng5Magneto1Failure,
            Eng5OilPumpFailure,
            Eng5OilRadiatorPerforated,
            Eng5OilLineBroken,
            Eng5OilGasketLeak,
            Eng5OilSecondariesFire,
            Eng5OilSecondariesExtinguished,
            Eng5OilTankPerforated,
            Eng5WaterPumpFailure,
            Eng5WaterRadiatorPerforated,
            Eng5WaterLineBroken,
            Eng5WaterTankPerforated,
            Eng5WaterJacketBroken,
            Eng5CylinderHeadFire,
            Eng5CylinderHeadExtinguished,
            Eng5ExhaustHeadFailure,
            Eng5GovernorFailure,
            Eng5GovernorSeizure,
            Eng5ThrottleControlBroken,
            Eng5PropControlBroken,
            Eng5TretiaryControlBroken,
            Eng5PropBlade0Broken,
            Eng5PropBlade1Broken,
            Eng5PropBlade2Broken,
            Eng5PropBlade3Broken,
            Eng5Plug00Failure,
            Eng5Plug01Failure,
            Eng5Plug02Failure,
            Eng5Plug03Failure,
            Eng5Plug04Failure,
            Eng5Plug05Failure,
            Eng5Plug06Failure,
            Eng5Plug07Failure,
            Eng5Plug08Failure,
            Eng5Plug09Failure,
            Eng5Plug10Failure,
            Eng5Plug11Failure,
            Eng5Plug12Failure,
            Eng5Plug13Failure,
            Eng5Plug14Failure,
            Eng5Plug15Failure,
            Eng5Plug16Failure,
            Eng5Plug17Failure,
            Eng6TotalFailure,
            Eng6TotalSeizure,
            Eng6IntakeBurnt,
            Eng6CompressorFailure,
            Eng6CompressorGovernorFailure,
            Eng6CompressorSeizure,
            Eng6IntercoolerBurnt,
            Eng6CarbFailure,
            Eng6CarbControlsFailure,
            Eng6FuelLinePerforated,
            Eng6FuelPumpFailure,
            Eng6FuelSecondariesFire,
            Eng6Magneto0Failure,
            Eng6Magneto1Failure,
            Eng6OilPumpFailure,
            Eng6OilRadiatorPerforated,
            Eng6OilLineBroken,
            Eng6OilGasketLeak,
            Eng6OilSecondariesFire,
            Eng6OilSecondariesExtinguished,
            Eng6OilTankPerforated,
            Eng6WaterPumpFailure,
            Eng6WaterRadiatorPerforated,
            Eng6WaterLineBroken,
            Eng6WaterTankPerforated,
            Eng6WaterJacketBroken,
            Eng6CylinderHeadFire,
            Eng6CylinderHeadExtinguished,
            Eng6ExhaustHeadFailure,
            Eng6GovernorFailure,
            Eng6GovernorSeizure,
            Eng6ThrottleControlBroken,
            Eng6PropControlBroken,
            Eng6TretiaryControlBroken,
            Eng6PropBlade0Broken,
            Eng6PropBlade1Broken,
            Eng6PropBlade2Broken,
            Eng6PropBlade3Broken,
            Eng6Plug00Failure,
            Eng6Plug01Failure,
            Eng6Plug02Failure,
            Eng6Plug03Failure,
            Eng6Plug04Failure,
            Eng6Plug05Failure,
            Eng6Plug06Failure,
            Eng6Plug07Failure,
            Eng6Plug08Failure,
            Eng6Plug09Failure,
            Eng6Plug10Failure,
            Eng6Plug11Failure,
            Eng6Plug12Failure,
            Eng6Plug13Failure,
            Eng6Plug14Failure,
            Eng6Plug15Failure,
            Eng6Plug16Failure,
            Eng6Plug17Failure,
            Eng7TotalFailure,
            Eng7TotalSeizure,
            Eng7IntakeBurnt,
            Eng7CompressorFailure,
            Eng7CompressorGovernorFailure,
            Eng7CompressorSeizure,
            Eng7IntercoolerBurnt,
            Eng7CarbFailure,
            Eng7CarbControlsFailure,
            Eng7FuelLinePerforated,
            Eng7FuelPumpFailure,
            Eng7FuelSecondariesFire,
            Eng7Magneto0Failure,
            Eng7Magneto1Failure,
            Eng7OilPumpFailure,
            Eng7OilRadiatorPerforated,
            Eng7OilLineBroken,
            Eng7OilGasketLeak,
            Eng7OilSecondariesFire,
            Eng7OilSecondariesExtinguished,
            Eng7OilTankPerforated,
            Eng7WaterPumpFailure,
            Eng7WaterRadiatorPerforated,
            Eng7WaterLineBroken,
            Eng7WaterTankPerforated,
            Eng7WaterJacketBroken,
            Eng7CylinderHeadFire,
            Eng7CylinderHeadExtinguished,
            Eng7ExhaustHeadFailure,
            Eng7GovernorFailure,
            Eng7GovernorSeizure,
            Eng7ThrottleControlBroken,
            Eng7PropControlBroken,
            Eng7TretiaryControlBroken,
            Eng7PropBlade0Broken,
            Eng7PropBlade1Broken,
            Eng7PropBlade2Broken,
            Eng7PropBlade3Broken,
            Eng7Plug00Failure,
            Eng7Plug01Failure,
            Eng7Plug02Failure,
            Eng7Plug03Failure,
            Eng7Plug04Failure,
            Eng7Plug05Failure,
            Eng7Plug06Failure,
            Eng7Plug07Failure,
            Eng7Plug08Failure,
            Eng7Plug09Failure,
            Eng7Plug10Failure,
            Eng7Plug11Failure,
            Eng7Plug12Failure,
            Eng7Plug13Failure,
            Eng7Plug14Failure,
            Eng7Plug15Failure,
            Eng7Plug16Failure,
            Eng7Plug17Failure,
            ChunkSmallDamage,
            ChunkLargeDamage,
            PartSmallDamage,
            PartLargeDamage,
            WeaponSmallDamage,
            WeaponLargeDamage,
            EngineSmallDamage,
            EngineLargeDamage,
            LifeKeeperPartSmallDamage,
            LifeKeeperPartLargeDamage,


     


  20. ~S~

    I use a .bmp as the Alpha and layer it together with a skin bmp using a program called

    dtxbmp

     

    Making the alpha bmp, R,G,B 34 is right on the edge of holes, but the "wet look" is gone.

    But things like tires, are still way too glossy...

     

    II./JG1_Schulte "Moxy"

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