Jump to content

ErprGr210_R_Molders

Members
  • Content Count

    19
  • Joined

  • Last visited

Community Reputation

22 Excellent

About ErprGr210_R_Molders

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    Italy

Recent Profile Visitors

397 profile views
  1. Same to you mate! S! Quote from my reply on FB: " *Note: The swastika is used only for " historical correctness ". Me or any member of my FB group do not support in any way WW2 politics, leaders, ideas, etc. War is terrible and must be rejected utterly! ( ...but , permit me to say, that IMHO I think that the " law " of not displaying it in WW2 games due to the " fear " that someone will become a Nazi seeing it it's the most idiot law ever created by the human race...Following the same stupid rule so also the Red Star should be banned too because, as far as I know, also Stalin and the Red Army were not exactly known to be " The best and gentle guys available around ". As said IMHO a useless and ridiculous law ). Let's see if one day or the other they will publish WW2 flight sims wearing only Red Bull skins so to be " Politically Correct "! πŸ˜‚ "
  2. Very good news! Can't wait to play it!!!
  3. From the Where Gamers Dare Facebook Group Staff and Members we would like to wish to the whole WW2 Flight Sim Community's Members a Merry Christmas! Hals und Beinbruch! REFERENCE LINK: https://www.facebook.com/groups/wheregamersdare/
  4. I will reply briefly about them to not interfere with the original topic ( we can have a bit of chit chatting about it when we will meet online and we a bit of free time ). 1- Wrong\Not correct 2- Again wrong \Not correct
  5. As said above there seems to be quite a difference in the AI gunners levels that you encounter if you fly Red that " apparently " seems to be more " easy " ( and also the movements of the front line seems to reflect this ) about attacking enemy flak columns. Maybe I'm wrong ( and I hope it's so ) but this should be at least checked\tested. At least here on the Blue side the two times I've attemped to get close to an enemy vehicle column, alone, I'm been shoot by " snipers " well away from being even close to it ( and the AI gunners didn't have a clear visual on me because they were firing in a forest between trees )...and permit me to say that I have the " feeling " that this happened not due to a wrong approach tactic or due to " unlucky events ". The worst quote you can ever have put in emphasis. This demonstrates only to have a very general ( wrong ) idea about the Bf 110 due to Allied " of part " litterature and disinformationn and little knowledge about the real Bf 110 facts and events. Read with attention the historical mission reports of the pilots flying the Bf 110s ( and of their units ) and you will at least starting questioning your " reliable source of information " that you have read until now about the Bf 110. Your quote is correct pretty much like saying that the correct designation of the Bf 110 is Me 110...You should let read your quote above to the Bf 110 pilot that shot down 5 Spitfires in one sortie during the BoB... πŸ˜‚ S!
  6. Well this is quite anecdotal...as you can quote this example I can quote 100 others where that didn't happened ( and so we will end up only " defending " our points of view going forward on this line and not solving the real game " problem " ). In addition, in my opinion, it has not a lot of sense trying to fully replicate what happened in WW2 in a game due to the fact that, for the best that you can get close to it, it will be ( fortunately! ) never the same as the real war for obvious reasons. Somehow, taking into account this and the fact that we are speaking of a game, we can surely speak about the gameplay and at least trying to find a " sweet spot " that could better match the game dynamics and players preferences. I presume that no one of us want the exact same thing as it was the real aerial war ( so otherwise the first time that you will be killed in a game sortie, you should stop playing it because you have been " killed " ) but we can possibly find a balance between what were the historical events and the gameplay in a game that we play, all, well sit on our game chairs and in front of our PC screens.
  7. Also if I highly appreciate your reply and advice ( advice are always more than welcome here ) this is not what I was intending with my post. Although I have only 97 hours of play in this game ( I've bought Battle of Stalingrad in 2016 if I remeber correctly but I've started playing it just recently ) I have a long history of playing online and in particular with the Bf 110 ( about 5700 hours of flight using the Bf 110 in Il-2 Cliffs of Dover, just to quote one ) and I have also a big passion about what were the best tacticts that were used by real pilots performing this task ( or the ones that are the best to be used in a game ) so I know pretty well how to reduce to the mininum the risks linked to a low level attack ( and as you know you can be trained about it as much as you want but there is always the " imponderable " that could happen at any time )...but here, with the current levels of skill of the AI gunners, the story is different...you can use whatever " deception " tactic against the flak you want, and the AAA fire will allways hit you with a precision of the 99% of the times also if you fly in a horizontal line in respect to them ( so to offer a small fast moving target in respect to them ). Here the wrong thing, said in brief, is not the tactic used or the skill of the attacking pilot but the fact that is an artificial aiming bot firing at you that always will predict with a 100% accuracy your presumed next position during the attack, so due to this, the AI gunner will be always able to hit you like if you are fixed point in the sky....and that's absolutely wrong if your intention is to try to recreate a WW2 " realistic " environment. The flak fire was dangerous, in certain areas very heavy but in the whole WW2 it has never been a perfect science able to hit the attacking plane with an accuracy so high as we have actually in the campaign. I hope you get the point of what I mean. S!
  8. I can assure you that doing the same thing on the Blue side corresponds to a mere suicide if you fly alone or in 2-3. I tend to preserv my virtual life as much as possible said in general but last time I flew I'm being killed by a single sniper shot from 2-3 km away and always by the same vehicle ( ZiS-5 72-K also killed me in the 3rd sortie ) that seems to carry onboard the complete Chuck Norris family everytime. As I have suggested in the bug report thread about TAW probably having ground units set at different skill levels should be better. ( in RL not all units were fully trained ) Your post, in addition, and by checking the map too, seems to suggest that the skill level of the ground units that the Reds have to face is quite a lot different. I'm not asking to have dummies manning the AI AAA and the campaign should be left challenging under this aspect but having also only snipers around that kill you systematically soon as you try to approach an enemy ground target is not fun at all. It's useless and not rewarding at all spending hours to plan and flight the sortie in a " realistic " kind of way to be then shot down by an infallible bot. Tha's only my point, the rest of the campaign is really really nice and well structured apart some small tweakings that could be made here and there trying to improve it in the future. I don't aim to become the infallible ground attacker of the LW but I would like to have, at least, the chance to engage this kind of targets alo if I fly alone or with other 2-3 players. ( not all units are big ones ). There is actually not any kind of efforts made by the LW virtual units to fly coordinated missions so, that you like it or not, if you are not part of a big unit you are forced to fly alone or in 2-3 max ( if you're lucky to find this number of " free " players ) and so of consequence, due to this, there's no chance to survive this kind of encounters in any way actually if you approach them in small numbers.
  9. 1 time is a case, 2 times it's a suspect...let's wait for report #3 that will make it a proof! ...and here comes the third one about the Flak too precise...now we got a proof! πŸ˜‰ πŸ˜€
  10. Come on guys please stop acting like 2 years old children...a pacifier for both and end of the story! πŸ˜‚ Play and have fun instead of fight over stupid things! πŸ˜‰ Remember both the first rule of every good WW2 flight-simmer...don't be a dick! πŸ˜‚
  11. Did no one told to the TAW admins that LW pilots are immortal and millenary? πŸ˜‚ πŸ˜‚ πŸ˜‚
  12. Mein Mut hat mich schon zwei Flugzeuge gekostet! πŸ˜‚ πŸ˜‚ πŸ˜‚ ( Translation: " My courage is already costed me two aircraft! " )
  13. 3 - The level of skills of the AI Anti Aircraft gunners is set to high. I know that these kind of targets should be attacked with several aircraft to distract the AAA defences but despite the numerous attempts made there seems to be not any effort by the LW units to plan and coordinate their attacks together so for lone players and small units this becomes a pain. Every unit seems to play by itself hidden in its " Teamspeak hole " so for players that have no other way than flying alone ( or in very small units ) there in no way to have fun flying a ground attack sortie because you get sistematically killed by the " sniper gunners " that do not seem to miss a single shot, also from distance. A possible solution could be vary a bit the skill level of the various enemy ground units so the have a bit more of differentiation and so to not meet always enemy troops with the skill level of a Jedi ( At the end not all the troops at the front line were fully experienced units ) so to provide to lone players ( or to units with just 2-3 players in their ranks ) the chance to try to fly these kind of sorties with some sort of chance ( that instead actually are a sure and complete suicide for them ). Add to this that now we have the " 3 lives system " and you can easily immagine how much these things could restrict the player choices and freedom of action. ( Thing that should be avoided in a dynamic campaign, in my humble opinion ). As an additional note, in the case that you don't want to change the system, should be at least specified in the TAW manual that flying lone sorties or with just 2-3 pilots against ground targets , corresponds to a mere suicide. ( I'm new to the TAW campaign so I was totally unaware of this and it will be the same for a new pilot\small unit joining the TAW campaign in the future ) As said in my opinion this should be tweaked in a better way because actually the currect system detracts heavily from the fun of lone players\small units...and it's a real pity because this campaign is simply marvellous in its concept and realisation. As always my comments are to be intended exclusively as suggestions\gentle requests and NEVER as mandatory\peremptory ones. These are simply my feedbacks from a passionate player point of view, trying, if possible, to improve the " TAW Experience ". With respect, my sincere best regards to all! Keep up the great work! Salute!!!
  14. Two things to report: 1- When you click on the " Login " button very often you get the error " 500 - Internal server error ". Internet browser used is Google Chrome. ( see file attached ) 2- When you login and you select " Squad Profile " there is a spelling error in the orange button. It should be " Delete squadron members " while instead now it reports " Delete squadron memebrs " ( see file attached )
  15. In brief: " Das ist Scheiße " 1 time is a case, 2 times it's a suspect...let's wait for report #3 that will make it a proof!
×
×
  • Create New...