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About =RS=Stix_09

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    Remote control cars helicopters and planes . Motorcycles. Games that require you to use your brain (and occasionally some that don't)

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  1. =RS=Stix_09

    For how long we will tolerate this?

    This issue of side balance will always be a problem until the game has better inbuilt systems to do balancing. Servers like TAW have recently put balancing into the game , but they do it with special post processing scripts (external to game , made by community not the developers). Any server that wants to use a similar system relies on the programing skills of the server administrators. I'm hoping with the upcoming server commander and improved lobby system devs are talking about it will be easy to make better matchmaking possible (and more interesting options around this for team play). Till then I can wait and be a little patient.
  2. =RS=Stix_09

    AAA How to make it fire in anger

    Checkzone works at much longer distance than 10km, but areaAttack MCU does not, it varies for ground guns and planes. (dif AAguns have dif max ranges, see below) 8.8 cm Flak has max engage of line of sight @9.5 km (ie they will start to track and fire at that range) as long as you use an appropriate areaAttack command also The 20mm (and 37mm??, not tested) cannon AA has an about 2km limit and the MG AA is similar. This gun range is also line of sight , not horizontal ground distance. (easy to see if u move next to an AA gun and have object icons enabled) Also not well known but some have noted , the in spotter range and the out spotter range in game are not the same (not always) Here is a copy of your mission modified with better groups to make it clearer to read. Its set at 1000M height for the overflying PE 2 bombers. I also added a 12km range checkZone In and message (and moved flight out a little) so you can see that checkzone works beyond 9.5km sight range on the inbound PE2's. I also made all the AA guns into a formation, so u can just use commands on the leader , simplifies the logic a little. AAA Artillery altitude.zip
  3. =RS=Stix_09

    Tactical Air War

    I had not considered counties that block VOIP.... Also I doubt that in game chat will ever be disabled , but it is likely in game coms will improve further.
  4. =RS=Stix_09

    Tactical Air War

    I 'm not sure how that will stop , misunderstandings, players gaming the system , genuine poor sportsmanship etc from happening. Many incidents I would say are just mistakes and accidents. Its war people get heated... Life is not fair...war is not fair. No matter what we do this will continue to occur, its being dealt with as it happens fine now. Chill and go with the flow. I'm not apposed to donations, but its not going to make this problem stop happening , people are people. Solve the human condition by donation.... lol good luck.
  5. =RS=Stix_09

    Tactical Air War

    The problem is too many options for voice coms and no consistency. With new lobby coming this may get better. (I hope) If people used the TAW discord server to arrange coms and chat instead of game chat for this type of thing , this would not be an issue. Discord is chat AND voice, and no its not reading your emails, that's just ignorance of the tech. I have TS and discord installed, , but use discord 90% of the time.
  6. =RS=Stix_09

    What volume setting do you use?

    I find max game volume I can't here people on discord as volume is too quiet on coms, and u just can't make it high enough to hear over the game. I'd like the game to have a master volume control and one for inside cockpit.
  7. =RS=Stix_09


    Its free , its not a trial version , try and see
  8. =RS=Stix_09


    Even the free version is pretty good.
  9. =RS=Stix_09


  10. =RS=Stix_09


    I do play quite a lot offline also, because I make my own missions, often its testing maps made. The game could do with a far better QMB (quick mission builder) so people that do not want to delve into the full editor (lot of time involved) can design some better scenarios. I do know that when making missions I have to build in logic to deal with poor AI. The AI landing logic still has problems , like damaged planes doing circles on run way trying to taxi with only one engine (is an example) then no other planes can land. AA gunners that shoot at anything in their path , building, trees etc , what ever is in the way.(even runway buildings) there is no current checking if they have a clear path to targets. I've been shot down by AA placed too close to runways while still on the ground during taking off. AA guns on trucks shooting through the truck cabin because the gun elevation is not checked... These are just some of current problems with with game logic.... I have reported things when found , at some point devs may or may not assign time to fix those (and many other problems) They have to make money also , which means new content to stay in business. Stuff is being fixed as they can as far as I can see, some people complain a lot but don't submit feedback (constructive feedback in the feedback area), and many just enjoy the game offline with time they have, nothing wrong with that , and there are many reasons to do so. I'm sure there is more great stuff to see coming , and I'm sure much of that will improve offline play too, I want that also. If you have not looked into online play and its an open possibility, it can be hell of lot of fun too. And its not just about a bunch of kids with big egos trying to kill each other (of course that is there too). And it will take your flying to a new level of skill if you take the correct approach to that. Regards Stix
  11. =RS=Stix_09


    I did not say all that play offline are bad players or that all playing offline fear online, that's a misinterpretation. Maybe read again what I said and what I fly central said in his video. And I would question the logic of skills of people that only play against AI vs real players having higher skills, well certainly in dogfight combat anyway, would probably be more accurate. And this is going off topic, the AI are terrible pilots currently, that it on that one. Better and improving , but still very limited.
  12. =RS=Stix_09


    Yes that does happen in unorganized online flying. The way to deal with that is make or find a squad that has your view of the game. That all in the setup. As people have said many want that. And there are people that do that. I don't fly with people like that myself , because it pisses me off too. If you make an effort online play can have much to offer, offline play can't. Bottom line if you really feel the need to fly alone, do so, if that is more immersive experience for you. If you do go down that track , learning to use the editor is the way to go, and @Gambit21 I know you already like me know how to use the editor. And be prepared to deal with the AI not being like a real person and its always having limitations. Yes most def room for improvement.
  13. =RS=Stix_09


    I'm not saying that all , I'm saying there are a percentage that do (and i know that from the comments I have read, online. I'm also agree that there are many dif reasons to play online and offline. I'm saying with current game if u only play offline your skills in flying combat are going to be less than those people that play online. I'm saying that mplayer also has more to offer in the current implementation of this game than offline play, including coop in online play. Much depends the guys that build the missions and how its done, and who you fly with. Playing with people rather than AI will always be more immersive. There are plenty of people that do online team immersive flyouts , creating sim realism if up to your imagination and creativity, and finding like minded people to fly with. I would also say based on your comments your knowledge of online play in this game is more limited than you realise. Online mplayer is not all about online dog fighting and being the top ace(that is only a subset of online play).
  14. =RS=Stix_09

    KNIGHTS OF THE AIR Multiplayer Server

    AA placement is important, I got killed other day (dif server) on takeoff , still on runway because aa gun was too close to runway. AA guns shoot at anything in their path to targets, people, buildings and trees , its bug they need to fix. AA guns should only fire if nothing is in the path to plane its shooting at.
  15. =RS=Stix_09


    The game could also use a better QMB to make better training scenarios and basic coop missions. The full editor is powerful and too complex for the average person to want to use. I know it pretty well but it was quite and effort to learn how to drive it.