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US103_Baer

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Everything posted by US103_Baer

  1. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    Quick reminder were on Wargrounds this week.All welcome as usual. Look forward to seeing you all up there!
  2. Had a few discussions with regular MP pilots and the idea of WW1 parachutes as a loadout option seemed to make sense. It may have come up before but we hadn't noticed. Benefits seem obvious. - A known weight penalty can be added and pilots can choose whether to take them or not. - Mission makers/server operators could have greater control whether parachutes are provided and, potentially, for which particular plane types. If a mission/map is set before they were historically available then obviously they wouldn't be a loadout option. - Jasta and seniority availability. Depending how much control is possible for mission makers, it may be possible to align with historical use by Jasta or pilot seniority. Of course if the Devs could add unreliability that would be great too! Thoughts?
  3. US103_Baer

    WWI Skins: PatCartier's Pot-Pourri

    A rugby playing Spad ace! My 'go to' back-up skin for sure. Thanks
  4. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    This turned out to be a most memorable session complete with long dogfights, some extreme luck, a couple of very real engagement scenarios and multiple heart-attacks! Cuban really freshened things up with a great mid-1916 map. It looked tough at first N11s, N17s, DH2s and RE8 vs Halb DIIs, Alb DIIs, EIII and DFWs. Added to that we were low on numbers with only 3 US103 available to fly. But Recons gave better planes and we have a great Recon pilot, so really nothing to lose! Of course the Central guys were wise to this so our 2 N11s and RE8 were greeted by 4 Halb D2s from JG1! A fantastic dogfight ensued and ultimately ended in highly dramatic fashion. During this fight Lt Larner was forced to ditch near the German trenches, his Nieuport overturned and promptly exploded into flames. A bizarre end to a great streak of 21, and really rotten luck. Later Talbot and I had some excellent engagements with J30 Albs and JG1 Albs. Both were highly tactical and anyone making the slightest mistake paid dearly. These 2 fights reminded me a lot of the descriptions in Biddle's book "The Way Of The Eagle" and McCudden's early encounters from "5 years In The RFC" Thanks again to everyone who flew and to Cuban for an excellent Map! Our Stream is here, timestamps done. https://youtu.be/bu03tVR_mzE
  5. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    We're on Cuban/SteveFs Syndicate server this week. Really looking forward after a couple of lean scoring weeks, and we have some new tactics to try out too. Hope to see you all there
  6. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    I can't believe we didn't see you guys over Sivry. We did all 3 recons and by checking the game time on the streams i can see we were doing recon 3 and 1 about the time you engaged the Nieuports. Unfortunately none of us saw the gunfire, it would've been a great time to bounce On the return we hit Hammer's Dr1 at '2:46pm' over the Arty spot location (German lines) at cloud height - that was just West of you, but again, no viz. Can see from your stream you experienced the difficulty SPADS are having in FC. It's very difficult to get away after a pass, it doesn't retain energy at all. That's against the Pfalz and the Dr1, can you imagine the DVa or D7? Bit frustrated honestly. Also weird our us103 skins didn't appear in your view of us, but when you flew out with Talbots skin it was visible.
  7. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    Great to see everyone out again. We were missing Larner this week so scoring was a bit lighter than usual! Still, a solid 8 downed without loss, although Hobbs was captured after having engine trouble behind enemy lines near Metz and had to ditch. He got it working again but then hit bumpy ground taking off and wrote his Spad off! The Metz map was spent helping protect the HPs as they worked to roll the map against some determined fighter opposition and most victories there will be rejected for lack of witnesses over enemy territory, but a special Salute to Hotlead for phoning in the confirmation of a J5 Dr1. Our Adjutant will be pleased For Verdun we tried something different, escorting Talbot's recon in an effort to get Spad 13s. This worked well though we had to deal with a Dr1 on the way back. By the time Arty was done too, not much time remained and the 13s sat in a hanger unused. Here's the stream. Timestamps to action in the description. https://youtu.be/7vdcyNSZhAw Looking forward to next week on Cuban's.
  8. US103_Baer

    ROF Free To Play

    Great to see people taking advantage of this massive sale. Makes a full hanger incredibly cheap and the value/enjoyment is unmatched. @Dogbert1953 i seriously recommend the Spad7. It is one of, if not the best modelled planes in RoF both graphically and flight model. It WILL give you a significant advantage over ALL the Huns from mid-1916 till early 1918, and the Spad 7 180hp is still competitive till the end of war. It (S7 180) climbs and dives better than the Se5a. Some of our squad will fly it in preference to the S.13 Might as well get a couple of Hun planes too. You can pick up a lot about their strengths and weaknesses by flying them. The Alb DII, DIII and Fokker DVII, DVIIF are really worth having.
  9. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    Interesting night! A decent crowd of over 27 with a low cloud base kept most of the action low, but there were some engagements high in the empty blue.Being the claustrophobic type, I ended up doing quite a bit of that high Nav by dead reckoning, which actually worked... Mostly Wasn't the happiest Mess later that evening as our CO, and leading ace, Cpt Hunter failed to return from a patrol shortly after scoring his 26th victory. Also noticed a couple of mass discos that affected some and not others, possibly caused by the current cold weather spell in the US?Here's our stream.https://youtu.be/TTyzVisp34gYouTube issues are resolved and full steam available with timestamps now. YouTube seemed to actually respond to my feedback.
  10. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    Reminder we're on Cuban/SteveFs Syndicate Server this week. Our livestream should kickoff by 830pm EST here https://www.youtube.com/user/PaulLMF Looks like i'll have a bit of time at the end of session this week, so might try adding an FC stream if enough folks head over there afterwards.
  11. US103_Baer

    ROF Free To Play

    Furball may refer to : An alternative term for hairball, an accumulation of hair in the digestive tract of an animal. A large dog fight between groups of fighter aircraft. Typically 'icons on' servers will be used for quick-action dogfighting. Opposing airfields are quite close together and players tend to just fly toward the enemy and engage straightaway. This leads to multi-plane dogfights with all the aircraft turning, twisting and fighting in a small space. Once you've participated in a few you'll realise the term Furball is very appropriate. The DH2 won't win anything except an oddball design contest. I think there are better Entente purchase options, like the SE5a, Spad 7s, and Bristol Fighter. Hell, i even made a satirical video about the DH2!
  12. US103_Baer

    ROF Free To Play

    The game is FREE now. The manual probably refers to a time when there was a free demo only. Don't worry about it, there is no upgrade you need to do except possibly buy some more planes. Personally i'd get them from the RoF Store where you can buy them individually not as packs, although if you downloaded the game thru Steam that may have some impact. IDK, but there is info around on that. You can use any of the public servers with the Free download you have, just that some may be running Maps that limit plane types to a particular time period. Most of the Furball servers have a wide selection though and NW Basic Training server has all the planes available. Interesting to hear about your Grandfather, you'll find that most WW1 sim pilots are really into studying the history of the air war and using historical elements to add immersion. In this respect i humbly point out our website https://us103.enjin.com/ Here is a Livestream (with action timestamps) of a Thursday night flyin from a couple of weeks ago https://youtu.be/6C8UJLSUjAQ
  13. US103_Baer

    ROF Free To Play

    @Dogbert1953 If you like flying WW1 air combat then the simple answer is 'both'. Definitely support FC with a purchase, but RoF is free and you can just buy the odd additional planes along the way according to desire. (If you ask me you don't really need more than the Spad anyway! ) But there are seasonal sales that make plane purchases very cheap, probably usd15-20 for another 5 planes should cover it. In fact your largest outlay is for joystick, TiR and potentially pedals, the cost of the Sims and planes is very small compared to those! Imho FC won't be better until it has 2-3 volumes and a bunch of other premium/add-on planes. That could be a very long time. In the meantime RoF has lots of planes to choose from, rich mission possibilities, and a passionate core of users who engage in weekly flyins and around 4-5 superb annual tournaments. Don't be put off because it's an old title, it was well made, and is aging very well. RoF also enjoys good community support, with plenty of 'furball' servers, an excellent training server, expert servers and a number of active Squadrons. All the skills you pick up will translate directly to Flying Circus Again, if you like WW1 Sims, it's a no-brainer. Fly both.
  14. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    Salute to all the pilots who flew and help keep these sessions such good fun. A good turnout of 25+ with most of the evening spent on the Spring Verdun - Late map. Central's ground attack prowess had them winning that map again. Once we realised there was no high threat we concentrated on the incoming 2-seaters but when the low Gothas started coming over it was probably just a matter of time. Here's our stream, with action Timestamps in the description. https://youtu.be/wvW1_EcOEgE The squadron did well this week but nothing really flowed 1st Flight's way and every 3-gun Albatros seemed determined to seek out 3rd flight! But that's the way it goes sometimes and we still had some good engagements, and captured a really funny Gotha - HP - Gotha dogfight near the end.
  15. Er...Shooting Stars has TWO dedicated WW1 servers. One with icons and Red vs Blue. The other is expert mode. Decent ai numbers for while you wait too. If you're really hanging out for a fuller WW1 air fighting experience, come and join us for the RoF Thursday Night Flyin ( this week on Wargrounds - about 830pm EST) or the Sunday Vintage Mission session on Cuban's Syndicate server (5pm GMT). Both get 25-40 pilots weekly, engaging in a full variety of missions and tactics. A group of pilots will usually head over to FC afterwards too.
  16. US103_Baer

    Mastering the art of the furball

    You're not alone. BnZ attacks are even difficult in a Spad now (compared to RoF). I believe a number of factors in FC contribute to this. First, all planes seem to lose energy faster in FC. A boom and zoom runs out of puff very quickly, and extending takes longer. Second, handling stability, especially at slower speeds is better(easier) now. This is helping the 'dodge and prop-hang' brigade. Third, lower bullet dispersion makes guns accurate at longer ranges, so a feeble zoom, or a long extension keeps you in-range for a lot longer, definitely over 600m. In one example I was being fired at accurately from such long range that I could wait for him to fire and maneuver to dodge before the bullets arrived! All these factors combine to make BnZ and even Hit n Run a more dangerous proposition in FC. I don't know whether normal BnZ or hit n run tactics will work with the Pfalz against Camel and Spad, but to fight from above you need to know how to stay there safely until an opening occurs. There are techniques for this. When you do get a shot, as Old Crow suggests, it has to do critical damage. The Camel's engine/pilot/fuel tank is probably where to concentrate. Don't go shooting at Spads! I'd also suggest watch the JG1 guys as they're getting dangerous in those Pfalzs. They're happy to circle below in pairs, close enough to protect each others 6. When you dive on one he'll break early so the firing window is real short. Meanwhile the other one is bringing his guns onto you. Nasty business really!
  17. Greg Van Wyngarden (the WW1 historian/publisher) has a skin in FC?
  18. US103_Baer

    Spad XIII photoscope

    These are superb photos, thank you so much for posting. SPADs don't seem to get the photo/video attention that other planes do. Never quite understood that. SPADs look awesome to me!
  19. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    Salute to all who came out. I certainly had a few lucky breaks this week. Could've died 4 times, should've died once. But will take the luck when it comes. Certainly won't be taking off into clouds or landing cross-wind again soon. Interesting to note we couldn't out-climb the J5 DIII's in SpadVII 180s at high alt. We got level fairly quick, but near 5k climb performance just disappeared. Yes, mixtures and temps were constantly optimized. Livestream replay from Thursday Fly-In 17-01-19 with timestamps here https://youtu.be/6C8UJLSUjAQ
  20. US103_Baer

    Parachutes as a Loadout option

    Exactly. Main thinking for original post was to get the idea of parachutes as a loadout option out into the public sphere and for the Devs to notice. It may well be on the roadmap, i just don't know. So no harm raising the subject. It seems obvious to give mission makers the ability to restrict them for historic or strategic reasons (and all Loadout options for that matter) while giving pilots the potential choice to take parachutes depending on importance of pilot survival vs performance. Abuse of bailing out to avoid giving a shot-down credit is important but maybe off topic on this post. Btw in researching this I found that von Richthofen was apparently carrying a parachute when shot-down, and it was one of the first items 'looted' from his downed plane. This was new to me.
  21. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    Looking forward to getting back on Cuban and SteveF's Syndicate Server this week. I missed the action last week, which was a shame as i heard there were plenty of juicy 2-seaters roaming around All welcome to join the fun as usual. Our livestream should kickoff by 830pm EST here https://www.youtube.com/user/PaulLMF
  22. US103_Baer

    When to stop shooting?

    In the few DiD campaigns i participated in it was expected and encouraged to finish off downed pilots so they wouldn't be able to fly again or at least be out of commission for a penalty duration. No-one was a jerk for doing so. The parachutes provided in FC so far are WW2 parachutes. 100% success rate, available to all pilots (Central) and all planes. That was simply not the case in WW1, so IF anyone was to go all Dirty Harry and look to even things up a bit, i could totally understand. Not to mention it's HISTORICALLY accurate, which is more than you can say for the parachute implementation. "My habit of attacking Huns dangling from their parachutes led to many arguments in the mess. Some officers, of the Eton and Sandhurst type, thought I was 'unsportsmanlike' to do it. Never having been to a public school, I was unhampered by such considerations of form. I just pointed out that there was a bloody war on, and that I intended to avenge my pals." Ira Jones
  23. US103_Baer

    When to stop shooting?

    This. When keeping score i shoot until it's given and will pass all confirmation criteria. If enemy has switched his engine off and attempts to ditch safely he's going to get filled with lead till he's dead. Any sign of drifting off to his own territory, the same. Haven't decided about parachutes yet but it'll likely come down to scoring implementation and how much ammo I have left. Their implementation in the FC game seems flawed and when vlifes are at stake, I may take the Ira 'taffy' Jones approach.
  24. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    Good to be back up flying after a break. Spent much of the night searching high and low for enemy. High for JG1 and low for J30 Only bumped into JG1 once but we couldn't do much that high and had to dive out. Longdong and Rubber Ducky joined us on ts and we did battle with J30 and their escorted Gotha several times, (that Talbot frag will live long in the memory!), searched enemy territory again, and then ended the night with a sweet 'Larner dive' on a CL2 that Talbot dragged nicely. Salute to everyone who came out. Here's our stream, with timestamps. http://youtu.be/pEtMWEb2Vy4 As might be expected when action is slow, the banter ramps up - you've been warned
  25. US103_Baer

    [RoF] Join JG1 and 103d Aero on Wargrounds

    Happy New Year indeed! Cuban's it is. Looking forward to getting back into the action again after 2 weeks away. Bit worried about rustiness though!
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