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US103_Baer

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About US103_Baer

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  1. Salute all. Today was a bit of a slow burner and took a while to get going but ended up with plenty of action high and low. We were a little light on numbers with Hunter on leave, Larner up for only 1 patrol and Paris unfortunately leaving for an extended period. He'll be missed for sure, being one of the 103rd jokers, an aggressive pilot and dedicated 1st Flight Gotha-killer. Only his nav needs work The Nancy map had us scanning high for D7fs of course, but initially a Gotha took the brunt of our attacks. Sure enough D7s soon appeared, first our favorite J30 yellow school bus, who managed to escape an attack over German territory, but later he and his Grey/Blue friend strayed over the lines and paid the price. It got pretty serious when a group of 7-8 JG1 D7s came over in 2 flights. They had a good position on us but we saw them in plenty of time and our SA was good throughout, so there was no real danger. 2 of them came down to attack but 1 was downed by Parsons & The Klug, and the other driven off. Haven't had Cappy for a while, its pretty dreary looking but usually delivers good action. We were doing well against a number of Rolands and Halberstadts but then the night turned on a very innocuous engagement. Talbot had been itching to hit balloons all night but we'd talked him out of most of them as he was our current leading ace (32). He and Biddle attacked an Albatros near the Warfusee balloon. Number 33 was on the way, but inexplicably Talbot ran into the back of it during the attack and was subsequently killed. Its a terrible way to lose an ace and the vLife went back to Feb or March. Still 32 is the second highest score in the Squad and something to be proud of. J30 then laid down the gauntlet above the clouds and we had a good scrap in the sun with a D7 and Albatros before finishing up with another CL2 and heading off to FC for a bit. Salute to all who came out and special shout out to the independent bomber boys, Ma'Lord, Gaius, Clark, WildBill, Daideo, JH Richardson and others. Obviously FC has got everyone's attention at the moment with the SE5a and Albatros but we still see quality engagements against tough, organised opponents, so there's plenty of life in RoF yet. See you all next week! Here's the stream replay. Timestamps coming. https://youtu.be/iN372-2YkhI
  2. Superb effort Larner! And yeah, 74Sq CO Keith 'Grid' Caldwell's iconic D6864 SE5a. The one he nursed down several thousand feet while standing half-in and half-out of the cockpit, and then jumped safely from as it crashed! https://nzhistory.govt.nz/media/video/keith-caldwell-great-war-story
  3. 227kph in a Spad?? Maybe with a tailwind. I've yet to see anything higher than 215kph at msl post V3.101
  4. Yes. My understanding is that Published airspeeds are usually TAS unless otherwise stated. The FC and RoF descriptions are IAS though which helps us compare directly to what we see in-game.
  5. Thanks @AnPetrovich for the detailed response. Much to look forward to in Flying Circus.
  6. 69. The error that caused the Flying Circus aircraft propellers to have more power than RoF ones has been found and fixed. The notable difference was found at lower flight speeds, but additional research showed that this error made during porting of RoF planes to Flying Circus more or less affected all flight characteristics of the Flying Circus aircraft. In this update this error is fixed, so flight characteristics of all Flying Circus planes fully correspond to RoF before update 1.034. You can see the updated flight characteristics of Albatros D.Va and S.E.5a in their in-game descriptions, while updated descriptions for other Flying Circus aircraft will follow in the next update when we redo all the required measurements; A few questions arise from the last statement. 1. This kind of sounds like the Descriptions (Specs) will be changed to match game performance rather than the other way round. Say it ain't so. 2. The Specs in Description are different between FC and RoF. The SE5a for example, lists a top speed of 223kph at msl, whereas in RoF it was 218kph. That's a 5kph increase. Are we to assume a different SE5a is being modelled or different data sources used? 3. Related to 2. above, with v3.101 the SE5a achieves 220kph in-game against its spec of 223, but the Spad now only hits 215kph of its 220 spec target! Thanks
  7. I guess we're on Wargrounds this week after last week's 'combined' action.Hopefully will get time for a run in FC afterwards to try out the new update.See you up there. S!
  8. Its the same compression ratio (5.3:1) as the 220hp Spad. It seemed to have higher usable rev range
  9. Interesting. What did you get for the D7f and Spad? As i mentioned above, the D7f was overperforming its specs in FC prior to this update. An advantage it really doesn't need. See my signature for data on that 235-238hp Spad. Should've been quite common by mid-1918. Its rev limit was increased, but compression remained same as the 220hps afaik By wars end top aces like Fonck had 300hp Spads.
  10. Everyone see this? 69. The error that caused the Flying Circus aircraft propellers to have more power than RoF ones has been found and fixed. The notable difference was found at lower flight speeds, but additional research showed that this error made during porting of RoF planes to Flying Circus more or less affected all flight characteristics of the Flying Circus aircraft. In this update this error is fixed, so flight characteristics of all Flying Circus planes fully correspond to RoF before update 1.034. You can see the updated flight characteristics of Albatros D.Va and S.E.5a in their in-game descriptions, while updated descriptions for other Flying Circus aircraft will follow in the next update when we redo all the required measurements;
  11. US103_Baer

    SE5a

    Quick test. Trimmed full nose down still had to have decent stick forward for level flight. Got level flight at around 75% throttle. What's the trim wheel for again? I can't see any use case except full forward.
  12. EDIT: I wrote the below before reading about the propeller changes in this update which could have some bearing on performance figures. The concept still applies though 69. The error that caused the Flying Circus aircraft propellers to have more power than RoF ones has been found and fixed. The notable difference was found at lower flight speeds, but additional research showed that this error made during porting of RoF planes to Flying Circus more or less affected all flight characteristics of the Flying Circus aircraft. In this update this error is fixed, so flight characteristics of all Flying Circus planes fully correspond to RoF before update 1.034. You can see the updated flight characteristics of Albatros D.Va and S.E.5a in their in-game descriptions, while updated descriptions for other Flying Circus aircraft will follow in the next update when we redo all the required measurements; 777 would do well to have all the planes perform in-game to their own data spec at launch, ie RoF store speeds when using standard air temp, pressure. Then we can 'discuss' data sources separately. The current situation feels totally arbitrary. The Fokker DVIIf is 4/13kph FASTER (depending on AT, which everyone will use when they want to) than 777's own data spec. If ever there was a plane that didn't need to be overpowered, it's the d7f. The Camel is about 5-8kph faster (from memory), but the Spad 1-2kph slower than spec.
  13. A real fun session. Basically what Larner said here > https://riseofflight.com/forum/topic/51030-join-us-103rd-and-jg1-flyin-thursday-evenings/?p=704101 Main action of the first map was whenTalbot and i tracking a couple of Albs that then tried to dive in on an engagement with the rest of the 103rd. Caught them target fixated. The Eagle of Lille map..idk, I've always thought the DH2 to be rather pointless in RoF. By the end though, with 'Lanoe' Hunter on form, a bit of altitude and better energy conservation, it wasn't too bad against Eindeckers. Salute to all who came out, especially JG1 and J30 who fielded big formations all night. Looking forward to next week! Here's our stream from the night. https://youtu.be/CDXOYHNYhDc
  14. Cuban's Syndicate Server this week. We've seen decent numbers recently, with generally 30+ pilots flying. The fighting is pretty intense and people are developing tactics that evolve almost weekly, from both fighter and bomber types. Great fun. At the 103rd our scoreboard is looking bare after last week, so there could be some more 'offensive' pilots about - heck we might even see 3rd flight attacking bombers - actually 3rd flight are offensive enough as it is really For anyone not flying but interested to watch, the US103 livestream should kickoff by 830pm EST here https://www.youtube.com/user/PaulLMF
  15. Quick reminder the fly-in is on Wargrounds this week.Really looking forward to this after a couple of weeks without flying.See you all there. S!
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