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No457_Stonehouse

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Everything posted by No457_Stonehouse

  1. Pretty sure you are seeing a known "feature" which has been present for a long while. Can't really remember for sure and someone will no doubt fill in the details but I think it is something to do with how the game works with PWCG rather than a bug on Patrick's side. I believe he knows about it and hopes to workaround it sometime when he has a solution.
  2. Yeah Flight Sergeant was lowest rank for pilots in RAF and Commonwealth airforces.
  3. I did notice one thing regarding the pilot ranks that I don't think has been mentioned. Definitely for the RAF and other Commonwealth (presumably still to come as Bodenplatte gets closer) squadrons a pretty decent portion of the pilot pool came from non commissioned ranks. Is it because the game itself doesn't have these ranks yet that PCWG6 doesn't?
  4. Noticed similar in a Bodenplatte P47 campaign - A20s we were tasked to escort had Russian markings.
  5. Just reporting back that changing/adding network = true in the non bot files and NetworkEnabled = true in the bot files in the mod and only running the mod on the host did fix all the issues. Several missions this evening without frame rate issues and also no longer was swamped in smoke and fire. So you may want to update the mod release version and add the advice to only run the mod on the host for MP. I assume SP will be unaffected by setting the network transmission on. edit: added an example in case it assists someone low Effects plus Units.7zip
  6. Thanks! One more question if I can, I notice that some of the individual effects have a network = false line which doesn't appear in other effect files - would I be correct in thinking that if not mentioned network defaults to true? If that is true, when interacting with a MP server should only the host be running the mod? or at least only be running parts where there is no network = false line? Just that for my group we were all running the low effects only mod (we started with the med effects only mod but that only lasted a couple of mins before being too much) and the smoke effects built up really quite quickly with 4 players and we probably only got about 10 mins into the mission before we had to stop as it had got unplayable.
  7. Love this mod but find even on low effects only that it eventually overpowers my connection while hosting a coop MP game for a few friends and so we can't use it as we'd like to. I understand you can change the probability of spawning but is it possible to make it so that when it reaches a certain number of spawned smokes etc it will stop spawning more of that type until some have despawned? A population limit for each type I guess is what I am thinking.
  8. Hi Pat, Just about to try the next campaign mission and as I said we'd gone forward to 5.0.3, hit the debrief problem, rolled back to 5.0.2 and got through the debrief ok. This week went to continue with the next mission under 5.0.2 and the generation of the mission failed with the below message. Is there any way for us to salvage the campaign or has it been corrupted past repair? Thanks, Stonehouse PWCG Error Thu Nov 08 21:21:17 AEDT 2018 java.lang.NullPointerException at pwcg.mission.briefing.BriefingAssignmentData.assignPilot(BriefingAssignmentData.java:40) at pwcg.mission.briefing.BriefingDataInitializer.initializeFromMission(BriefingDataInitializer.java:45) at pwcg.mission.briefing.BriefingMissionHandler.initializeFromMission(BriefingMissionHandler.java:33) at pwcg.gui.rofmap.brief.BriefingDescriptionPanelSet.<init>(BriefingDescriptionPanelSet.java:50) at pwcg.gui.campaign.home.CampaignHomeGUI.showBriefingMap(CampaignHomeGUI.java:513) at pwcg.gui.campaign.home.CampaignHomeGUI.actionPerformed(CampaignHomeGUI.java:406) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
  9. Thanks Pat, no stress I know these things take time. Fairly new user of PWCG so bear with me but when hotfix's come out do you normally bump the version number? Just so I know whether to go looking for a hotfix released type post somewhere in the PWCG section or I can simply check the website every day or so?
  10. Last Thursday evening the host for our group installed 5.0.3, generated the mission which we flew and only the in mission issue was we got bounced by 6 109s at low level after we intercepted some Stukas and all the 109s proceeded to kill themselves by flying into the ground. We figured this is likely a game issue rather than anything to do with PWCG. Believe the host has skill at +1 for both if that makes any difference. However, the real problem and the reason for this post, came during the debrief when the host tried to exit the debriefing at which point he received a java.util.zip.ZipException: duplicate entry error and couldn't get past it. He ended up killing PWCG and reverting to 5.0.2 and reattempting the debriefing. This time it worked without issue. I realise you probably need some log files etc Pat to help find the problem......if you could provide some guidance as to which files are needed and their location I will try to get the host to provide them if there is any point after reprocessing things under 5.0.2? Thanks.
  11. The group I fly with are doing a P40 co-op campaign (126th Fighter Air Regiment) in v5.0.2 and we noticed what we think is a typo for squadron skins that results in snow camo skins being used when the map is still Autumn colours. We ended up tweaking the start date for P40E1_SKIN_01 to be 19411101 instead of 19410801 in 126th Fighter Air Regiment.json. This gives us the default olive drab skin until November (which according to what we've seen on the net is when the Russian winter starts but we haven't got there in our campaign yet). Must say we're really enjoying the campaign, big thank you for creating it.
  12. Also this JSGME replacement if people want to try it. http://www.ovoid.org/ovgme/
  13. I did a search in case someone else already raised the idea but didn't find anything. I was thinking that the whole career aspect is a huge improvement to the game and it would be nice if it was possible to be able to play a career in co-op mode with friends taking other positions on your squadron or perhaps if a bomber squadron then positions on a single aircraft. Particularly thinking forward to future expansions like Bodenplatte and tanks where you might eventually see aircraft like B17s or where crewing a tank with multiple players might be possible. I guess I was thinking back to DCG co-operative campaigns in the old IL2 and how much fun they were and how much better they would be when encapsulated by the new career system. Just a passing thought in any case and I realise that the career mode is aimed at SP really.
  14. Just starting out with the mission editor and began with setting up a column of tankers moving along a path with a camera. I've noticed that the ships float with the waterline well out of the water even more than just being no cargo as I can see the prop and most of the rudder and the bow wave is above the water. I can't see a way to lower them down to a more realistic position as the Y co-ordinate seems not editable. Can anyone advise how you can get them lower in the water please?
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