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About J5_Matthias

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  1. WEATHER FORECAST STATION LFAQ (EPINOY) Dusk Wind: 03 KNTS (1.5 m/s) from 310 Clouds: Scattered at 1550m (~5100ft) Turbulence: Light Chop Temperature: 14C Pressure: 749mmHg NOTAM: The mission starts immediately! No warm-up period! WEATHER FORECAST STATION LFAQ (EPINOY) Dawn Wind: 01 KNTS (0.5 m/s) from 340 Clouds: Few at 300m (~1000ft) Turbulence: None Temperature: 6C Dewpoint: 4C Precipitation: Baby Rain (Light Fog) Pressure: 756mmHg NOTAM: The mission starts immediately! No warm-up period!
  2. MARCH 29th MISSION UPDATES - ALL MAPS Amiens St. Quentines Changelist: Changed: Upped the rearm and repair service area radius at all fields to 50m from 25m so they're much more usable. Too many reports of "doesn't work" and I realize that we're not all expert drivers when it comes to avoiding the flagpole. 😑 Changed: fuel replenishment and rearm speeds to be easily controllable for partial loadouts. Changed: Repair and reheal speeds were reduced slightly Doullens Cambrai Changelist: Changed: Recon script so that now you are able to land your recon plane at any friendly airfield that is active. Changed: Planes are now more historically distributed between the airfields. Updated: Mission descriptions Scenery: Cities and towns are now appropiratley destroyed to reflect their state of 1918 using @SYN_Vanders nifty tool. <-- freaking rocks! Fixed: Mission description for the "dawn" mission. Fixed: Repair logic of AAA guns. (due to a bug with MCU Damage AAA guns would not be recrewed after beeing repaired) Fixed: Balloons are a bit harder now. (due to a bug with MCU Damaga where the options "major" and "minor" are switched) Fixed: Ground MGs at trench attacks are more carefully placed so that they don't get stuck in the dougouts. They should be easier to strafe now. Other Notes: If you're trying to get in the server on Saturday afternoon/evenings and can't because it's locked, we're running the Bloody April campaign. See the other thread on tha campaign for mre details. Thanks for your patience. Sorry for the interruption to the normal program. We will ALWAYS get back on line with the regular maps asap once the event is complete.
  3. Hey guys, I already PM'd this to Sizzlorr but figured I would repost for all. A tool you can use for some great airfield info is an offline copy of a now defunct website. I'll link you a download package. https://github.com/dptww1/WW1AirMap2 1. Hit Clone or Download green button on that page. 2. Download zip file 3. Either open the zip file and double click index.html or extract the whole package to a folder and then execute index.html 4. Opens website in browser Enjoy!
  4. SUNDAY PATCH: DOULLENS CAMBRAI Fixed: Entente Recon C doesn't activate central icon for trench attack in sector C anymore. Fixed: Every recon subtitle has it's own space on the screen now to prevent them from overlapping. Recon A is bottom left, recon B is bottom center and recon C is bottom right. Changed: Recon mission script, so that if a recon gets shot down the next recon will spawn after 5 minuites. This is done to prevent recon exploit and long waits for recon planes. To not interfere with the other recon planes every recon has its own airfield now. Changed: When a side completes 1 recon it gets immidiately rewarded with limited better planes. Planes will get unlimited, when all 3 recon tasks are accomplished. Added: Airfields Allonville, Soncamp, Flaucourt and Lechelle. Switched Gonnelieu with Epinoy again. Unlimited fighter planes and 2 escort 2 seaters are available there.
  5. Ok you have a misunderstanding here - the F key views - Those views are called the "padlock" and if we allowed everyone on the server to access to the padlock it would kill the realism, in that right now everyone must look from their plane to spot things. If padlock were allowed bouncing another human player would be near impossible. It has absolutely nothing to do with catering to VR. Before VR was even a thing, many pilots bought a product called TrackIR which allows you to look around usng your head and a set of lasers tracking your direction of your face. But before that was available, pilots used either the mouse or keyboard hotkeys mapped to things like the num pad to look around from the cockpit. The difficulty you're experiencing in flying and spotting at the same time is highly realistic (I'm also a pilot irl), and it's a skill that takes frankly years to develop (I have been doing this for half a decade and I'm still pretty terrible at it), so I understand your frustration. Unfortunately we can't relax those settings because that highly realistic play style is what we're catering to. I would suggest that if you would be interested in joining us for the camraderie and large crowds of planes in combat, jump in and start out by spending some time learning to crew the rear gun position for two seaters who are flying around on missions. That way you only have to focus on spotting, and then when you get better at that, maybe you'd find it more comfortable to start trying to fly and spot at the same time.
  6. And the tweaking continues! Thank you all for the continued feedback and support... Dialing some of this stuff in continues to be a real challenge. Mission updates deploying now. Change list Doullens Cambrai: - Photo recon target distances significantly reduced to reduce time required in air - Fixed: Recon icon in Sector C on the allied side will now deactivate properly - Fixed: Trench attack icon in Sector C on the central side will now activate properly after successful recon in that sector - Changed: Trench attack logic: to 4 targets out of 5 have to be destroyed to complete the objective - Changed: Trench attack units: there are now 4 aa MGs (only 1 out of the 4 is shooting at players) and 1 tank due to parser not registering anti infantry MGs - Changed: Trench attack layout: units are now in a dougout - Changed: Plane set: There are now 9 Spad slots with a respawn time of 12min There are now 6 Fokker D.VIIF slots with a respawn time of 12min After all 3 recons are successful there are now unlimited Spad 13, Bristol Fighter F.III, Fokker D.VIIF and Halberstadt Cl.IIau available at the rear airfields. - Changed: AAA at the rear recon airfields are indestructible - Changed: AAA at all airfields and ground targets are now at high AI skill level - Edit: Changed: Respawn time for recon planes has increased. Change list St.Quentin Arras: - Photo recon target distances significantly reduced to reduce time required in air to complete. - All AI ground units given unlimited ammo... because in IL2 "limited ammo" checkbox actually works, and definitely works too well. This should help prevent some ground units engaged in combat from running out of ammo during the fight. - Entire AAA system repeatedly beaten over the head with a swagger stick It turns out that AAA units on both sides were suffering from ammunition shortages as detailed above. Responsible logistics commanders have been sacked. Depots are now full of fresh shells straight from the factory. Some German AAA gunners had not recieved updated instructions from their COs for some time and were only looking for Soviet planes to shoot at. The responsible COs have been sacked. All AAA gunners have been reeducated appropriately for duty in Flying Circus. Vulching over airfields should be rendered kaput at this point - but if it's not then we're going to break out heavier WW2 defenses. - The number of targets to kill with your pistol for points as a reward for photo recon missions has been reduced to a third, but they're now worth 3x as much. We're saving the environment by reducing the required expenditure of toxic lead. Have fun and feel free to report any bugs or issues in this thread. Salute,
  7. FLUGPARK SERVER 20-02-02 UPDATE Arras St. Quentin maps Patrol Airstarts renamed to Dogfight Airstarts to reflect their purpose better. A "Dogfight Area" Icon is now present over the mud directly between the two Dogfight Airstarts. May help with priming server during low pop times. CHANGES to parser countable points for completing two seater missions (Photo Recons). The model being used to track the points has changed. It now will look like a large hubcap on the ground in the hangar when you taxi over. You can shoot at the hubcap or slightly above the hubcap into what looks like air and be rewarded after 5/6 shots of your PERSONAL WEAPON with an explosion, a scorched searchlight appearing out of thin air, and most importantly, a parser kill. Jumping in the back MG and shooting does not award YOU credit. Which is highly unfortunate, and is why we did this ^. Should have remembered that from ROF but did not. Recommended personal weapon for this is the ever popular Mauser Broomhandle 96C thanks to ammo capacity, unless you're a deadeye with the revolvers. Update Deploys at 8AM EST. Deployment completed - ops normal
  8. FLUGPARK SERVER 20-01-30 UPDATE Arras St. Quentin Map Air start spawns increased to 1000m height to support immediate dogfighting. British mud flak was indeed able to shoot over the Cappy airfield too accurately. Mud flak quality degraded. Just a further note I'm still not happy with the AAA situation. There will be further changes. No matter what solution we go with, we're just not going to be able to totally get away from the WW2 batteries in some places until things get fixed by the devs.
  9. FLUGPARK SERVER 20-01-22 UPDATE ALL MISSIONS Arras St. Quentin maps Albatross D5 Patrol Airstart fixed to spawn D5s as opposed to Fokker D.VIIs All Entente armored cars switched to Mk 5 male tanks In additional, all ground attack targets have 2 such tanks and 2 infantry. All Central ground attack targets now have 2 infantry guns and 2 infantry as opposd to 1 gun and 3 infantry.. Added parser countable points for completing two seater missions (Photo Recons). After completing the mission and landing successfully you will be prompted by subtitles to taxi over to the hangar closest to the windsock to "make your claims". Hangar will have spawned three searchlight trailer chassis which you may kill with no FF penalty. Each completed Photo Recon is worth 3 ground kills. Doullens Cambrai maps Flak Zones got removed and AA guns from the zones got incorporated into the defensive flak line along the front Recon targets got moved closer to the frontline Recon altitutde changed to 2000m - 3400m Central recon field got moved to Sector B Additional AA guns near frontline ground targets now fire at enemy planes Update deploying approximately 7AM EST. Shout out to Oorpii - Sorry if you get booted temporarily! I thanked you over discord but will do so again here. I'm honored. Just which I could move faster for you guys. Everything takes longer to get done than I want it to.
  10. Hope everyone had a wonderful Christmas and NewYears break. Sorry for the lack of new content, but family took priority through most of December. Anyway... here we go into another year and we're getting the train back on the rails so to speak SERVER UPDATE 2020-01-07 Amiens St. Quentin maps rearming, repair, refueling on all airfields now work per the rules laid out on the War Stress meters (forward airfields can lose access to services). "Repair" trucks offering these "FBO" services are located next to airfield flags and have a 25 meter service radius. Repair trucks cannot currently be destroyed. Note for other mission designers, despite the option in the mission editor to make the airfield itself a repair/arm/refuel point, it does not work - must be a vehicle. Hence this update. Doullens Cambrai maps Balance change - Limited Spad and Fokker D.VIIF inventories. Next on the plate - testing a system of parser rewards for pilots completing trench mapping, photo recon, and arty spotting two seater missions
  11. On Wednesday December 4th, Our server experienced a sudden issue with regards to people being unable to enter and crashing back to the main multiplayer screen when attempting to connect in. We'd like to know if any other multiplayer servers are experiencing this issue (because it may take some time to dectect if you're not monitoring traffic), and we believe the issue is linked to a "quick hotfix" potenitally deployed incorrectly by C1. Facts: The server is running Flying Circus Missions The server SUCCESSFULLY updated to 4.002 and ran with no issues for multiple days. On Wednesday the 4th, suddenly the existing missions and server config and all that were running fine suddenly just failed. Troubleshooting Process (all without success) 1. We attempted to update the server - no update found 2. We forced it to analyze the install and update by clearing the update files - analysis complete, a couple files redownloaded 3. We then went back to the missions that were running and resaved / recompiled them - NDid not work 4. We started deleting mission components believing there was a bug in the mission that the editor or some sort of file was out of sync between the missions and the current build of the game - COMPLICATIONS AROSE TRYING TO DETERMINE REASON FOR ISSUE We found that modifying the server mission files resulted in almost nonsensical results for players attempting to enter the server. We started by slowly removing mission components one at a time to attempt to find the source of the "bug" in the mission. This went well at first and we thought the issue was with AAA units. Then we found that while removing some mission components allowed a player to enter once, then that same player was afflicted by the original issue after that when attempting to reenter. One player was able to enter and then sit in multiple missions rotating while another remained completely unable to enter. 4. Attempted to revert to "Pre Flying Circus" mission using no WW1 mission elements except planes. - failed, same problem as #3 5. Attempted to blow away server files that could be responsible for issue via some sort of data corruption and force another partial reinstall - Failed, same issue after reinstallation was complete Further Evidence of poential wider impact: We found at least one other WW1 server experiencing the same issue as us by checking them manually. What we're asking for 1. Assistance in understanding what is going on 2. We need C1 to please reverify that if a hotfix was stealth released on the 4th that it be rolled back or fixed to address this issue.
  12. Unfortunately C1 pushed an update hotfix that has caused a serious bug. The J5 server is up with the old Kuban Flugpark mission running I can't offer more details because I'm still troubleshooting and because I'm liable to say some very unkind things to the game devs... suffice to say that every one of the six missions in our current roation was rendered unrunnable. It has already taken 3 people and approximately 16+ total hours of work to realize it was a map issue as opposed to a server issue. Once I have more facts and find the true source of the issue, I will report back further... UPDATE 3 Please give it a try and see if you can get in like this... and let me know. Sorry this borked up the Thursday Night fly-in.... UPDATE 4 I just took a baseball bat to the Server's BOS Install because I don't know what else to do. We'll see if it learns to behave,
  13. I asked similar questions a few weeks back and was told that C1 will not provide any assistance in the use of those tools. But I wish you luck!
  14. I can't believe you forgot these timeless classics: Zeppelin's 11 Zeppelin's 12 Zeppelin's 13 Harry Potter and the Chamber of Zeppelins The Zeppelin Awakens The Last Zeppelin Captain Zeppelin The Girl Who Played with Zeppelins The Girl Who Kicked the Zeppelin's Nest The Zeppelin Identity Along Came A Zeppelin The Man in the High Zeppelin (but to be fair it IS a TV series) Mad Zeppelin - Beyond Zeppelindome.
  15. SERVER UPDATE 2019-11-21 Amiens St. Quentin maps have had invincible aircraft at airstarts reverted to mortal status. There are now three Doullens Cambrai maps with varying mission times and weather to add some more variety Doullens Cambrai maps have been reverted back to incorporating WW2 flak for a better gameplay experience Doullens Cambrai maps have had performance improvements made. The server mission roatation sequence is now: Amiens St Quentin DAWN Doullens Cambrain DUSK Amiens St Quentin NOON Doullens Cambrain DAWN Amiens St Quentin DUSK Doullens Cambrain NOON Thanks for everyone's patience as we continue to explore the goods and the not so goods of this brave new Flying Circus. I am working on another mission to keep increasing the variety we offer, but with the offical release kind of gumming things up and the holiday week coming up in the USA I don't anticipate deployment until sometime in the first week of December. My understanding is that one of those recons opens the Arty Spotting as a followup. Sizzlorr will know which one.
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