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About Highwayman

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  1. Highwayman

    Leons little Coop library

    Thanks for posting these
  2. Purchased FC the instant it was announced as have many here. It would be a nice gesture to extend that discount to those who jumped in an purchased before the announcement of the discount. I'd happily use it against Tank crew instead if it were possible.
  3. Highwayman

    API for export of flight data

    I'd like to put a poll up for the guys at IL-2 to see their customers desire for this feature that was previously listed as coming, but now seems to be absent. This was one of the most anticipated features in the works for me when BoK was announced as it would enable software like the SimShaker for Aviators software and other software used with motion platforms to interpret aircraft movement and forces within the simulator and translate that directly into tactile feedback. Other simulators like Digital Combat Simulator, Prepar3d and Falcon 4 offer this and the use of tactile feedback devices with them in conjunction with VR in those simulators that support it is amazing. Flying a Spitfire in DCS with VR and tactile feedback really is amazing. You can feel the bumps of the undercarriage running across the field, stalls and buffeting is directly translated to feelings from the tactile sensors and lets you react to them before you notice your wing dropping, and taking fire from enemy aircraft can be felt directly as distinct thumps as the rounds impact your air frame. With all the cutting edge features and the next gen implementation of VR offered by IL-2, this really is a complimentary feature that would help it stand even further out from its competition.
  4. Highwayman

    VR - Wow.

    I believe that Andre who makes the SimShaker software said that it will be possible with the updates already planned for BoK from his end, it doesn't require any special hooks as such, just the ability to read data values from the sim that the seat needs to interpret bumps, buffets, stalls, etc
  5. Highwayman

    VR - Wow.

    Go take a look at the Gametrix Jetseat with the SimShaker software, I LOVE mine, I don't get any motion sickness at all with it and can fly for 3 or 4 hours without issue. https://dreamsimteam.blogspot.com.au Use the Steam VR settings to mirror the sound to it and the rift at the same time.
  6. Highwayman

    VR - Wow.

    I don't mean to bash DCS either, apologies if it came over that way, it wasn't my intention. Normandy is Alpha and as such it will be subject to performance issues, bugs, glitches, etc. I guess I'm just on the fence about releasing Alpha software to the public at all. I get that we all want it now, but I fear it may do more harm than good to their reputation and sales.
  7. Great idea, looking forward to it
  8. Highwayman

    VR - Wow.

    Hey Cranium, I have the 1080Ti too, but I use the Rift not a Vive, but you should be able to get the same performance with these settings. 1. Brightness Edit the Startup.cfg file in \IL-2 BOX\data and change the gamma entry (around line 31) to 0.65 I've tinkered around with this number a bit, and this is where I'm happiest with it for reducing the brightness. Be warned however, if you do fly at night time for whatever reason, it is DARK! 2. Settings Here are the settings I run with as configured in game, and these are then Augmented with the Nvidia Inspector Profile settings in step 3. (I've taken these from a desktop rendered session rather than from VR so they're easier to read). 3. Performance / Visual Enhancements Setup an Nvidia Inpector Profile for BOS, here is mine: 4. Tweaks I don't know if the Vive has it, but the Rift has the ASW setting to try and smooth things out. Unfortunately this usually results in odd rendering of items through the prop, and a squiggly gun cross. If you can, disable it. I hope they work for you! I get great performance and the view is STUNNING I also got my install of DCS 2.1 down earlier and flew around Normandy. Anyone wondering how it stacks up... Stay here, you're not missing anything yet, it's not even in the same ball park in terms of visuals and performance. It made me appreciate all the more what a stunning job of VR implementation we have here with IL-2.
  9. Thanks for posting the suggestion BlackJack, I see it once in a while and it can be distracting
  10. Thanks for posting, I've been on the fence about getting these for a while now.
  11. Highwayman

    VR sickness

    See this post I made on the Gametrix Jetseat thread, this drastically increased the time I could spend in VR without any side effects: https://forum.il2sturmovik.com/topic/28664-devs-any-plans-make-game-compatible-gametrix-jetseat/?p=470803
  12. I have one of these and it works like a charm for VR. The seat works in 2 ways, 1st, Audio passthrough mode. This works just like a butt kicker by picking up the lower frequency sounds and having the 8 transducers vibrate based on that audio. I currently use mine like this with BoS in VR with my rift by connecting it to a 3.5mm Audio output from my motherboard. Steam VR puts out the sound to the JetSeat and then duplicates the Audio to my Rift. That way I don't get vibrations from Team speak when my Virtual Wingmen talk to me With Audio mode, it works with anything, but you only get a 'generalised' feedback with all 8 transducers doing the same thing. That said, it's better than not having it at all. It also drastically reduces motion sickness in VR, and I feel that I can expose myself to much longer VR sessions with it than without it. 2nd, USB mode. This is not a Force Feedback device, it's an independent output device. With DCS for example, the simulator outputs telemetry data via an export Lua, and this can be interpreted by 3rd party software to make the transducers in the seat work. With the second mode Andre's SimShaker software reads this telemetry data output by the game (DCS, FSX, Project Cars, Dirt Rally, Assetto Corsa, the list goes on and on) and passes commands to the transducers independently to mimic effects. With the A-10C in DCS for example, I feel a thump under my knees as the nose gear comes up, and then a quick 'thump, thump' in my left and right kidneys as the left and right main gear comes up. His software is FANTASTIC. I can feel stalls approaching, I can feel speed buffeting, I can feel the bumps in the tarmac as I'm rolling down the runway getting faster and faster and then disappear as I lift off. Best of all, it allows you to tweak the values to your liking if you feel something is too strong, or not strong enough... It's one of the best investments I've made into my flight simming habit and I would recommend it to anyone, especially if you have VR! Find out more about it here: https://dreamsimteam.blogspot.com
  13. I can confirm that the 1080ti works great for me, rock solid performance in IL2 BOS, haven't tried Moscow yet, as I'm having so much fun flying around Stalingrad at the moment, and not all of my Virtual Wingmen have BOM yet. I too however experience stutter and general poor performance in DCS with my setup. The 2.0 Alpha is much better, but still nowhere near the performance of IL2, this is by far THE best flying experience in VR I have had.
  14. I initially had issues with this, and like on of the other posters has suggested, putting the rift on top of my head and walking around did the trick. Steam VR does seem to want a larger play space than Oculus did, but mine is just about big enough at just over 2 x 3 meters.
  15. Highwayman

    Thread to gather your suggestions

    Type of improvement: Interface / Graphics / Gameplay Explanation of proposals: An option to have the Briefing screen show as knee boards instead of a large image taking up the FOV. Benefits: Flying in VR bringing up the current objectives window is a real immersion killer, but I believe that it would benefit all players regardless to provide the suggested proposal. The idea would show the map of the route with Waypoints and markers on a knee board pad instead of as a window if selected in the game options. I would not expect any interactive control of the knee board with the mouse as exists with the current implementation, however and option much like the DCS implementation where a previous and next page could step through waypoints or action points of the route would be fantastic.