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wonders9

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Everything posted by wonders9

  1. ( In addition to what was said in a previous post of mine. ) Besides their bottoms being over-bluish, the BoX clouds look bad for a second reason, less severe: their bottoms are generally too dark. This makes the clouds look more opaque than is natural. And we must not forget that the cloud bottoms receive light reflected from the ground, which to a certain degree illuminates them. But it is pleasant to see that this over-dark cloud bottom ugliness has also been corrected in this mod.
  2. It was my fault that I failed to mention that I was mainly talking about the colours of clouds. The clouds in the old RoF are, I think, admittedly less realistic than those in BoX (for being more simplistic), but nevertheless much more harmonious looking together with the sky and the ground in terms of colours. --------------------------------- (a separat post) What I find ugly and unrealistic as well about the BoX coulds is that their colours are badly represented, the most promiment problem being that the bottoms of thick clouds are all too bluish (which has been corrected in rowdyb00t's mod). The bottoms of clouds that are not too high, actually receive light reflected from the ground, and so the colours of those parts contain a certain amount of the colour of the ground -- brown for instance. I would agree that the very bluish cloud bottoms do exist in reality for very huge thick clouds, but generally the bluishness of clouds is far overdone in BoX. The image below is taken from a screenshots thread; here the over-bluish (in other cases perhaps even a little purplish) cloud bottoms are obvious. To correct it, a certain amout of the ground colour (mainly brown if it is not a winter map and if the ground is not covered by too much forest, but mainly green if there are larges areas of green forest on the ground) should be added to the cloud bottom colour. (But of course the colour of sunlight can also be a factor to consider when determining the colours of clouds, if it is not the white light at noon.)
  3. I totally agree. Indeed great work! If only the mod could be used without checking the Mod option. To be honest, I have always found that the BoX cloud is the ugliest thing in this sim, and not realistic either.
  4. The problem described is really a bit strange, but not very serious it seems. Wish that the custom graphic driver developed by your friend can some day be officially released.
  5. Extending the wheel strut to see where the line meets the top of the cowling will perhaps reveal the error more clearly.
  6. The Normandy map in IL-2 1946 was the most beautiful map among the IL-2 1946 maps. Hope this Normandy map will be so too.
  7. Ah, thanks for the explanation . I did wonder, after searching for it, why I couldn't find this "Custom Graphic Driver".
  8. Is this wireframe view of the Bf109 G6's 3D model in BoX ?
  9. Yes, exactly. The angle, not the width, of that bar in the sim is wrong, which is 90 degrees to the side bar of the armor glass, as indicated in the screenshot I later added to that post, and because of this mistake the bar in the sim looks extremely thick. Certain posts on page 1 of this topic have already made it clear. I believe that regarding this issue Willy Messerschmitt must have made the better choice.
  10. The comparison with the historical photograph I posted above is not meant to be a proof as such of the 3d-model bug, but for people to better sense the problem. The proof has already been provided by the OP's picture:
  11. ... and without the other half sitting at home laughing at you ... 😂
  12. Thanks! Thank you for the reply and for the extra information about "Custom Graphic Driver". I'll have a look at that .
  13. The angles are not absolutely the same, but you can definitely see what is wrong in the sim. If you can't, well, I can't say anything more. By the way, the gunsight in the historical photograph is placed higher than normally seen in the sim.
  14. Here given is a comparison between the armour glass bar of a 109 G2 in a historical photograph and that of a 109 G2 in our BoS sim. The viewpoint in the screenshot from the sim is very similar to that in the photograph, perphaps even a little lower, but that dominant horizontal bar in-game looks much thicker than in the historical photograph, thus having deteriorated the BoS sim pilots' cockpit view and flight experience. ~~~~~~~~~~~ Added: We can also pay attention to the angle marked by orange lines in the images below. In the historical photograph, it is an acute angle, less than 60 degrees, but in the sim screenshot, it is a right angle.
  15. For your Custom Shader to work, as in these screenshots, is it necessary to check the "Mods On" option in game setttings? I, too, feel that the BoS sky looks too greenish.
  16. Ah, Thank you! I can see that you slightly increased the contrast of the screenshot when photoshopping it, but did you do anything else to it? For instance, did you modify its colours?
  17. It seems to me that the colours of these screenshots look a bit different from those seen in the original game, and they do look good. Did you use SweetFX? If so, what are your settings?
  18. So the in-game AP-HE-HE belt of the MG151/20 seems strange, and so does it that the belt cannot be customised like those of some other aircraft cannons.
  19. With regard to flight model, you may be imagining what reality should be. Just my impression. For instance you mentioned recoil, but a WWII aircraft in combat generally weighs more than 3 tons, therefore for it to fire some connon shells, each weighing a hundred grams or so (as in the case of MG151/20), actually will not generate that much recoil. Also, at a propper range, a little more gun spread may even increase the number of shells hitting the target, instead of decreasing it. It is possible.
  20. I think this is the metalic bar -- or, if missing, where it should be. ------------------------------------------------------------------------------------------------------------------------- [ a separate post ] ------------------------------------------------------------------------------------------------------------------------- Among the images in Talon_'s first and second posts in this thread, there is this 109; but I suspect that this 109 is not using the original armour glass, since this piece of armour glass does not fit into its metalic frame (see the red lines in the second image below).
  21. It is from Talon_'s second post in this thread. Basically, yes. But in this argument one needs to put in the missing logical links himself.
  22. The in-game 109s' frontal glass upper bar looks very similar to the following bar as viewed from this particular angle: here the pilot's "eyes" are strickly stuck on the ceiling of the canopy. (Image quoted from a previous post.)
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