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wonders9

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About wonders9

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  1. The problem described is really a bit strange, but not very serious it seems. Wish that the custom graphic driver developed by your friend can some day be officially released.
  2. Extending the wheel strut to see where the line meets the top of the cowling will perhaps reveal the error more clearly.
  3. The Normandy map in IL-2 1946 was the most beautiful map among the IL-2 1946 maps. Hope this Normandy map will be so too.
  4. Ah, thanks for the explanation . I did wonder, after searching for it, why I couldn't find this "Custom Graphic Driver".
  5. Is this wireframe view of the Bf109 G6's 3D model in BoX ?
  6. Yes, exactly. The angle, not the width, of that bar in the sim is wrong, which is 90 degrees to the side bar of the armor glass, as indicated in the screenshot I later added to that post, and because of this mistake the bar in the sim looks extremely thick. Certain posts on page 1 of this topic have already made it clear. I believe that regarding this issue Willy Messerschmitt must have made the better choice.
  7. The comparison with the historical photograph I posted above is not meant to be a proof as such of the 3d-model bug, but for people to better sense the problem. The proof has already been provided by the OP's picture:
  8. ... and without the other half sitting at home laughing at you ... 😂
  9. Thanks! Thank you for the reply and for the extra information about "Custom Graphic Driver". I'll have a look at that .
  10. The angles are not absolutely the same, but you can definitely see what is wrong in the sim. If you can't, well, I can't say anything more. By the way, the gunsight in the historical photograph is placed higher than normally seen in the sim.
  11. Here given is a comparison between the armour glass bar of a 109 G2 in a historical photograph and that of a 109 G2 in our BoS sim. The viewpoint in the screenshot from the sim is very similar to that in the photograph, perphaps even a little lower, but that dominant horizontal bar in-game looks much thicker than in the historical photograph, thus having deteriorated the BoS sim pilots' cockpit view and flight experience. ~~~~~~~~~~~ Added: We can also pay attention to the angle marked by orange lines in the images below. In the historical photograph, it is an acute angle, less than 60 degrees, but in the sim screenshot, it is a right angle.
  12. For your Custom Shader to work, as in these screenshots, is it necessary to check the "Mods On" option in game setttings? I, too, feel that the BoS sky looks too greenish.
  13. Ah, Thank you! I can see that you slightly increased the contrast of the screenshot when photoshopping it, but did you do anything else to it? For instance, did you modify its colours?
  14. It seems to me that the colours of these screenshots look a bit different from those seen in the original game, and they do look good. Did you use SweetFX? If so, what are your settings?
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