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Algy-Lacey

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About Algy-Lacey

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    Member

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  • Gender
    Male
  • Location
    The Shire, UK
  • Interests
    Flying Gliders, Flight-Simming, Playing Football (5 a side), Walking the moors and woodlands of the Shire

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  1. Thanks for the info... I Haven't checked out any multiplayer yet... maybe this evening. Algy
  2. Algy-Lacey

    Berloga duel & dog fight server

    Hi, I would like to have a go at online dogfighting to see how my Rig copes with it all... Where can I find links/I.P.Address for Berloga Server? I have tried a Google search but found nothing of Server Thanks Algy
  3. Algy-Lacey

    Multiplayer Question

    Hello Rlbomber, You may find this thread invaluable for choosing settings that help with spotting in VR: https://forum.il2sturmovik.com/topic/34266-copypaste-settings-for-best-spotting-rift-and-now-odyssey/ Algy
  4. Hi there. I have a system that is just about capable of running VR on the Kuban Map with 10 or so AI Aircraft. I think that flying online is really going to stretch my system to the max... So I'm looking for a server that runs minimal AI Aircraft / Vehicles / AAA etc. Does anyone have any suggestions for a server that I can try? Also, are there any servers running BOBp Aircraft? eg. the Spitfire MkIXe or Me109G-14? Thanks in advance Algy
  5. Hi there. I have a system that is just about capable of running VR on the Kuban Map with 10 or so AI Aircraft. I think that flying online is really going to stretch my system to the max... So I'm looking for a server that runs minimal AI Aircraft / Vehicles / AAA etc. Does anyone have any suggestions as to a server that I can try? Also, are there any servers running BOBp Aircraft? eg. the Spitfire MkIXe or Me109G-14? Thanks in advance Algy
  6. Algy-Lacey

    Does the ai know about clouds?

    personally, I don't think that Jason and others on the team are totally oblivious to asked for features... but in a vacuum of knowledge like we have seen by players such as myself, questions will arise, naturally. Of course they are two different game engines with different code, but that doesn't alter the community's desire to help, suggest, and influence 1CGS's decisions around the topic of AI. I don't know if AI that works in a similar way to Rowan's BOB II could be achieved in this engine, but it would be worthwhile to find out imho Algy
  7. Algy-Lacey

    Does the ai know about clouds?

    Yeah fair point. I just hope they can find the money to rework AI. Hopefully they won't have to start from scratch.
  8. Algy-Lacey

    Does the ai know about clouds?

    In my opinion they (1CGS) should track down the person/people who developed and coded the AI for Rowans' Battle Of Britain II Wings Of Victory, perhaps the most believable and complex AI routines ever seen in a Combat Flight Sim. Track em down and give em a reasonable salary to completely re-write IL-2 Great Battles' AI Any thoughts?
  9. Thanks, that's some really helpful information! I'll check it out soon I have checked every option in the BIOS and cannot find a way of increasing Processor Speed from stock 2.7 to 3.3Ghz, perhaps a BIOS update might help. Otherwise, I have heard that Intel offers a program whereby you can switch on Turbo Boost (3.3Ghz). I will report back when I have time to download / use CPU-Z Algy
  10. Algy-Lacey

    Spitfire Mk.XIV poll

    If I recall correctly, there is an air superiority fighter for the USAAF in the P51D Mustang, two very powerful fighters for the Luftwaffe in the Me109K and Fw190D9 - yet only the Spitfire MkIXe for the RAF. You could argue that the Tempest is an air superiority fighter, but it reached its' top speed of 430 mph at an altitude of less than 20,000ft, above which performance decreased. The Spitfire MkXIV could reach speeds of 448 mph at roughly 30,000 ft and go on to a service ceiling altitude of nearly 44,000 ft. When one considers that 5 squadrons were in action with the 2nd TAF, it isn't too rare. And intercepting the late war luftwaffe fighters such as the 109K and 190 D9, the ability of the Spitfire XIV to reach higher up and with an unbeatable climb rate (of all RAF fighters) of 5,000 ft/min, it is an important role that it fulfills. With regards to profitability, I'd say that the MkXIV, being possibly the best RAF fighter of the war, would be in great demand, especially with less experienced players who want a killer ride. Cheers Algy
  11. Algy-Lacey

    Does IL2 model ground effect?

    It seems to me, especially when flying the Spitfire, that there is a reluctance to settle down to land unless you are really close to stall speed. If I go too fast turning onto final then it'll sink at an expected rate but when I flare and bring the nose up it floats and sometimes leads to a stall and either a very heavy, bouncy landing or a crash. I think ground effect is modelled.
  12. Hi chiliwili69, I have an Acer Predator G3-710 PC with an upgraded gfx card... but I can't find information on the Motherboard anywhere! Sorry I know that the CPU uses Intel socket 1151 and that an i5 6700k is a potential upgrade path. I used Steam VR and set up the Application Settings specifically for IL-2, in the section Application Resolution Adjustment, I set it to 100%. It defaults to 66% I believe, which means it is actually rendering about 1080 x 1200 per eye, which is the Oculus Rift's native resolution. 100% on the slider gave me 1330 x 1584 rendered. I agree that there is a big CPU/GPU requirement to run Oculus Rift or any HMD at 90fps, as essentially the graphics card has to process 180fps, which is unacheivable for most systems. But here I have established that even a lowly i5 @ 2.7Ghz and a GTX 1060 6Gb When using the 3DMigoto mod and tweaked clouds is able to run smoothly at 40-45fps with 9 AI Aircraft plus your aircraft, on the Kuban Map, and with game settings which are far higher/more detailed than some would expect. My next test in VR will be to visit an online server when it's busy and see if my setup can cope with that! I hope that the experiments I have done will encourage more customers who are interested in VR to take the plunge, if they have a Rig equal to or better than mine. Glad to share my results 😄 Algy
  13. I flew my first ever combat quick mission in IL-2 Great Battles last night, with the fps counter on and these settings: Settings - Balanced Screen Res. - 1920x1080 Shadows - Medium Mirrors - Medium Distant Landscape Detail - x4 Horizon Draw Distance - 100 Km Landscape Filter - Blurred Grass Quality - Normal Clouds Quality - High Target FPS - Off Antialiasing - 2 Gamma - 0.8 Full Screen Enable VR HMD Sharpen Use 4k Textures In game Head Up Display (HUD) - OFF Mods included the 3DMigoto mod by Lefuneste to get rid of the propellor disc and associated artefacts... and the High Quality Clouds in Low Preset mod. My Rig: Intel i5 6400 2.7Ghz RAM 16Gb DDR 2100Mhz M.2. SSD 120Gb GeForce GTX 1060 6Gb Oculus Rift CV1 Thrustmaster T.16000m Saitek Throttle Quadrant The bombers eluded us, but I shot down both enemy fighters with limited ammo on, first victories for me! I flew in formation with a wingman plus another pair, all Spitfires... vs 4 Ju87's and 2 Me109F2's as escort. Kuban Summer map, starting altitude of 2000 and somethin metres, 7am with cloudy preset. My frame rate didn't drop below 40-45 fps which was the same framerate as I got during leisure flights on the Kuban map. I experienced occasional stutters, but nothing that ruined the experience. So that's 9 AI aircraft and no reduction in fps. Spotting was fairly easy with my settings, kudos to 15th_JonRedcorn and SCG_Fenris_Wolf for their advice, especially in the thread https://forum.il2sturmovik.com/topic/34266-copypaste-settings-for-best-spotting-rift-and-now-odyssey/ I am very pleased with the outcomes of my testing and would say it bodes well for those who want to fly VR with a low specced Rig. I want to say a big thankyou to all those who helped and guided me to find the best settings for my Rig, and thanks to those who doubted the performance potential and said it wouldn't work - if they hadn't spoken up I would've been less motivated to find a solution. Cheers, Algy
  14. I flew my first ever combat quick mission in IL-2 Great Battles last night, with the fps counter on and the settings I specified in the post above... The bombers eluded us, but I shot down both enemy fighters with limited ammo on, first victories for me! I flew in formation with a wingman plus another pair, all Spitfires... vs 4 Ju87's and 2 Me109F2's as escort. Kuban Summer map, starting altitude of 2000 and somethin metres, 7am with cloudy preset. My frame rate didn't drop below 40-45 fps which was the same framerate as I got during leisure flights on the Kuban map. So that's 9 AI aircraft and no reduction in fps. Spotting was fairly easy with my settings, kudos to 15th_JonRedcorn and SCG_Fenris_Wolf for their advice, especially in the thread https://forum.il2sturmovik.com/topic/34266-copypaste-settings-for-best-spotting-rift-and-now-odyssey/ I am very pleased with the outcomes of my testing and would say it bodes well for those who want to fly VR with a low specced Rig. I want to say a big thankyou to all those who helped and guided me to find the best settings for my Rig, and thanks to those who doubted the performance potential and said it wouldn't work - if they hadn't spoken up I would've been less motivated to find a solution. Happy Flying Algy
  15. Algy-Lacey

    Extra Bodenplatte Aircraft

    Thanks for adding it! I've looked up some figures for G.55 production during WW2: "The 2nd Gruppo was the main unit equipped with the G.55, of which it had 70 examples from December 1943-August 1944, before being progressively re-equipped with the Bf 109G. Before wartime production ended 274 more were completed and a further 37 were abandoned at an advanced construction stage and only one other was to be used by the 'Italian Co-Belligerent Air Force' but was sent to England for evaluation" "There still is not exact data about the G.55 captured by Luftwaffe or acquired by Aeronautica Nazionale Repubblicana. About 18 G.55s were acquired by ANR while 12-20, or even 42, according to some reports, were requisitioned by the Luftwaffe" So that's roughly 344 produced in WW2. "...tests began 20 February 1943 with the German commission very impressed by the Italian aircraft, the G.55 in particular. In general, all the Serie 5 fighters were very good at low altitudes, but the G.55 was also competitive with its German opponents in term of speed and climb rate at high altitudes still maintaining superior handling characteristics. The definitive evaluation by the German commission was "excellent" for the G.55, "excellent" for the Re.2005 but very complicated to produce and "average" for the C.205. Oberst Petersen defined the G.55 "the best fighter in the Axis" and immediately telegraphed his impressions to Goering. After listening the recommendations of Petersen, Milch and Galland, a meeting held by Goering on 22 February 1943 voted to produce the G.55 in Germany. " "Along with the Macchi C.202/C.205 and Fiat G.55, the Reggiane Re.2005 was one of the three Serie 5 Italian fighters. The lines of the fuselage were aerodynamically efficient and the design was intended to exploit the famous Daimler-Benz DB 605 engine.[2] The only drawback was a certain structural weakness in the rear section of the fuselage.[2] Only 48 examples had been delivered before the Armistice and these fighters took part in the defence of Naples, Rome and Sicily with the survivors battling above the crumbling ruins of Berlin, in German insignia" I thoroughly agree that Fiat G.55's never saw service in or near the Bodenplatte area, However they did take part in the defense of Berlin and hypothetically could have seen action for the Luftwaffe in early 1945 from airbases near the Bodenplatte Map to intercept Allied bombers. I think if there is an argument for the G.55 not fitting the Theatre Of War or Map of BOBp, then that same argument applies to the Machi MC202 over Moscow or Stalingrad. Bottom line is, it is a wonderful Axis fighter that will bode well for an Italian Theatre expansion further down the IL-2 development timeline. Algy
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