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Mewt

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About Mewt

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  1. Absolutely interested in both the pedals and damper. Crosswind pilot in the UK.
  2. No. We are in danger of conflating two different things. In my tests: The Ju-52 didn't even exist to me with anything less than 150 HD. Was the distant target "better" with MSAA? Yes. Absolutely. Was the distant target "worse" with FXAA. Yes. A little blurrier. (However I would always chose FXAA due to the HUGE performance benefits. Finally, 80 fps on Index etc. Good luck to you if you can do MSAA, its obviously better.) Did the target "exist" or "not exist" due to the AA choice I made? Absolutely not. It was only measurable with the HD setting. The "quality" of the target AFTER Horizon Distance problem is probably another discussion. I know I am muddying the waters of FXAA vs MSAA and Normal vs Alternate spotting, and therefore not helping anything. It's just that your Horizon Distance thing changed everything for me. (and hopefully in a multi-player sense).
  3. @VR-DriftaholiC and @Alonzo I'm going to siderail the discussion a little from the subject of Alternate Vis vs Normal Vis after this revelation (to me): After testing on your awesome mission @Alonzo (thank you!) I can absolutely confirm for me the absolute same results as @VR-DriftaholiC; spotting for me is massively extended by the Horizon Distance setting. So my setup for testing was 100% SS and 4x FXAA on my Index... but I'm not sure that really matters. What matters is test after test the same results. Now, I'm always looking towards where I know (via the map) the Ju-52 will be. I'm not testing for SA or recognition; I'm testing for in game rendering. Horizon Distance 70K = avg 9.5K distance spotted Horizon Distance 150K = avg 23.5K distance spotted In other words; doubling my HD doubles my spotting distance. Now, the million bazzlion dollar question: Does the above work in Multiplayer? (I don't play Single Player). It's VERY difficult to do these controlled conditions in multiplayer,
  4. The problem is that not all VR users agree that the Alternate Visibility is "better". I'm fairly certain that Red Flight; the guys that run Combat Box, who are all mostly VR users, created a poll for their servers VR users. The poll came down heavily in favour of using Standard Visibility. @Alonzo is that roughly right?
  5. We already have years of data from @Chiliwili69. Perhaps you could collaborate on his existing project rather than trying to re-invent the wheel.
  6. Heya So I tested Simshaker this morning and ...WOW. I have two transducers, one attached to my centrally mounted extended stick and the other on my throttle. I've gone from "constant vibration" to "actual tactic feedback". I can feel every stall, gunshot, gear change, flap change etc etc etc. Incredible. I mixed in a bit of Engine noise really easily. The software just works. I'm so impressed. I've purchased Wings and the transducer licence. :)
  7. Heya. Long time IL2 player but I’ve just seen this thread. I have an amp connected to my sound card and two transducers that I have just been “mirroring” my VR audio output for very basic vibration. Will the Simshaker Wings software a) work with my setup and b) can I test it with the demo licence? cheers.
  8. No Valve Index No No need. VR Zoom works SO well! Just perfect. Feels like monitor zoom. Thanks so much.
  9. Looks like the only thing it really does is free up RAM, which might be useful on lower end or low RAM systems. Or if you share your computer with your grandma who says "Yes, Please Install" to every single web advert. https://www.reddit.com/r/lowspecgamer/comments/en5i83/is_razer_cortex_good_for_optimisation_or_just/
  10. Thanks for the official line on the 3DMigoto Mod. Looking forward to @c6_lefuneste making some progress to bringing the mod back. <3.
  11. Oh stop getting your knickers in a twist chaps. New render engine = Luft's mod currently broken. Like it breaks with every update. Luft will scratch his head to work it out, like he always does. I agree that his (or any) 5x or 10x is essential for multiplayer VR users. But this wasn't an intentional sabotage by the devs.
  12. Can't wait. Any juicy patch notes to tide us over till tomorrow?
  13. I think the general consensus over in the VR forums is turning in game MSAA off anyway. MSAA + VR SS isn't a happy mix in VR.
  14. Any thoughts how the deferred shading will effect VR performance? Many VR players feel like we are on the 'limit' of non-spacewarp/motion-smoothed performance and have to sacrifice a lot of the sexy visuals in order to get true 80 or 90hz gameplay. Even on 5Ghz 2080GTX level kit. Hope we can get these lovely looking improvements without having to sacrifice any (gold dust) frames to do so.
  15. Not OP but I have that monitor too. It's pretty incredible as a 2D gaming experience and I would wholeheartedly recommend the monitor. its 32:9 so its SuperUltraWide 5120 x 1440 at up to 120hz 8bit colour or 100hz 10bit HDR. A complete no regrets purchase. Maybe the best 32:9 on the market (although they are bringing out a 32:9 @ 144hz this year at some point so maybe wait for that if 144hz is what you want). That being said it's nothing like VR. VR is SUCH a leap forward that 2D gaming doesn't really compare. I tried to test the CRG9 with TrackIR and stopped after 5 minutes. VR had "ruined" it for me. It just felt 2D, compared to actually being in the cockpit with VR. Others may disagree I'm sure, but personally I can't go back to 2D.
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