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Mewt

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About Mewt

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  1. ? As far as I know it supports any headset running SteamVR.
  2. Hey Kangirey. Fellow Index owner here for about 6 months. Yes you are getting half the intended frame rate with reprojection on. So trying for 144hz will net you 72 etc. You might be able to run many VR games at 144hz but there is no way in hell with current hardware that IL2 can get anywhere near that. So you end up with reprojected 72. The general consensus seems to be that reprojection sucks for IL2. You get wobbly planes, spotting is harder and general image quality suffers. The best approach I've found on my Index/1080GTX is to get a "true" non-reprojected experience. Everything was a bit of a messy eyesore until I managed to achieve this. That means 80hz, at 100% SteamVR supersampling, motion-smothing off, and balanced settings in game. Get FPSVR. https://store.steampowered.com/app/908520/fpsVR/. You need to monitor your hz, SS and frametime. The goal here is to make frametime consistently with as little re-projection as possible. You want things "in the green" for 95% of your gaming experience. It's OK to go lower occasionally (its hard to make frame time on the ground in a busy multiplayer server for example). Steam VR settings: Set Steam VR to 80hz, 100% SuperSampling (2016x2240) with Motion Smoothing off. Motion smoothing costs resources, and produces artifacts and works well for some games but not IL2. Maybe motion smoothing tech will improve in the future. In game settings: Balanced, Screen Res 1280 (doesn't matter that much), Medium Shadows, Mirrors Off, x3 Distant Landscape, 100Km Horizon, Landscape filter to taste, Normal Grass, High Clouds. SSAO off, HDR off, Sharpen to taste. 4K textures on. Distant Buildings off. Antialiasing has to be FXAA and 2x or 4x are very similar. Choose whatever gives you better spotting. MSAA is certainly better but absolutely TANKS the FPS of the Index into the ground. You simply wont make 80fps with MSAA. All these settings are a good starting point. You can see what each setting is costing you in FPS and therefore my logic to those settings by checking out the excellent Spreadsheet produced by Chiliwili69 here: https://docs.google.com/spreadsheets/d/1gJmnz_nVxI6_dG_UYNCCpZVK2-f8NBy-y1gia77Hu_k/edit?usp=sharing If you have the frametime to spare then move some of them upwards. If you cant make frametime move some downwards. Clouds and shadows being the biggest hits to GPU and overall settings being the biggest hit to CPU. But check the sheet. Either way you should now have super smooth, non-wobbly planes and an awesome VR experience. You can now hide FPSVR overlay and pew pew. Its the Field Of View angle. Dont worry about it. Use FPSVR for your FPS monitoring instead of the in game one.
  3. Absolutely interested in both the pedals and damper. Crosswind pilot in the UK.
  4. No. We are in danger of conflating two different things. In my tests: The Ju-52 didn't even exist to me with anything less than 150 HD. Was the distant target "better" with MSAA? Yes. Absolutely. Was the distant target "worse" with FXAA. Yes. A little blurrier. (However I would always chose FXAA due to the HUGE performance benefits. Finally, 80 fps on Index etc. Good luck to you if you can do MSAA, its obviously better.) Did the target "exist" or "not exist" due to the AA choice I made? Absolutely not. It was only measurable with the HD setting. The "quality" of the target AFTER Horizon Distance problem is probably another discussion. I know I am muddying the waters of FXAA vs MSAA and Normal vs Alternate spotting, and therefore not helping anything. It's just that your Horizon Distance thing changed everything for me. (and hopefully in a multi-player sense).
  5. @VR-DriftaholiC and @Alonzo I'm going to siderail the discussion a little from the subject of Alternate Vis vs Normal Vis after this revelation (to me): After testing on your awesome mission @Alonzo (thank you!) I can absolutely confirm for me the absolute same results as @VR-DriftaholiC; spotting for me is massively extended by the Horizon Distance setting. So my setup for testing was 100% SS and 4x FXAA on my Index... but I'm not sure that really matters. What matters is test after test the same results. Now, I'm always looking towards where I know (via the map) the Ju-52 will be. I'm not testing for SA or recognition; I'm testing for in game rendering. Horizon Distance 70K = avg 9.5K distance spotted Horizon Distance 150K = avg 23.5K distance spotted In other words; doubling my HD doubles my spotting distance. Now, the million bazzlion dollar question: Does the above work in Multiplayer? (I don't play Single Player). It's VERY difficult to do these controlled conditions in multiplayer,
  6. The problem is that not all VR users agree that the Alternate Visibility is "better". I'm fairly certain that Red Flight; the guys that run Combat Box, who are all mostly VR users, created a poll for their servers VR users. The poll came down heavily in favour of using Standard Visibility. @Alonzo is that roughly right?
  7. We already have years of data from @Chiliwili69. Perhaps you could collaborate on his existing project rather than trying to re-invent the wheel.
  8. Heya So I tested Simshaker this morning and ...WOW. I have two transducers, one attached to my centrally mounted extended stick and the other on my throttle. I've gone from "constant vibration" to "actual tactic feedback". I can feel every stall, gunshot, gear change, flap change etc etc etc. Incredible. I mixed in a bit of Engine noise really easily. The software just works. I'm so impressed. I've purchased Wings and the transducer licence. :)
  9. Heya. Long time IL2 player but I’ve just seen this thread. I have an amp connected to my sound card and two transducers that I have just been “mirroring” my VR audio output for very basic vibration. Will the Simshaker Wings software a) work with my setup and b) can I test it with the demo licence? cheers.
  10. No Valve Index No No need. VR Zoom works SO well! Just perfect. Feels like monitor zoom. Thanks so much.
  11. Looks like the only thing it really does is free up RAM, which might be useful on lower end or low RAM systems. Or if you share your computer with your grandma who says "Yes, Please Install" to every single web advert. https://www.reddit.com/r/lowspecgamer/comments/en5i83/is_razer_cortex_good_for_optimisation_or_just/
  12. Thanks for the official line on the 3DMigoto Mod. Looking forward to @c6_lefuneste making some progress to bringing the mod back. <3.
  13. Oh stop getting your knickers in a twist chaps. New render engine = Luft's mod currently broken. Like it breaks with every update. Luft will scratch his head to work it out, like he always does. I agree that his (or any) 5x or 10x is essential for multiplayer VR users. But this wasn't an intentional sabotage by the devs.
  14. Can't wait. Any juicy patch notes to tide us over till tomorrow?
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