Jump to content

56RAF_Roblex

Members
  • Content Count

    1612
  • Joined

  • Last visited

Community Reputation

727 Excellent

1 Follower

About 56RAF_Roblex

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    On the beach, The Duchy Of Cornwall, UK
  • Interests
    Been flying online combat flight sims since Air Warrior was wire-frame over a 14.4 kb/s modem and I still suck at dogfighting but my bombing is OK.
    Air Warrior->Dawn Of Aces & Warbirds->Aces High->IL2-1946->IL2-Cliffs Of Dover->DCS Normandy->IL2 BoX

Recent Profile Visitors

1460 profile views
  1. The path is "C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad" ******************************Addendum ******************* I thought maybe the problem was that I had it on my desktop so I moved it to its own folder in the C drive but it made no difference. I then ran it with Admin mode and it worked.
  2. It does not work for me. Complains about not being able to find IL2 path and I cannot see anywhere to tell it where to look.
  3. No disrespect was meant. Just saying that sometimes your fate hinges on a minor mistake or bit of good luck.
  4. Though to be fair, if he had spotted you when you passed under his nose (around 3:10 or 4:25) he could have taken a snapshot himself and ended your sortie there and then ๐Ÿ™‚
  5. So kind of you to be concerned for a fellow aviator who has a strange 'disconnect' issue ๐Ÿ˜‚
  6. Yes I asked that question too until someone pointed out that Gyro sight cannot be stowed away. ๐Ÿ™„ (just clarifying the answer you got for the benefit of others with the same issue)
  7. Perhaps this is why so many real life gun cam films show the enemy just flying along in a gentle curve without trying to avoid the bullets? They have tried violent maneuvers and now are left dazed and unable to defend themselves. OTOH, surely there should exist some footage of victims trying violent maneuvers before they got tired/disoriented but I have never seen one. I can only assume that those ones were not kept as they only wanted footage of actual kills or maybe any footage of lucky hits during violent maneuvering is too shaky to be useful.
  8. There is a lot of truth in what you say. Yes many people are just after personal air-to-air kills and do not care about winning the map or even getting home. On the other hand, if you fly with a squadron then you are all working towards a common goal and trying to stay alive so you can rtb with your friends. There is a lot of satisfaction to be had from planning a bomber strike, with or without escorts, taking off together and taking out an enemy target between you and limping home together or perhaps concentrating on stopping the enemy from hitting one of your own targets. Even a 40 minute patrol of likely targets that ends up not getting any kills can be fun if you are doing it with friends. Like you though, I feel the ultimate online experience is something like the FNBF. Ideally with a squad but in FNBF you can just join an ad-hoc squad for the evening. I remember years back when I played Warbirds and they had special 50v50 events twice a week I gave up flying public servers completely and just flew the special events and spent the days between writing up the last event and planning for the next one.
  9. I tend to use 400m for most aircraft and might use as much as 600m if I know I am going to mostly attack ground targets but for the Spitfire I use 180m (approx 200yds) as the ammo is limited and at that range it only takes a 1 second burst to destroy an enemy. It makes snapshots harder but I learned something back when flying DCS (your mileage may vary). I was doing some testing as some people had suggested the game was not converging properly at the desired distance. To test it I set 200yds convergence on my spitfire then set out to get some pics of where the tracer was meeting when I shot a target exactly 200yds away. To do this I had to avoid snapshots and concentrate on getting exactly 200yds on his 6 before shooting and I made an unexpected discovery. Before this testing what normally happened in offline 1v3 dogfights is I managed to fatally injure the first one before his wingmen could get on my six then leave him and do serious damage to the second, sometimes fatal but sometimes only enough to remove him as theat, before running out of ammo. During the testing I found I was completely destroying all three with ammo to spare despite spending longer setting up each attack and ignoring snapshot opportunities. It is not always as practical in MP though as the enemy wingmen are better pilots so bigger threats and also if you take too long getting a kill someone else might jump in front and get it first ๐Ÿ™‚ but the fact remains that taking a little longer to get it right can work out better than trying for lucky snapshots.
  10. This tactic actually works to kill 110, because they have no visibility there, and gunner wont shoot there. Really? I am always amazed that the 110 gunners manage to shoot me when I am under the tail and I cannot see that they could possibly see me, never mind get their guns that low.
  11. Can I just add that getting killed while climbing on a PE2s tail has nothing to do with AI being OP. Try sitting in that gunner position while somebody climbs on you and you will see that it presents a ridiculously easy target, easier than dead 6, because you just aim in front and move the stream of bullets back to fill the cockpit like using a garden hose ๐Ÿ™‚
  12. Weird that making parts of the fuselage invisible also allows you to see through clouds. On a related note, I was ***** **** **** ** *** and accidentally ended up with a 'wonder woman' view that could be turned on & off as and when needed and would not be stopped by any server settings or integrity checks ๐Ÿ™‚ I reset it immediately and I don't know how I managed it but it it seems there are a few ways a person could cheat without anyone knowing! Just this week someone got banned for finding a way to fly his piston fighter at 1000 km/h in level flight online! If he had been more subtle nobody would have known.
  13. Not sure about 'separate the men/women from the boys/girls' as in the real world the 262 pilots were not all the cream of the crop and many were poorly trained just like us ๐Ÿ™‚ but being hard to fly is historic and as long as they have modelled that difficulty accurately then it is good. Let's face it, most of the US aircraft are hard to fly well and easy to break ๐Ÿ˜
  14. Many people set a long convergence and fire close in because it reduces the amount of lead they need to have while shooting in a turnfight. Note: I am not saying it is a good idea or even that it really helps. I don't do it.
  15. I am afraid your opening sentence is completely wrong for CLoD. For the RAF the odds were that you would die (about 2:1?). Secondly, the game doubled the odds of survival for Axis players based on the fact that the LW had good ASR while in 1940 the RAF had none. The Axis also had strategically placed floating sanctuaries for downed pilots to stay in until a boat could come out to them. I have drowned ditching into the middle of a friendly naval convoy, ditching 50yds off the beach & I have even drowned landing inland just because there was a river 50yds away and the game cannot recognise the difference between 'all water' & 'partial water' tiles (as told to me by a developer).
×
×
  • Create New...