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About 361st_Bugsy

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    East Coast, USA
  • Interests
    Flight Sims, Model planes,

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  1. It was weird Pat to say the least. I had random pilots not able to retract their gear. We had 4 squadrons flying this COOP Competitive Mission and I would say 3-4 pilots just could not get their gear retracted. These are all experienced pilot and had no problems before or after the COOP mission. 2. I've stated it before in your thread I dont have control over my mixture settings in the cockpit but others did...the moment I stop flying the PWCG everything is normal... 3. Yes we had 33 players in a single mission and I had added all of them based on their info that was given to me. The part where I had to add their rank, well that how the mission placed them in the pick your plane screen. They weren't separated by Squadron.
  2. Hey Deacon I have been using the PWCG for my squad and I can tell you it works great for small groups but not for large ones. Theres also some bugs with it that needs to be addressed...but over all if you can get the sweetspot set in the settings you can have alot of fun with it... Couple of the bugs that I noticed: 1 Wheels come down in some random Human planes and they can not get them to retract no matter what they do. 2. I'm hosting the mission and I have all the settings set so that I can full control over my engines but I don't, although other do have control of theirs. 3. I'm not sure but the PWCG separates you from rank in the game screen when joining and picking your plane and not by the Squadron your in.. 4. I had players just drop off a minute into the mission starting but Im not sure if the was the PWCG or their connection.
  3. Yup both paths are better then one path...Confucius says lol NP It always good to have historical references. I keep all my skinning in the historical sense unless its for personal reasons...Good work mate!
  4. Thanks Vander if you need testers please jot me down please I really want this app to mover forward and become the go to app for mission making...Your doing a great job mate!
  5. Yep that’s the same one that I have if you need it just PM me
  6. Guys I’ve done the skin already if you want I’ll see if I can find my layer for the logo and post it
  7. Here's a couple of shots from our Bomber Escort mission of the 361st, as were lining up for final
  8. Hey Vander Just curious I made an Escort mission which went well for us the Allied side but we didn't see any NME AI, If I re-fly the mission may we see the AI pop up or should I say attack us, or is the outcome always the same..
  9. Thats great news I will watch this thread very close and wish you all the best. If this can be done it will be my go to for mission making thats for sure.... Salute!
  10. Hey Gents Is there anyway to add 4 flights to this generator instead of 2 per side. I currently have 3 Allied squadrons and 1 axis squadron flying in a COOP campaign and this would be awesome if we could add up 40 players in one mission. Also can we get a tab for mission type: Escort- so we can escort bombers or other planes....if its possible.. Thanks for your efforts and time Vander
  11. is there some kind of a manual that shows you how to add the flight plan to your mission. I want to use this for PWCG
  12. Hey Quick question can I have our Dserver use the mission to be played on it....
  13. Hey Pat Me and Riksen are working together to start an online campaign with up to 40 players online...A couple of things that we would like to recommend if you don't mind. 1st is when we added all of the online players and went to the pilots screen to activate all the pilots we noticed most of the pilots were visible to the eye but there were about 10 or 12 players not available to see and the only way we could see them was to add or remove some of the players then remaining pilots would move up into view. So my recommendation is: Is there a way to have a scrolling bar on the side so that we may be able to scroll players names to see them if needed..much like a web browsers side bar... Secondly when flying our online campaign and you have the list of live players that you added to the campaign is there a way to add a "Leave" or "Discharge" button so this way if a pilot is no longer wanting to play in the campaign or has real life issues get in the way, we can remove then name from the list of players that were added to the game.... Tonight I am going to test our first online COOP mission to see how 33 players will start out, it looks like the engines are started on the runway with about half of the planes ready to roll, I'm assuming the other squadrons will take off from another airfield. I will fly this tonight and report back to you. Your work is so very important to the life of this game, you cant even imagine..I for one am looking forward to the cold engine starts to the Rhinland map...Anyhow these were both the recommendations from myself and Riksen...Heres to a great Holiday season my friend..Salute!
  14. OK Pat so I have about 33 guys who are divided up to 3 Allied squadrons and 7 axis pilots in 1 squadron so a total of 4 squadrons in the mission but when I generate a mission its not giving me an actual mission description in the mission brief and when I hit accept mission it give me an error. here is the error log... PWCG Error Thu Nov 14 22:41:29 EST 2019 java.lang.NullPointerException at pwcg.mission.flight.plane.PlaneMCU.write(PlaneMCU.java:299) at pwcg.mission.flight.Flight.write(Flight.java:445) at pwcg.mission.io.MissionFlightWriter.writeFlights(MissionFlightWriter.java:37) at pwcg.mission.io.MissionFlightWriter.writeFlights(MissionFlightWriter.java:25) at pwcg.mission.io.MissionFileWriter.writeFlights(MissionFileWriter.java:140) at pwcg.mission.io.MissionFileWriter.writeMission(MissionFileWriter.java:59) at pwcg.mission.Mission.write(Mission.java:129) at pwcg.gui.helper.BriefingMissionHandler.finalizeMission(BriefingMissionHandler.java:95) at pwcg.gui.rofmap.brief.BriefingPilotPanelSet.acceptMission(BriefingPilotPanelSet.java:554) at pwcg.gui.rofmap.brief.BriefingPilotPanelSet.actionPerformed(BriefingPilotPanelSet.java:341) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
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